I got everything working on this today. It came about because I bought a new wheel, the logitech G29, to use with PSVR racing games, and then I said "well what about outrun?"
I had to do more fussing with the wheel than I did with the game to get it working. Once I got Logitech's G Hub software, I was able to fully use all of the buttons, and OutRun started seeing it correctly.
The mod feels great! I can't believe how much it brings me back to those glory days of playing on one of the 4-player SDX machines. I'm still fiddling a bit with wheel settings to get it right, but generally it seems that maximizing sensitivity and setting the wheel rotation limit to 270 degrees is what really made it feel arcade- accurate.
Also, I have a follow-up question; Where are the texture mod packs to be found? I've been searching online, but I can't find any packs. I'm just looking for the "arcade accurate" pack promised in the FXT mod, but I can't find the files anywhere. Could anybody help me out with that?
Also, maybe it's just my memory, but the humans at the ending look really washed out, and have low-detail models, vs. my recollection of playing a 2006 cabinet a few months ago. I should boot it up on Xbox to make sure, but figured I would ask if anyone else had noticed this.
And, before I forget, is it possible to rebind controls so that pedal and brake confirm/cancel, as opposed to gear up/down? That's something else that has always bothered me with the PC release, figured I would ask.
Anyway, thanks again Howard for all your amazing hard work! Having this game back after moving away from the arcades I used to play it at has really brought back a great source of joy. Your work is much appreciated.