Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


Author Topic: Spintrak on game  (Read 268 times)

0 Members and 1 Guest are viewing this topic.


  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 1
  • Last login:February 15, 2019, 08:59:11 pm
  • I want to build my own arcade controls!
Spintrak on game
« on: February 15, 2019, 08:59:26 pm »
I have built a number of cp's, mame units and games (original and multis).  Today for the first time, i hooked a Spintrak to the X player1 trackball input on a game elf and i figured id share my experience with anyone foolish enough to try this. Spintrak works decent enough with the buffered input from a pc mame box, but direct to game elf, right from thr box with no mods seems to be incredibly a complete waste of time.  An optical trakball works better, but not great.  It appears that Spintraks unbuffered input to GE multi boards lags, skips and without any mods (that arent easily done) result in useless game play.  Unless im missing something, GE is not the platform to use a direct connected Spintrak to..  your milage may vary.