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Pac Man Museum - Battle Royal now cab friendly!
Titchgamer:
Ok I can confirm that the xinput hack for SFIV works with this :)
So between the hack I mentioned above and the xinput hack this if fully cab playable now :)
Has some wierd little glitches on exit menu etc but nothing game breaking!
Also the default left for P2 does a 2nd function in pac man so may need to juggle that input.
I dont have a 4p cab so cant test 3 or 4.
Howard_Casto:
FWIW the xinput dll is a proxy dll, so it will work with every game that uses xinput (hardcoded xbox 360 controls). The only time it won't work is if direct x input is used instead or if there are hardcoded keyboard controls.
I noticed that the title screen is screwed up pretty bad, but other than that it's pretty solid. I'm wondering if the ghosts and title graphic could be rotated 90 degrees..... then it could be played on a vertical cabinet.
Mike A:
I am glad you guys got things working. I wish I came from a tech background and could be more helpful.
Titchgamer:
--- Quote from: Howard_Casto on April 30, 2017, 12:36:36 pm ---FWIW the xinput dll is a proxy dll, so it will work with every game that uses xinput (hardcoded xbox 360 controls). The only time it won't work is if direct x input is used instead or if there are hardcoded keyboard controls.
I noticed that the title screen is screwed up pretty bad, but other than that it's pretty solid. I'm wondering if the ghosts and title graphic could be rotated 90 degrees..... then it could be played on a vertical cabinet.
--- End quote ---
It can be set to upright mode using the above hack Howard.
Thats how I have mine set up :)
Me to Mike, sadly I dont have the brains for it!
Howard_Casto:
I don't want upright mode, I want vertical mode, so I can put it on my pacman cabinet. Similar to what I'm doing to pacman ce (which at this rate I'll never get around to finishing).
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