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Pac Man Museum - Battle Royal now cab friendly!
Howard_Casto:
What about the xinput spoofer mentioned in the Street fighter iv ect... thread sticked in this very forum? ^^^
ger:
--- Quote from: Mike A on April 29, 2017, 05:28:05 pm ---I am no expert on this stuff, but I got this to work with regular usb game pads.
Configure all 4 players inputs (with x360ce.exe): each player needs up, down, left, right and A button (A button is used as start button ingame)
Could you use an encoder that shows up as a usb game pad?
--- End quote ---
Xe
Verzonden vanaf mijn iPhone met Tapatalk
Mike A:
This AutoHotKey script remapped the Z key to the U key. Z is the select button in Pac Man Museum.
u::
Send, {z down}
Sleep 10
Send, {z up}
I am going to remap the rest of the keys to see how this works out.
Mike A:
This script works pretty well for player 1
u:: ;This sends a z key press every time you hit the U key.
Send, {z down}
Sleep 2
Send, {z up}
return
i:: ;This sends a UP arrow key press every time you hit the i key.
Send, {Up down}
Sleep 200
Send, {Up up}
return
k:: ;I think you can see what is going on.
Send, {Down down}
Sleep 200
Send, {Down up}
return
j::
Send, {Left down}
Sleep 200
Send, {Left up}
return
l::
Send, {Right down}
Sleep 200
Send, {Right up}
return
The sleep commands are needed so the game can register the key presses. I tried smaller numbers and the controls became erratic. It is a little counter intuitive. Try playing with the sleep values to get optimal control.
I hope this is helpful. You can setup the script to run when Pac Man museum opens, and terminate when you close the game.
I am dog tired now. See if this helps. Let me know if I need to research this further. Unless someone else who has used this program before wants to chime in with a better way to do this.
Titchgamer:
Cheers for the suggestions chaps I will have a look and report back later :)
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