Here's a Donkey Kong arcade game I've made. It's meant to be more difficult than the original giving players new levels and new challenges.
Video Clip:
It's programmed from scratch and is pretty close to feeling like the real game. It's not a rom hack. There's a few differences in how the game feels, but nothing a novice would notice. Even though you can play this on a pc, it's meant to play in a mame/PC-based arcade cabinet. It comes with a config tool that allows you to map keys, rotate the screen, make it free play, etc. I'm pretty satisfied with it. I'm not sure if it needs more levels or features. It's challenging enough that a regular DK expert might need a bit of time to get through the first 4 levels. After a bit of practice, you can get pretty far.
If anyone actually puts this game in their Mame cabinets, send me a screenshot or video and I'll post it on the game's homepage . Thanks for any feedback.
[Version 1.1.0]:
https://ophelius.itch.io/dk-advanced[Bug Reports] Contact me at justinbohemier@gmail.com if you find a bug. Please try to be as detailed as possible and include system specs and your configuration settings.
[Updates]-Added an attract screen demo
-Fixed Rendering bug which made the aspect incorrect in full-screen mode when rotated on certain monitors
-Fixed key-mapping issues
-New Render options in the config app for more screen control.
-Fixed Heart bonus item bug. If you were on your last life and you got the heart and died without completing the level, it wouldn't be there in level 1 if you started a new game.
-Added 16-bit support for older video cards
-Added the option in the config tool to manually enter a specific resolution.
-I included a tool to map out keyboard keys if you're using a joystick.
[Changes from the original]-Obviously the levels look different, some completely new, and others have the same level structure with some differences
-New switch, laser, and key system to save Pauline.
-Mario can jump off high platforms and land without killing himself(c'mon, he's mario)
-New heart bonus items are worth 2000 points but are tricky to get.
-No intro scene, I might add one though.
-Barrels rebound off the floor higher than before
-Hitting barrels with the hammer doesn't pause the game during the explosion
-Level 4 is icy, with a shoe item you can get that makes it not slipery
-and some other stuff
[Possible Future Changes]-More levels. I'm tempted to have 1 long game that doesn't repeat. Instead of repeating every 4 levels, you might have 12 levels with an actual end to the game.
-Bonus level if you collect all the hearts.
-Intro to the game when you push start.
-Cut scenes