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Author Topic: High Score Competition #210: Jr. PacMan TURBO  (Read 5285 times)

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acvieluf

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High Score Competition #210: Jr. PacMan TURBO
« on: January 30, 2017, 09:52:34 am »
I noticed that we've done Jr. PacMan, but never the turbo version.  A very different game, imho.  This ok? IF so, here we go...

----------------------
Game Name : Jr. Pacman Turbo
ROM Name  = "jrpacmanf"
----------------------

Settings: Default
Controls
   Joystick: 4-way
   Buttons: none





From Jr. Pacman entry on wikipedia:
 
The gameplay of Jr. Pac-Man is very similar to that of its predecessors: The player controls the eponymous Jr. Pac-Man (who wears an animated propeller beanie), and scores points by eating all of the Pac-Dots in the maze, while four ghosts chase him around the maze and attempt to kill him. The player can eat an energizer to turn the ghosts blue, making them vulnerable for a short period of time, and allowing the player to eat them for extra points. Once the maze is cleared, a new maze is presented and the gameplay continues.

This game contains some of the most significant differences to the Pac-Man formula, both in terms of cosmetics and gameplay. The mazes are now two times the width of the monitor, and a virtual camera scrolls left and right through the mazes to keep up with Jr. Pac-Man which will sometimes allow the ghosts to be off-screen. A total of seven mazes appear throughout the game, and five of them have six energizers instead of four - but none of them have tunnels which wrap around from one side of the screen to the other. As in the previous games, bonus items (such as tricycles, kites, and balloons) appear in each round, starting above the ghost regenerator and bouncing around the maze like in Ms. Pac-Man. As an item encounters dots, it changes them into larger dots which are worth 50 points instead of 10, but will also slow Jr. Pac-Man down (more than normal) as he is eating them. If an item has been out for long enough and then encounters an energizer, it will self-destruct, taking the energizer with it. If Jr. Pac-Man should die, all larger dots will disappear from the maze.

The game also contains several purely cosmetic changes from Pac-Man: It features a lower-case anti-aliased font for scores and game text, and Clyde has been renamed Tim. The game's intermissions center around the developing relationship between Jr. Pac-Man and a small red (female) ghost named Yum-Yum (who is apparently the daughter of Blinky).

Like many other games from its generation, Jr. Pac-Man has a kill screen: Reaching the 146th round causes the game to display an invisible maze that does not contain any dots, making the screen black, which will effectively end the game. On both sides of the screen, a few tiles will appear briefly. All the characters seem to move freely.

Last Day: Sunday, February 12th 2017



Quest for the Bronze Joystick! The most successful competitor of each calendar year will possess & display the BYOAC Bronze Joystick Trophy.

Happy Gaming!


Final scores -
1 - acvieluf - 86,010
2 - yamatetsu - 76,340
3 - Slybluefox - 60,380
4 - Titchgamer - 22,400
« Last Edit: February 13, 2017, 08:17:57 am by acvieluf »

acvieluf

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #1 on: January 31, 2017, 03:11:00 pm »
Hopefully the silence is not a sign of displeasure, haha!

I'm up first I guess. 67,410



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Titchgamer

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #2 on: January 31, 2017, 05:18:07 pm »
Nahh I love Pac Man!
Never played Jr though so be something different ;)

Assuming I get time to play this one....
Life type stuff keeps getting in the way!!

jasonbar

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #3 on: February 01, 2017, 01:23:03 am »
Here I am, tearing up 2nd place like a boss, yet I have no Jr.Here I am, tearing up 2nd place like a boss, yet I have no Jr. Pac-Man Turbo ROMs.

In what rev of MAME did it appear?

Jr. Pac-Man is probably my favorite in the family. I played it a lot when my first kid was first born--I quickly learned what games could be played easily one-handed while holding a baby.

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #4 on: February 01, 2017, 01:46:45 am »
Try "Jr. Pac-Man (speedup hack)".
In what rev of MAME did it appear?
Quote
- 0.147u4: Added clone Jr. Pac-Man (speedup hack).


Scott

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #5 on: February 01, 2017, 01:59:47 am »
Thanks. Far too new for my setup. Mine's antiquated. Have fun you guys!

Titchgamer

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #6 on: February 01, 2017, 04:18:44 am »


Had a quick go, damn thats fast! Lol

acvieluf

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #7 on: February 01, 2017, 07:40:36 pm »


Had a quick go, damn thats fast! Lol
Yes, that's why these are two very different games. In non-turbo, I'm playing vs. the ghosts. In turbo, I'm playing vs. my own skill on the joystick.

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acvieluf

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #8 on: February 01, 2017, 07:41:06 pm »
86,010



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acvieluf

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #9 on: February 01, 2017, 07:56:48 pm »
Thanks. Far too new for my setup. Mine's antiquated. Have fun you guys!
Just play the regular version, but hold down the fast forward key. XD

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SlyBlueFox

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #10 on: February 02, 2017, 03:04:41 pm »
Looks I need to put in some practice.

29,150


Titchgamer

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High Score Competition #210: Jr. PacMan TURBO
« Reply #11 on: February 03, 2017, 08:03:19 am »


Slight improvement lol

22,400

yamatetsu

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #12 on: February 03, 2017, 02:23:25 pm »
59,340. Ordinarily I wouldn't touch a Pac-Man game, but the speed hack alters it so much that it becomes tolerable. Playing this with an analog X360 stick is not so much fun, though.

                  

acvieluf

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #13 on: February 03, 2017, 02:54:30 pm »
59,340. Ordinarily I wouldn't touch a Pac-Man game, but the speed hack alters it so much that it becomes tolerable. Playing this with an analog X360 stick is not so much fun, though.


Yikes. I suppose it wouldn't be that great. And I agree, I'm not a big fan of the Pac-Man series at all (although I do enjoy super pac), the speed up hacks do make things more interesting.


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SlyBlueFox

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #14 on: February 03, 2017, 03:09:34 pm »
41,260. A little better.


acvieluf

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #15 on: February 08, 2017, 01:16:29 pm »
Standings are late due to illness this weekend. Here we go, a little over halfway done.

1 - acvieluf - 86,010
2 - yamatetsu - 59,340
3 - Slybluefox - 41,260
4 - Titchgamer - 22,400

SlyBlueFox

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #16 on: February 09, 2017, 03:38:46 pm »
60,380


yamatetsu

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #17 on: February 10, 2017, 12:43:46 pm »
76,340.

                  

yamatetsu

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #18 on: February 13, 2017, 02:33:39 am »
The scoreboard.

                  

acvieluf

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #19 on: February 13, 2017, 08:19:12 am »
OP edited to show final scores.

I tried for a week to push my score higher, but no luck. I thought for sure Yama would steal the lead in the last hours, haha.

Sly, you're up.

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yamatetsu

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #20 on: February 13, 2017, 11:44:29 am »
I thought for sure Yama would steal the lead in the last hours, haha.

I have not tried too hard to beat that score. For two years now I have tried to win almost every game, I'm tired of that. From now on, I will only play games that I like and those more casually.
                  

Titchgamer

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #21 on: February 13, 2017, 12:34:53 pm »
I thought for sure Yama would steal the lead in the last hours, haha.

I have not tried too hard to beat that score. For two years now I have tried to win almost every game, I'm tired of that. From now on, I will only play games that I like and those more casually.


acvieluf

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #22 on: February 13, 2017, 01:17:08 pm »
I thought for sure Yama would steal the lead in the last hours, haha.

I have not tried too hard to beat that score. For two years now I have tried to win almost every game, I'm tired of that. From now on, I will only play games that I like and those more casually.




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yamatetsu

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Re: High Score Competition #210: Jr. PacMan TURBO
« Reply #23 on: February 13, 2017, 03:34:22 pm »
So much for thinking that someone might try to convince me to change my mind.