The JogCon mechanism is actually quite cool.
Its full 360 degree rotation. (Optical)
It has full force feedback, and can be programmed to spin either direction infinitely, probably at different strengths.
The force feedback adds a nice touch, as you can feel the tires lose grip / or stick... from the controllers movements.
The problems that i have with the device:
1) Only worked with Ridge Racer 4 I believe. And IMO, that version of the game just wasnt as fun or controllable as the previous games. (Where is Kick? Arkanoid? and other fine control games for it? ugg! )
2) One would have hoped it was free-spinning when the motor was engaged... which would have made it awesome for Supersprint...
However... it uses a geared system to reduce the power and strain requirements of the motor. The gears are audible as you turn the thing.. and puts up a mild amount of resistance when turning. Not huge... but not free-spinnable. Now.. if you turn it really hard and fast... it almost acts like one of those toy cars that you can rev up by rolling (But not quite as pronounced/long running).
3) The force is adequate to add some feel... but its a little choppy feeling, and a little on the weak side, if I recall.
4) The finger dimple was not a good idea. Trying to steer that way, just doesnt work like you would imagine it would. Ugly and unusable.
5) Grip Bump pattern. The bumps are a little too large, and spaced apart too far. Its ok, but it would have looked and felt nicer with a typical fine vertical lined edge that is seen on most spinners.
6) The whole rest of the controller. Its not exactly comfortable to hold the wheel + the controller + try to use the buttons... all at these odd and various angles. They should have made it more like the Epyx Ergonomic thingamobob joystick (you cradle the thing in one hand) ... with dual analog finger pedals (triggers).
7) I cant recall so.. but it may have had pressure sensitive buttons. Though, they would never feel as good.. having to press hold down with good pressure for long durations, just to keep at full steam.
The NegCon was interesting... but no FFB, as far as I recall. The long-travel analog buttons were interesting. Though, one wishes that the brake function button ...would have remained short throw with a hard-pressure sensor. Gas works better on the long throw. Though.. to be realistic.. I dont think most racing games are programmed well enough to account for fine analog controls, so its sort of wasted / useless anyway.
I really didnt like the Twisting motion at all. It didnt feel natural.. and while it may have controlled more smooth and accurate compared to the Jogcon... it felt so much worse to use. Clumsy, sloppy, and awkward.
Placing a well designed spinner into an RC controller isnt a bad idea. Especially if you hacked a pressure-sensor brake button on it. It would make it easier to have 3 player supersprint.. (or 4 player warlords) for most people.
As for the Mini-Analog controller wheel.. I say go for it. Its not hard to make your own.. but you could easily hack one of the cheaper PC / console controllers have been shown. Simply cut the shell.. and possibly replace the shaft with a longer one. Or make a thin steel mounting plate... so that you can use most of the existing shell with its standard shaft unaltered.
It would be good to add an analog foot pedal to the bottom of your cabinet. You could slide it out or in as desired. Simply hack a pc pedals wires into the analog triggers of the racing controller.
And or if you really want to go all out... it would be cool to make a long-travel analog button for gas. (or hack an existing one)
To top if off? Maybe a micro-sized gear shifter?
heh
Ohh.. and if its Outrun... then you need the actual Outrun wheel-shake FFB.
Attach a small dc single direction motor (drill?) to a sliding mounting plate, via a crank arm. Mount the spinner to the mounting plate.
I believe the original used about a 1" travel back and forth. Yet for the smaller wheel.. you probably want only maybe 1/4th inch max.. and may have to work a little to find the optimal matching oscilation speed. Might need to keep the motor a little slower, or gear it down. (I know my elder cheapo "skill" drill had a nice physical dial to lock the desired speed in).
Sorry, but vibration motors just do not feel anywhere near as violent and realistic.. as Outruns sliding wheel mount mechanism.
Simple, but very effective.. and very cool.