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Author Topic: successful reverse engineering of Capcom's CPS2 security programming  (Read 24008 times)

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Malenko

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Fire up the paddy wagon, it's time to lock some nerds up...

https://en.wikipedia.org/wiki/Anti-circumvention#Circumvention_of_Access_Controls

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So help me out on this so I can understand what is going on.  I know that a method to resurrect cps2 suicide boards has been around for years.  I also know that mame has somehow been able to decrypt these roms for years.  So what exactly did they figure out?  I thought the security had to have long since been figured out due to the two previously mentioned things. 

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The post specifically says "without hardware modification".  So I'm assuming that MAME and the de-suicide stuff was a hack and not actual decryption.

ed12

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oh ---steaming pile of meadow muffin--- here we go again


>The post specifically says "without hardware modification".  So I'm assuming that MAME and the de-suicide stuff was a hack and not actual decryption.<

when will ppl understand
unless the actual code writer gave it to and or permission to use it
U HACKED it
it can not be any clearer

ed
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Malenko

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Fire up the paddy wagon, it's time to lock some nerds up...

https://en.wikipedia.org/wiki/Anti-circumvention#Circumvention_of_Access_Controls

One could effectively argue Sec. 103(f) of the DMCA (17 U.S.C. § 1201) allows reverse engineering, and this would fall under that section. But lets not play armchair lawyer, and just hope that people can start resurrecting their CPS2 B boards without resorting to Phonexing the roms.
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oh ---steaming pile of meadow muffin--- here we go again


>The post specifically says "without hardware modification".  So I'm assuming that MAME and the de-suicide stuff was a hack and not actual decryption.<

when will ppl understand
unless the actual code writer gave it to and or permission to use it
U HACKED it
it can not be any clearer

ed
Slow your roll, player. By hack, he meant "work around". He's not talking about the actual act of getting the game code.
***Build what you dig, bro. Build what you dig.***

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Why is 'phonexing' the roms undesirable?



HaRuMaN

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Why is 'phonexing' the roms undesirable?

I think it subtly changes the gameplay?  I had a phoenixed MVC once, I honestly couldn't tell a difference. 

Malenko

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Why is 'phonexing' the roms undesirable?

personally?  I hate the "Phoenix Edition" branding and website ad ,but in general they have a lower "value" when buying/selling
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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #10 on: May 03, 2016, 01:35:50 pm »
Why is 'phonexing' the roms undesirable?

personally?  I hate the "Phoenix Edition" branding and website ad ,but in general they have a lower "value" when buying/selling

This ^
Fuzzy Wuzzy was a woman!

Aceldamor

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #11 on: May 03, 2016, 01:37:09 pm »
Why is 'phonexing' the roms undesirable?

personally?  I hate the "Phoenix Edition" branding and website ad ,but in general they have a lower "value" when buying/selling

This ^   - Most sales of these openly state if the board has been "phoenixed" or not.
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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #12 on: May 03, 2016, 03:46:35 pm »
Ah, didn't realize they were slipping ads for their service into the games.  That's freaking annoying.


ed12

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #13 on: May 03, 2016, 03:49:10 pm »
well with the last 4-5 posts u guy's made my point from the start..
simple is simple get's..!!no grey area!!..i live it i can talk about it

ed
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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #14 on: May 03, 2016, 04:30:17 pm »
Keep ragin' against the machine, Ed.
***Build what you dig, bro. Build what you dig.***

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #15 on: May 03, 2016, 04:46:08 pm »
Keep ragin' against the machine, Ed.

I mean, seriously.  If you have a moral problem violating the copyright on ---smurfy--- old games that nobody cares about.... you may be in the wrong place....



ed12

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #16 on: May 03, 2016, 05:04:48 pm »
me i care less
100% do not give a rats ass..
its the point and the grey ppl that stand behind new lanuage that get me..
it is either hacked or not,make up your mind
if not hacked then u have full 100% permission to do it,if hacked u did not..
u cannot candy coat it,with new lanuage to fit your need's.....
i 100% care less,do it all day,but i have the stones to put it where it is..

ed
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pbj

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #17 on: May 03, 2016, 05:21:31 pm »
Insisting on precision of language is an unusual stance for you to advocate.


dmckean

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #18 on: May 03, 2016, 08:01:13 pm »
me i care less
100% do not give a rats ass..
its the point and the grey ppl that stand behind new lanuage that get me..
it is either hacked or not,make up your mind
if not hacked then u have full 100% permission to do it,if hacked u did not..
u cannot candy coat it,with new lanuage to fit your need's.....
i 100% care less,do it all day,but i have the stones to put it where it is..

ed


It's always been the same language since I got into computers in the 80s.

hacked = worked around
cracked = figured out

yotsuya

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #19 on: May 03, 2016, 08:02:11 pm »
me i care less
100% do not give a rats ass..
its the point and the grey ppl that stand behind new lanuage that get me..
it is either hacked or not,make up your mind
if not hacked then u have full 100% permission to do it,if hacked u did not..
u cannot candy coat it,with new lanuage to fit your need's.....
i 100% care less,do it all day,but i have the stones to put it where it is..

ed


It's always been the same language since I got into computers in the 80s.

hacked = worked around
cracked = figured out
I no rite?
***Build what you dig, bro. Build what you dig.***

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #20 on: May 03, 2016, 09:56:01 pm »
Insisting on precision of language is an unusual stance for you to advocate.

Troof.

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #21 on: May 03, 2016, 10:36:05 pm »
youts i will give u that point.
good 1 at that

ed
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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #22 on: May 04, 2016, 12:22:07 am »
I always thought ed was some sort of secret Microsoft chat bot. 

ed12

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #23 on: May 04, 2016, 12:45:34 am »
howard i need some of your drugs.:
)
I always thought ed was some sort of secret Microsoft chat bot. 

ed
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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #24 on: May 04, 2016, 08:38:20 pm »
We still get Bing rewards points every time we reply right?  :D

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #25 on: May 04, 2016, 10:50:50 pm »
Putting aside the semantics of what's been accomplished, will this have a practical application that will improve on phoenixing dead boards? I'd love to be done with suicide batteries.  Phoenixing doesn't seem worth it in terms of cost.  A cps2 multiboard with real hardware would be fun too, but the one out now seems unreliable, slow and very expensive.  Any chance this would help that situation?

I guess I'm asking if this is anything more than just being cool.

Malenko

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Re: successful reverse engineering of Capcom's CPS2 security programming
« Reply #26 on: May 05, 2016, 07:54:27 am »
Putting aside the semantics of what's been accomplished, will this have a practical application that will improve on phoenixing dead boards? I'd love to be done with suicide batteries.  Phoenixing doesn't seem worth it in terms of cost.  A cps2 multiboard with real hardware would be fun too, but the one out now seems unreliable, slow and very expensive.  Any chance this would help that situation?

I guess I'm asking if this is anything more than just being cool.

I believe the goal is so that you can replace the battery, and re write the suicide ROMs with encrypted data, so its like it never happened. Phoenixing is re-writing the roms with unencrypted & modified data.


The Darksoft kit that is out now is reliable, flashes games when you change in about a minute, and personally I think its reasonably priced. I own one and think its the bees knees. The only bad part is in the US you have to order from Paradise Arcade.
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