The more I experiment with Quest 3, the more I find myself drawn to its features. Unlike my other headsets, which invariably suffer from issues such as compromised lens clarity, pesky god rays, and distracting glare, the Quest 3 manages to steer clear of such shortcomings. This translates into a seamless experience, especially when it comes to tasks like reading text and using virtual screens. Finally, a headset that doesn't impede my visual immersion. While the screen is impressively sharp, the black levels, though satisfactory for an LCD, could use some improvement. Nevertheless, the overall compromise remains reasonable.
Surprisingly, the sound quality is unexpectedly adequate, a pleasant revelation for someone who usually relies on a PC VR system integrated with a robust stereo setup. I half-expected them to incorporate lackluster speakers akin to the ones found in the earlier Quest models, but to my delight, the audio boasts a certain depth and room presence.
In terms of connectivity, linking the Quest 3 through the Oculus app and then to Steam VR yields far better results than attempting to connect through Windows Mixed Reality before accessing Steam VR with my G2 headset.
As for the augmented reality capabilities, I find the current features quite remarkable. During a recent test, I summoned a menu in my gaming room, strolled to the kitchen and then out onto my back deck, and to my amazement, the menu persisted, seemingly hovering in the same position within my house, even as I moved to different areas. The persistent spatial accuracy left me astounded as I traversed the house, only to find the menu right where I left it upon my return.