Hello,
So I finally got my GroovyMame setup yesterday. Thanks to everyone for their help and guidance!
I'm using two monitors with my setup: 32" Sony BVM-D32E1WU for horizontal games and a 20" Sony BVM-20F1U for tate. The VGA signal from my GroovyMame PC is run through an Extron 203rxi RGB interface. This helps stabilize sync signals as well as reposition the image horizontally or vertically. It will also convert a VGA signal to RGBs, which really comes in handy. I use an Extron Crosspoint to output the signal to both BVM displays simultaneously.
I used the Generic 15Kz preset and got really excellent results. I also used the included "super" resolutions, exported the monitor settings to GroovyMame, got video modes from the Mame XML, and generated the XML from the MAME executable.
At first, I had problems launching some games like Journey and assumed it was the Generic presents. However, I figured out it was a bad rom set. Once I swapped it out everything was golden.
I noticed that some vertical games looked incorrect, most noticeably, Kangaroo. The brownish-red tree (?) flickered constantly. I thought maybe this was intentional, having not played it since I was about 8 in the arcade. Then I realized that this was far too annoying to be the case. I'll come back to this later.
Then I noticed the monitor rotation under the Monitor presets. I changed this to "rotates to the left" and updated my resolutions. That fixed most of my issues with vertical games – especially Kangaroo. Its also ideal for my setup. I thought I would have to run two separate instances of GM, so this made my day! Please see images below:
KANGAROO - Resolution/SwitchRes
KANGAROO - Sample Image
You'll see that tree has a dot pattern rather than long scanlines. I guess the game's designer used the scanlines intentionally to create this texture, which is pretty cool. It also explains why the tree was constantly flickering when it was displayed horizontally – the scanlines were going in the wrong direction and interfered the the intended effect.
The only vertical game I've had an issue with so far is Puck Man or any other 288x224 game. Switchres is using one of the "super" resolutions, but it is interlaced, please see below:
PUCK MAN - Resolution/SwitchRes
I opened up the modeline, but I honestly didn't know what to make of it, so I figured I'd ask for help before botching something up. Please see below:
288x224 - Modeline
Is there a way to correct this modeline or have SwitchRes use a more appropriate one for this resolution?
I have a few other questions:
1. While the 20" BVM is only compatible with 15khz, the 32" can handle 31khz resolutions. Would there be any advantage to adding 31khz presets in addition to the Generic 15khz ones?
2. I'd like to add a few "standard" PC desktop resolutions such as 1280x720 so I can navigate the desktop easier. Is this possible?
3. What are the benefits of having a tri-sync monitor? I ran MK and Paperboy and both looked OK to me, but maybe I'm missing something.
Thanks again, Calamity! This software is pretty amazing!!!