u-man,
Have tested the files and here is the outcome (I think there's several things going on here that I don't understand!)
Test 1 - RType 1 (55Hz game)
If I apply the shader as per instructions, and set lcd_range to 50-75, the shader applies correctly, the screen scrolls smoothly, but runs at 37% speed. If I change lcd_range to auto or 60-60, the shader applies correctly, the game claims to be running @ 100% but the game randomly jumps and skips. I've used this terminology as it is not the same kind of artefacts you get from a 55Hz gaming running on a 60Hz monitor (i.e. regular tearing).
Test 2 - Shinobi (60Hz game)
Applying the shader results in the game running at 37%, but scrolling is smooth. No difference in behaviour if lcd_range is set to 50-75 or auto.
Not sure what to do next.
Cheers
Rob