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Mame force feedback support? Hard / Race Drivin

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Howard_Casto:
I've done directional feedback for the record, I just don't think any of those drivers made it into mame.  They tend to be a bit picky and I tend not to want to have to re-write my code after several days of hard work. 

BadMouth:
I was actually going to post earlier that maybe we (says the guy who can't code) should make our own fork of MAME just for driving games.
Combine RacerMAME with CabMAME.
Keep it based on one static version of MAME so nothing gets broken.
Don't care if it's done "properly", only care that it works for us.  ;D

Howard_Casto:
It's fairly easy to do a static build of mame, the problem is racing games are some of the few games that are still actively being worked on, so I don't know how long it would be before the static build would be obsolete due to a fancy racing title getting promoted to working status. 

Case in point, I've got a lot of sega game drivers, but I coded them prior to the big update, so they are now null and void and would have to be re-written.  I have the addresses though and that is the hard part.  sailorsat was talking to me about the preferred format for sega racers a few weeks back and I think that would be the way to go.

Xiaou2:

--- Quote from: SailorSat on October 08, 2015, 02:27:24 pm ---Don't count on any date in the near future, but I'm working on it...

p.s. HardDriving is a HUGE 120V DC Motor... and I will need to build a controller board myself.
http://images.arianchen.de/for-amusement-only/harddrivin/010320151297.jpg

--- End quote ---

 SailorSat,  You iz the Awesome.  =D

 May want to check:    http://www.jmargolin.com
 He designed the hardware... and has a lot of information about the games there.   Maybe he can help with some designs and interfacing.

 I heard on one page... that you can hook up as many monitors to a Hard/Race Drivin game as you want.   There is an example online which shows his game hooked up to 5 monitor.    I guess you can tell the camera where you want it pointed... and display from that point of view.   Im not sure if mame allows this yet / fully.

 Im curious to know if these Camera positions are fully  X & Y editable...  and more to the point... Im wondering if you can Overlap camera.   WHY?    Because with a little tweaking... you should then be able to get Stereoscopic Hard Drivin.    ;D    The games graphics are a bit limited... but having 3d depth would help to remedy that.

 Imagine HD displayed on a projector at over 10 feet diagonal, in 3d... looking over the top of the giant hilltop... hundreds of feet into the air.


 Also,  I had read that these games used 8 bit analog encoders for certain controls  (such as the clutch and shifter pots)... yet the Wheel pot is a 10-turn pot... and operates on 12 bits  ( I believe thats what I read)    The brake pedals  Strain Gauge (load sensor),  is also 12 bit.   Does mame even support this depth of input accuracy?   

 Curious... because Load Sensor brake pedals are finally becoming the standard choice for racing sims.   And rightly so.   More realism in feel..  and far more accuracy / resolution.     Having the ability to use such a pedal on any game would be a nice.  (obviously, with some form of scaling for lower resolution games)

 I also wonder that it would take to make new levels for Race Drivin.


 Im also not a fan of branch based forks.   They tend to get obsolete quickly.    And I think that changes should be universally accepted.


 I think one of the largest problems still to date with mame... is still the Input section.   But sadly, nobody wants to touch it.

baritonomarchetto:
Racermame nowadays is essentially a collection of patches, changed default options and some easy fix (that i tend to submit to mamedev as soon as i catch them) so it would be easy to add to cabmame or any other fork.

I worked way harder for the obsolete version based on mame 0.106 but it doesn't support outputs, so...


--- Quote from: BadMouth on October 08, 2015, 04:02:27 pm ---I was actually going to post earlier that maybe we (says the guy who can't code) should make our own fork of MAME just for driving games.
Combine RacerMAME with CabMAME.
Keep it based on one static version of MAME so nothing gets broken.
Don't care if it's done "properly", only care that it works for us.  ;D

--- End quote ---

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