I fail to see why motion sensor would be worse than current lightgun solutions. Current technology requires annoying screen flashes hurting your eyes after only minutes of play.
The gun is promoted as for use with first person shooters, but also for Silent Scope. Silent Scope is a game that is similair to many other aim-and-fire games in MAME.
Why wouldn't this work great for MAME?
Basically you could be aiming the gun at the wall beside your screen & you could still be shooting on screen... There would be no shooting off screen, because the mouse cursor is always on screen, you could never take a few steps back from the screen because then the to get the cursor to the bottom of the screen you might end up pointing at the floor...
Basically when you move the gun around the cursor moves around... It might be playable but it would be annoying as heck! Any time you twitch or aim the gun at the ground you've got to re-orient the cursor to a intelligible position in relation to where you are holding the gun.
I'm not willing to do all that & put up with all that crap... You've got to keep track of the cursor on the screen instead of keeping track of where you're aiming the gun. BLEH!
hm... I wonder if there will ever be a decent solution to this... (an accurate, little-to-no screen flashing, decent looking, consistant PC gun f/ games...)
How do the Jurasic Park guns work? They actually move a cursor around the screen even with out you shooting... There's got to be a decent way to do something similar on a PC. I wish I had gone into electrical engineering... I would love to get into creating solutions for this type of stuff...