High Score Competition Rules and Scoreboard------------------------------
Game Name: Tetris: The Grand Master
ROM Name: tgmj
------------------------------Settings: --
Controls: Joystick: 4 way
Buttons: 3 (counterclockwise rotation, clockwise rotation, counterclockwise rotation)
So there already has been a
Tetris game in this high score competition, but I think Tetris the Grand Master is different enough to allow this. Also, TGM just happens to be my favorite arcade game series and I have to get more people to play
What sets TGM apart from other Tetris games is that the speed never stops increasing, until the pieces fall instantly. Furthermore, you don't play for points but to increase your rank.
SCORING:The game displays a score while you play, but it's of little importance (even more so in the sequels). The highscore table doesn't even show your points. Depending on how good you play, the game assigns you a
grade (shown in square in the upper left). The grades are based on the Japanese Kyu/Dan ranking system: They go from
9 to
1, then
S1 to
S9, and then finally
GM (Grand Master).
So please, don't post your points, post your rank and mastering time.More Info:Let us review the progression of a game of "normal" Tetris, such as on the Game Boy, for example. It happens like this: the player receives a piece (tetromino, tetramino, piece, mino, @#*$& piece, noooo not that one, etc…) which he must place in the game space in such a way that he fills lines.
When a line is completely filled with blocks, it clears.
As you clear more and more lines, the pieces start falling faster.
Here comes a distinction with TGM: in Game Boy Tetris, for example, the maximum speed is fixed at 1 unit every every 20th of a second (or one unit every 3 frames, with the Game Boy screen running at a refresh rate of approximately 60Hz). In TGM, the pieces never stop falling faster and faster. Putting it another way, the gravity increases until pieces begin to fall instantly (20 units each frame). And this changes everything.

Why? Because this gravity significantly constrains the player's piece placement options, radically changing the way pieces are stacked. It takes more effort than to simply avoid making holes. You must maintain a vaguely pyramid like shape so that pieces can flow to the sides of the screen. In fact, everything is tuned for high speed play.
Continue reading (Tetris the Grand Master: A gameplay essay)
Guides and InfoTetris Concept Wikihttp://tetrisconcept.net/wiki/TGM_Guide (Good explanation of mechanics and lots of useful tips)
http://kitaru.1101b.com/TGMGUIDE/ (Very in-depth guide)
Last day: Sunday, Feb. 22 2015 midnight Pacific
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- Quest for the Bronze Joystick! The most successful competitor of each calendar year will possess & display the BYOAC Bronze Joystick Trophy. See this thread for details:
The BYOAC Bronze Joystick.
Happy Gaming!
Scoring Updates:- Ex_mosquito - GM - 11:34:53
- WakiMiko - S5 - 6:56:98
- yamatetsu - S1 - 4:27:18
- epetti - 3 - 3:37:00