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New Big Blue frontend released

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bulbousbeard:

--- Quote from: Malenko on February 06, 2015, 10:34:06 am ---
--- Quote from: bulbousbeard on February 05, 2015, 10:05:50 pm ---The mini-game is really the single thing that distinguishes BB from the other frontends.

--- End quote ---

Well attract mode also has a mini game built int (Acctrac-Man) lol    It looks a little too hyperspinny to me, but I guess i can give it a whirl.

--- End quote ---

Ah okay. I didn't realize it was playable. That's awesome! I just installed AttractMode and fiddled around with it a bit. The main things that Big Blue seems to do that it doesn't are the global hotkeys/exit program override, input disabling while launching games for OpenGL programs in Windows, multi-monitor support, and maybe I'm just missing it, but it seems like it only runs a single program as opposed to being able to run multiple programs per game entry (?).

Right now, AttractMode's video transitions seem a little rough to me, too (the screen blacks out when a video loads). Big Blue has a really seamless video transition.

That stuff should all be easy to add to AttractMode, though. If you want a customizable layout, it seems like the way to go.

bulbousbeard:
Based on what we talked about, I put together a prototype of a customizable Big Blue without the mini-game.

bulbousbeard:
Spent another hour on this, added animated GIF loading, and pumped out a dozen or so themes.

keilmillerjr:

--- Quote from: bulbousbeard on February 07, 2015, 03:46:59 pm ---Spent another hour on this, added animated GIF loading, and pumped out a dozen or so themes.



--- End quote ---

I could probably create an awesome metal slug theme. I like where this is going.

DudeRegular:
I am interested to see how these newer versions would look on a CRT. Also maybe I missed it, but is there an easy way to change the path for the roms (not one at a time)? I see they are set to d:\sdlmame.

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