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New Big Blue frontend released
yotsuya:
I have no use for this particular FE (I'm not running in super hi-def 1080p mode), but I commend you for putting it together.
Personally, I want a LESS HD front end and something that looks more like the ArcadeSD front end:
I want the graphics to look like they are 8-bit generated in real time, and not simply graphic files with transparent backgrounds.
bulbousbeard:
Big Blue does run at standard resolutions. At 640x480 or less, it basically does look like an SD game on a CRT. I've got a 15khz arcade monitor, and I run this frontend at 640x480 interlaced on it. This is actually one of the reasons I dragged my feet on implementing video previews for so long. Videos don't look like a 16-bit 2D game.
bulbousbeard:
--- Quote from: Malenko on February 05, 2015, 11:17:57 am ---
--- Quote from: bulbousbeard on February 05, 2015, 11:15:14 am ---I have considered putting out a separate frontend that's just the game list, image/video snapshot, background, and foreground layer with the ability to make the background scroll or not, but I haven't got around to it. Big Blue is just my personal dream for a frontend theme.
--- End quote ---
I think this is the way to go. I need a replacement for MaLa since its not being developed for anymore. Id be down with pumping out a few basic skins.
--- End quote ---
Really, though, other than Raw Input and multi-monitor support, if that's what you want, aren't you better off with Attract Mode? It seems like that should cover all the bases for a Mala replacement.
The mini-game is really the single thing that distinguishes BB from the other frontends.
Malenko:
--- Quote from: bulbousbeard on February 05, 2015, 10:05:50 pm ---The mini-game is really the single thing that distinguishes BB from the other frontends.
--- End quote ---
Well attract mode also has a mini game built int (Acctrac-Man) lol It looks a little too hyperspinny to me, but I guess i can give it a whirl.
nitrogen_widget:
--- Quote from: Malenko on February 06, 2015, 10:34:06 am ---
--- Quote from: bulbousbeard on February 05, 2015, 10:05:50 pm ---The mini-game is really the single thing that distinguishes BB from the other frontends.
--- End quote ---
Well attract mode also has a mini game built int (Acctrac-Man) lol It looks a little too hyperspinny to me, but I guess i can give it a whirl.
--- End quote ---
Nah, not hyperspinny at all.
The default theme is really just the front end showing off. :)
I can run most of the themes on a crappy socket 478 p4 and a geforce mx4000.
I've even had it running on a P3 with 256mb ram on linux with a dedicated video card using one of the plain-jane themes.
Except the ones with CRT shaders.
those needed a newer card from the parts bin or a faster processor.
i'm working on a classic vertical theme right now and it's basically creating a background and mapping out the spots you want lists & different artwork in the theme to show up.
It was overwhelming to me coming from front ends with theme editers like mala & wahcade but i think i'll have something cool eventually.
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