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New Big Blue frontend released

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bulbousbeard:

--- Quote from: DudeRegular on February 09, 2015, 09:24:15 pm ---I am interested to see how these newer versions would look on a CRT. Also maybe I missed it, but is there an easy way to change the path for the roms (not one at a time)? I see they are set to d:\sdlmame.

--- End quote ---

The newer version and the SF2 theme both work fine at 640x480. They support 320x240, but the aliasing starts to get pretty bad at that point. I would say that 640x480 interlaced is the low end.



The "Migration" section of the configuration program is for changing the paths easily. You can just tell it to replace d:\sdlmame with c:\mame or whatever, and you can select which values you want to replace (all or specific values). It's basically just a find and replace for all the config files.

bulbousbeard:
Here's the latest progress:

keilmillerjr:

--- Quote from: bulbousbeard on February 22, 2015, 08:47:29 pm ---Here's the latest progress:



--- End quote ---

Looks Rad. :cheers:

otsep:
 :applaud:

bulbousbeard:
Did some refactoring of the multimonitor support tonight.

Big Blue supports up to 4 monitors now, and it can output each of the following images to a different monitor:

* Snapshot image
* Marquee image
* Flyer image
* Instruction card image

So now you can get a tablet LCD, embed it in your control panel, and have a move list for the game you're currently playing while simultaneously outputting a high resolution marquee scan to an ultra widescreen LCD that you have in your cabinet.

Even though I've given the four image types the labels above, you can output whichever images you want to each screen.

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