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Author Topic: Sonic & Tails 2 player upright  (Read 17380 times)

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nugarp

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Re: Sonic & Tails 2 player upright
« Reply #40 on: October 28, 2014, 01:11:54 pm »
Gonna say "best joystick placement for a camera reflection ever"
:laugh2:

Is the speaker grill comment for the 6x9s or the sub cover (which I incorrectly posted as a speaker grille)? I haven't glued any of the MDF together yet so I can still change the design of the different parts until then and I'm always open to ideas.
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yotsuya

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Re: Sonic & Tails 2 player upright
« Reply #41 on: October 28, 2014, 01:20:01 pm »
Both. When I see big grilles like those on cabinets, I think of the layouts you see in stores when you go buy them. You know, the ones where they are mounted on boards in rows so you can compare?  :cheers:
***Build what you dig, bro. Build what you dig.***

Nephasth

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Re: Sonic & Tails 2 player upright
« Reply #42 on: October 28, 2014, 01:23:40 pm »
You heard it here first:  This is going to be nominated (an very well may win) the BYOAC 2014 full size cab of the year.  Fresh ideas, innovative solutions and overall WOW factor.  It's getting my vote.   :applaud:

Awesome build.  Subscribed!  Can't wait to see the final product.

DeLuSioNaL29

Really? (sorry op, cool project but I've got to address the delusional mod)
1. It's close to being done, but not quite. And 2 months can slip by pretty quick before this gets finished. (we've all been there)
AND
2. Chance's - Flynn's Arcade. Enough said.

yotsuya

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Re: Sonic & Tails 2 player upright
« Reply #43 on: October 28, 2014, 01:38:39 pm »
You heard it here first:  This is going to be nominated (an very well may win) the BYOAC 2014 full size cab of the year.  Fresh ideas, innovative solutions and overall WOW factor.  It's getting my vote.   :applaud:

Awesome build.  Subscribed!  Can't wait to see the final product.

DeLuSioNaL29

Really? (sorry op, cool project but I've got to address the delusional mod)
1. It's close to being done, but not quite. And 2 months can slip by pretty quick before this gets finished. (we've all been there)
AND
2. Chance's - Flynn's Arcade. Enough said.

1. Yes, true. Has to be completely done by 12/31/2014 11:59:59 Board Time to be eligible. Remember this, people!
2. Pfft. While nicely done, Vegas is laying odds on Blip!
***Build what you dig, bro. Build what you dig.***

Nephasth

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Re: Sonic & Tails 2 player upright
« Reply #44 on: October 28, 2014, 02:46:23 pm »
You heard it here first:  This is going to be nominated (an very well may win) the BYOAC 2014 full size cab of the year.  Fresh ideas, innovative solutions and overall WOW factor.  It's getting my vote.   :applaud:

Awesome build.  Subscribed!  Can't wait to see the final product.

DeLuSioNaL29

Really? (sorry op, cool project but I've got to address the delusional mod)
1. It's close to being done, but not quite. And 2 months can slip by pretty quick before this gets finished. (we've all been there)
AND
2. Chance's - Flynn's Arcade. Enough said.

1. Yes, true. Has to be completely done by 12/31/2014 11:59:59 Board Time to be eligible. Remember this, people!
2. Pfft. While nicely done, Vegas is laying odds on Blip!

Wait... So we're going to Boise AND Vegas now?!

yotsuya

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Re: Sonic & Tails 2 player upright
« Reply #45 on: October 28, 2014, 02:52:16 pm »
You heard it here first:  This is going to be nominated (an very well may win) the BYOAC 2014 full size cab of the year.  Fresh ideas, innovative solutions and overall WOW factor.  It's getting my vote.   :applaud:

Awesome build.  Subscribed!  Can't wait to see the final product.

DeLuSioNaL29

Really? (sorry op, cool project but I've got to address the delusional mod)
1. It's close to being done, but not quite. And 2 months can slip by pretty quick before this gets finished. (we've all been there)
AND
2. Chance's - Flynn's Arcade. Enough said.

1. Yes, true. Has to be completely done by 12/31/2014 11:59:59 Board Time to be eligible. Remember this, people!
2. Pfft. While nicely done, Vegas is laying odds on Blip!

Wait... So we're going to Boise AND Vegas now?!

With a stop in Denver!!!
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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Re: Sonic & Tails 2 player upright
« Reply #46 on: October 29, 2014, 02:32:24 pm »
My ears are burning....


....No, my ears are really burning. I wanted to see inside so I lit a Q-Tip






 :dunno

8BitMonk

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Re: Sonic & Tails 2 player upright
« Reply #47 on: October 29, 2014, 03:17:41 pm »
Nice joystick animation!  ;D
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DeLuSioNal29

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Re: Sonic & Tails 2 player upright
« Reply #48 on: October 30, 2014, 12:41:03 pm »
You heard it here first:  This is going to be nominated (an very well may win) the BYOAC 2014 full size cab of the year.  Fresh ideas, innovative solutions and overall WOW factor.  It's getting my vote.   :applaud:

Awesome build.  Subscribed!  Can't wait to see the final product.

DeLuSioNaL29

Really? (sorry op, cool project but I've got to address the delusional mod)
1. It's close to being done, but not quite. And 2 months can slip by pretty quick before this gets finished. (we've all been there)
AND
2. Chance's - Flynn's Arcade. Enough said.

1. Yes, true. Has to be completely done by 12/31/2014 11:59:59 Board Time to be eligible. Remember this, people!
2. Pfft. While nicely done, Vegas is laying odds on Blip!

Wait... So we're going to Boise AND Vegas now?!
Agreed.  I may have jumped the gun.  But it has potential!  Fingers crossed for him!

D
Stop by my Youtube channel and leave a comment:

Nephasth

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Re: Sonic & Tails 2 player upright
« Reply #49 on: October 30, 2014, 02:23:25 pm »
Wait... So we're going to Boise AND Vegas now?!
Agreed.  I may have jumped the gun.

D

You can't come. :P

DeLuSioNal29

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Re: Sonic & Tails 2 player upright
« Reply #50 on: October 30, 2014, 05:33:03 pm »
Good one!  LOL!
Stop by my Youtube channel and leave a comment:

yotsuya

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Re: Sonic & Tails 2 player upright
« Reply #51 on: October 30, 2014, 06:28:23 pm »
Besides, aren't you in the New York area, DeLuSioNal? I remember you mentioning going by to play in Kaneda's hideaway. That's too far to make a sidetrip on the way to Vegas and Boise!  >:D
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Re: Sonic & Tails 2 player upright
« Reply #52 on: October 30, 2014, 07:33:32 pm »
Yeah, I'm near NYC.  Stamford is about 1 hour away or so.  But my in-laws own a vacation home in Vegas there so it's always an option.  LOL.

Never did make it to Kaneda's place though.  Would have loved to at least check it out.

D
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tkropp17

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Re: Sonic & Tails 2 player upright
« Reply #53 on: October 30, 2014, 09:45:00 pm »
I'm sure this is a long stretch... How easily can your x360 loader, Control Screen & HDMI loader be integrated into Hyperspin? Really great work on everything!

mgb

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Re: Sonic & Tails 2 player upright
« Reply #54 on: October 30, 2014, 10:57:19 pm »
This cabinet is looking great. Very nice work

nugarp

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Re: Sonic & Tails 2 player upright
« Reply #55 on: October 31, 2014, 02:09:42 am »
Thanks to everyone for the kind words. Honestly, the biggest challenge for me would be finishing this by December. As exciting as it would be to get a nomination, I'm going to make sure I do this right the first time, which unfortunately means it could still take a while. I should be able to have the system glued together by then, but I'm not sure about having the sideart done by then. I've also had long bouts of working on this pretty hard and then getting burned out and picking it up later - I am sure you all can relate :). One step at a time...and then I need to make my driving cabinet extension for this guy as well :).

Both. When I see big grilles like those on cabinets, I think of the layouts you see in stores when you go buy them. You know, the ones where they are mounted on boards in rows so you can compare?  :cheers:

Ah yeah I see where you are coming from. It doesn't seem to bother me so much. I could move the speakers inside and put a smaller cover on them, but I was fine using the stock speaker covers. The sub is actually some old thing and I wasn't sure of a good way to cover it, so I just got the polk audio 8" cover. There are small things I would like to change though, like moving the sub cover a little higher to account for the diamond kickplate pattern I put at the bottom. Oh well. The speakers and sub rock for playing Rock Band/Guitar Hero though (via the 360)!

Nice joystick animation!  ;D

Yeah, I really liked the one for hyperspin but I wasn't going to drop $25 on a membership/donation when all I wanted was an animation, so I just traced over that/improvised in photoshop and tried to animate it as best I could. Made it the same shade of blue to match my P1 joystick too. I'll be making a separate animation for the steering wheel when the loader is in "racing mode." I've already drawn out an exact copy of the Fanatec GT2 wheel which I'll be using. Also need to still do animations for my rock band guitars/drum set, which I'll get to eventually...

Quote from: schlsux
I'm sure this is a long stretch... How easily can your x360 loader, Control Screen & HDMI loader be integrated into Hyperspin? Really great work on everything!

I have no idea since I've never actually used hyperspin. Loading an X360 game is cake if you have RGH/JTAG. You just install the FTPDll.xex plugin with DashLaunch. Then you can connect to your system on port 7564 and launch any xex via a simple "EXEC /Hdd1/Path/To/Game/default.xex." I found one stupid game - outrun online arcade - didn't work as the full version once extracted from an XBLA title to plain .xex files, so I downloaded the xbox SDK and looked at some of the open source files from FreeStyle dash to make a launcher that will launch XBLA titles without needing them extracted. It might work for games on demand as well, but I'm getting off track. The trickiest part of automatically integrating with a 360 is all of the soldering work and all of the relays I needed to automatically switch the joysticks and buttons. I suppose it's a bit ballsy to solder to some pads but if you've already done JTAG/RGH yourself you should be fine!

The control screen hits a SQL db where I am (still) manually putting in different button assignments. I also remap a bunch of controls to see what is most comfortable. It would take a while for anyone to easily use it. I also have the layouts on the control panel specified per type of game - so a normal game will have joystick + 8 buttons. 3 and 4 player games will show two joystick logos and 2 360 logos. Gun games will have gun button assignments, etc. The control screen really is just a browser window - the controls page is a website that updates when you change which game is highlighted selected in the loader. Some jQuery there and that's that.

Not sure what you mean by HDMI loader. And thanks!
« Last Edit: October 31, 2014, 02:14:05 am by nugarp »
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Re: Sonic & Tails 2 player upright
« Reply #56 on: October 31, 2014, 09:27:25 am »
Thank you for the breakdown on how to run a game from PC. That would be simple to integrate into Hyperspin (although I'm liking your setup at the moment!) Sorry, I meant HDMI switch. I actually use a KVM switch to go between the 360 and PC. I think where my head explodes is on how to switch the hardware via PC. You wouldn't happen to be located in the Philadelphia area possibly? lol

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Re: Sonic & Tails 2 player upright
« Reply #57 on: October 31, 2014, 10:11:28 am »

Nice joystick animation!  ;D

Yeah, I really liked the one for hyperspin but I wasn't going to drop $25 on a membership/donation when all I wanted was an animation, so I just traced over that/improvised in photoshop and tried to animate it as best I could. Made it the same shade of blue to match my P1 joystick too. I'll be making a separate animation for the steering wheel when the loader is in "racing mode." I've already drawn out an exact copy of the Fanatec GT2 wheel which I'll be using. Also need to still do animations for my rock band guitars/drum set, which I'll get to eventually...

Was referring to the fact that I created it. ;)

Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers