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Author Topic: SNES to Playstation Adapter  (Read 6932 times)

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Gaidensaga

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SNES to Playstation Adapter
« on: December 06, 2003, 11:54:55 pm »
Hi,

I was wondering if anyone here knows of where I could either get such an adapter (assuming it exists), or if someone could possibly make one for me?  I want to be able to use any SNES controller of my choosing on a Playstation 2.  I would be more than glad to pay for all expenses.  Thanks

-Ken

armad1ll0

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Re:SNES to Playstation Adapter
« Reply #1 on: December 07, 2003, 05:35:33 am »
no one makes those.

Spaced Invader

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Re:SNES to Playstation Adapter
« Reply #2 on: December 07, 2003, 08:43:25 am »


Not what you asked for but this has a similar feel...

http://www.madcatz.com/MadCatz/product_details.jsp?product_id=8202

A review...

http://www.8bitjoystick.com/archives/jake_review_mad_catz_retrocon_gamepad_for_ps2.php

To buy...

http://www.psreporter.com/eb.php?pid=238154

Thanks to Cave for pointing out this controller. Hope this helps!  ;D
« Last Edit: December 07, 2003, 08:55:04 am by Spaced Invader »
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aredhel

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Re:SNES to Playstation Adapter
« Reply #3 on: December 07, 2003, 02:05:58 pm »
1Down load the linux kernel source code and read drivers/input/joystick/gamecon.c
2 Get a 2 parallel ports, one for PS2, one for the SNES game pads.
3 Write a driver that reads SNES and emulates  a PSX pad
4 Port it to a cheap ucontroller
5 Sell it to people who are more lazy then you are.

If you can program in C then you should be able to get to step 3 in a mouth or so of working in your spare time.

In any case a SNES->PS2 adapter will only work for "Digital Control" games on the PS2.  Any game that needs a Dual Shock will not work.


Hoe

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Re:SNES to Playstation Adapter
« Reply #4 on: December 07, 2003, 10:03:50 pm »
It's possible to fit a psx controller hack into a SNES controller behind the existing board.
Writing your own linux driver for it is braindead. You'd be much better off building a small device that translates the scancodes at hardware level.

DarkKobold

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Re:SNES to Playstation Adapter
« Reply #5 on: December 08, 2003, 10:55:30 am »
I could probably code a microcontroller to do it... I already have the code to dissassemble the SNES controller. The problem is interfacing the playstation... I've not yet done any controller decoding for PSX... encoding is a whole 'nother story...
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aredhel

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Re:SNES to Playstation Adapter
« Reply #6 on: December 08, 2003, 09:35:15 pm »
It's possible to fit a psx controller hack into a SNES controller behind the existing board.
Writing your own linux driver for it is braindead. You'd be much better off building a small device that translates the scancodes at hardware level.

The point was that gamecon already decodes SNES and PSX controllers so 3/4 of the work is done. All that reamans is inverting the PSX protocall and your done.  If I had the 2ng parallel port, a PS2 and a SNES controller I could do the coding in an night or two.  And I would find it fun to do.

Spending a mouth or so learning C and a week or two learning kernel programming just to hook a SNES controller up to PS2, when any of the above is not your idea of fun, would be brain dead.  But as he was asking on Build YOAC not Buy YOAC, I thought he might like to know that he could build one if he wanted to.

-slightly annoyed at having his 2nd post called "baindead",
Aredhel

Gaidensaga

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Re:SNES to Playstation Adapter
« Reply #7 on: December 12, 2003, 06:12:54 pm »
Well, I do realize that this task would be a tall order for anyone, but as I stated earlier, the individual(s) to make one would be well-compensated for.

DarkKobold

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Re:SNES to Playstation Adapter
« Reply #8 on: December 12, 2003, 06:39:03 pm »
I think what he meant was a microcontroller. I finally have time, so if no one else jumps on this, I may attempt it. I don't think your approach is brain dead, but it requires a PC running while you play your PS2.... not the most economical approach
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aredhel

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Re:SNES to Playstation Adapter
« Reply #9 on: December 14, 2003, 10:20:28 am »
No its not.  Thats whay I had: 5 port to a microcontroller.  It's just that the Idea of doing the first prototype of the converter as a first microcontroller project sounded like a bit much.  With your skill it makes sense to start at the microcontroller level.