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Just got Immersion FFB!

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BadMouth:

--- Quote from: Hadeys on May 24, 2014, 02:39:29 am ---Alright so I acquired the power supply, and everything is wired up great!  Where can I get that UI I keep seeing for it? I downloaded the driver expecting it to be there but had no luck.

--- End quote ---

It's part of the driver.
It shows up when you look at the device in Windows control panel.

For Windows 7, it's Control Panel>Devices and Printers
Then right click on the device and select "game controller settings"

For XP it's much easier to find, but I don't have an XP pc booted up at the moment to refresh my memory.
I do remember that there is no right clicking necessary in XP.

Hadeys:
Anybody know why force feedback in model2 only turns one direction?  Also, no centering feedback at all.

BadMouth:

--- Quote from: Hadeys on May 25, 2014, 12:26:03 am ---Anybody know why force feedback in model2 only turns one direction?  Also, no centering feedback at all.

--- End quote ---

Strange.  It works fine with other games?

Post your emulator.ini file from your model 2 folder.
If the issue is limited to Model 2, the answer has to be in that ini file.

Hadeys:

--- Quote from: BadMouth on May 25, 2014, 09:57:05 am ---
--- Quote from: Hadeys on May 25, 2014, 12:26:03 am ---Anybody know why force feedback in model2 only turns one direction?  Also, no centering feedback at all.

--- End quote ---

Strange.  It works fine with other games?

Post your emulator.ini file from your model 2 folder.
If the issue is limited to Model 2, the answer has to be in that ini file.

--- End quote ---

Yeah the problem is just with model 2 and only since I switched to the immersion board. Here are my ini settings regardless..

Input]
XInput=0         ;Enable support for Xbox360 compatible devices
EnableFF=1         ;Enable Force Feedback Effects
HoldGears=0         ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=0         ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=0         ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=1         ;set which one is assigned to each player (0-based)

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=10000      ;Global gain
FE_CENTERING_Coefficient=10000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=10   ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=1.0      ;Global gain
FE_LEFT_Magnitude=10000      ;0-10000
FE_RIGHT_Gain=1.0      ;Global gain
FE_RIGHT_Magnitude=10000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=1.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

Jollywest:
I also use the Immersion board, here are my settings for Daytona USA if you want to give them a try.

FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5       ;Global gain
FE_CENTERING_Coefficient=5000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=0    ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=2.0      ;Global gain
FE_LEFT_Magnitude=10000      ;0-10000
FE_RIGHT_Gain=-2.0      ;Global gain
FE_RIGHT_Magnitude=10000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=2.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

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