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Author Topic: Problem with Dig Dug / Frogger on Polostar with avga 3000  (Read 2876 times)

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eewoke

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Problem with Dig Dug / Frogger on Polostar with avga 3000
« on: April 21, 2014, 07:14:34 am »
Hi,

I used this to configure Groovymame:

To get GroovyMAME working with ArcadeVGA 3000,

1.- Create an empty folder, place GM's executable inside. Launch it from command line, with -cc to create mame.ini. Enter mame.ini and edit as usual to point your roms path etc. Don't touch any other video option (syncrefresh, etc.)

2.- In mame.ini, set 'lock_system_modes 0', 'refresh_dont_care 1' -> these options are to deal with ArcadeVGA peculiarities.

3.- Start lauching games


Next to this I modified mame.ini for Monitor= custom and entered the presets from Calamity for a Hantarex Polostar. I use the monitor in Horizontal position. Also this was set in mame.ini

The old vertical games played fine like Donkey-Kong, Pac Man, Space Invaders, Galaga in perfect resulution. But when I choose Dig Dug or Frogger the monitor switches to a resolution that I can not lock/set manually.

What do I wrong for trying to play those vertical games on my horizontal screen in perfect resolution?

Thanks for helping me out.

eewoke

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #1 on: April 21, 2014, 08:50:51 am »
Update: When I switch changeres to off (0), I get a proper image. However I miss some line on top of the screen. I think I have to change the modeline, but I am not sure to what values. Hope someone can help me out here.

BTW: Should I have Doublescan and Cleanstretch switched to on?

Thanks!

Calamity

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #2 on: April 21, 2014, 11:03:12 am »
Hi eewoke,

It sounds like you may have a previous video configuration for those games that is affecting the behaviour, try deleting any .cfg files in the ./cfg folder regarding these games.

Post a log here so I can see what's happening.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

eewoke

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #3 on: April 21, 2014, 03:37:59 pm »
Seems a lot is wrong when I read the log files  ???

Thanks for your help Calamity!

Calamity

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #4 on: April 21, 2014, 05:21:11 pm »
Hi eewoke, I'd say you compiled your own GM didn't you? If so, which date is your source code?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

eewoke

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #5 on: April 21, 2014, 05:28:55 pm »
Hi Calamity, no, I used the latest GM: GroovyMAME 0.153 - SwitchRes v0.015a


Calamity

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #6 on: April 21, 2014, 05:33:50 pm »
Ok, if you look at your log, it's trying to change the resolution to an odd one. That's doesn't happen by coincidence. You either have .cfg files or some artwork interferring.
« Last Edit: April 21, 2014, 05:48:40 pm by Calamity »
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

eewoke

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #7 on: April 22, 2014, 02:11:47 am »
Hi Calamity,

All cfg files where deleted before I generated the log files.

Thanks!


Calamity

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #8 on: April 22, 2014, 04:06:23 am »
And what about the artwork?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

eewoke

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #9 on: April 22, 2014, 03:18:37 pm »
Thanks!! This solved the problem. I had all artwork files zipped. Unzipping them was the answer.

I attached new log files plus mame.ini. Is all ok now? For instance, I do not know why to use these settings with my avga3000 in combination with a Polostar 25 monitor:

interlace                 1
doublescan             1

Thanks for your help!!

Calamity

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #10 on: April 23, 2014, 04:32:36 am »
For instance, I do not know why to use these settings with my avga3000 in combination with a Polostar 25 monitor:

interlace                 1
doublescan             1

These settings just tell the modeline generator if interlace and doublescan are allowed. As your modelines are read only, these options will only allow or prevent some resolutions from being chosen. Doublescan is automatically disabled internally by GM for Windows, so that option won't make any difference. It's wise to leave interlace on in case it's necessary at some point. So yes, leave them like that.

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

eewoke

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Re: Problem with Dig Dug / Frogger on Polostar with avga 3000
« Reply #11 on: April 23, 2014, 01:49:15 pm »
Thanks! :applaud: