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Author Topic: 6p xmen issues in mame 150  (Read 1883 times)

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severdhed

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6p xmen issues in mame 150
« on: December 07, 2013, 05:37:55 pm »
i recently upgraded from mame 124 to 150, and also made the jump to 64bit. i have a 4 player panel, but i connected two usb gamepads for some 6 player xmen action.  however when i launch the game, once i get to the character screen, there are graphics glitches, i can't see any of the characters to select..and if i do it blind and just hit start, the background loads, but all of the xmen and enemies are invisible.  the 4 player version works fine. 

is there something i can do to fix this, or is it just an issue with this version of mame?

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tron84

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Re: 6p xmen issues in mame 150
« Reply #1 on: December 07, 2013, 08:25:57 pm »
I loaded both Xmen 6P ver in 150, the ECB & the UCB. I had the same thing. Only the background was showing. So it was a problem in 150.
Now the good news :)  I just tried both 6P versions in 151, both of them work fine. So it is fixed in 151.

 :cheers:

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Re: 6p xmen issues in mame 150
« Reply #2 on: December 07, 2013, 09:37:36 pm »
I just gave it a shot in my version of MAME (.151) and it worked fine (both 6 player versions ECB and UCB).  I had MAME .150 up until a couple of weeks ago and the main reason I went to MAME .151 is because they fixed the Area 51 issues (which got broken in .150).

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Re: 6p xmen issues in mame 150
« Reply #3 on: December 08, 2013, 03:25:32 am »
right, it was a bug in 0.150 caused by some code modernizations, fixed in 0.151

severdhed

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Re: 6p xmen issues in mame 150
« Reply #4 on: December 08, 2013, 09:37:27 pm »
that sucks.  i hate to go through that entire rom update process again just for one game that i'll probably never play anyway. 
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tron84

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Re: 6p xmen issues in mame 150
« Reply #5 on: December 08, 2013, 11:06:09 pm »
The update from 150 to 151 is not a big one, so it wont be bad to do.
The rom update is 24.031 MB, which contains 158 files.
The CHD update is only 527.924 MB.

scan em & done.