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Author Topic: CPS2, Fusion and Hyperspin issues.  (Read 5557 times)

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404

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CPS2, Fusion and Hyperspin issues.
« on: October 25, 2013, 08:52:51 am »
Total arcade monitor n00b here. Been searching and reading up on some of this stuff as much as i can but I've pretty much hit a brick wall with this one and figured its time to get some help.

I can't seem to get hyperspin to load. I have managed to get it to run twice. Both times by starting the pc with a standard vga monitor, changing the resolution down to 640x240 and then connecting the arcade monitor. I also can't seem to run cps2 games and no sega games, both megadrive/genesis and SMS games will appear properly.

 I have tried numerous different configurations on vmaker. both limiting the number of resolutions to 100 and even 99 for my own sanity check. I enabled ModeTableMethod_XML = 2 with no success and changed the crt type from custom to generic. All with no success.


A quick run down of some of the specs i have here.
radeon xpress x200 on board vga
samsung a34kqw42x01 14" tube and wei-ya 2814s chassis: The monitor seems to be from a merit series 2 or 3 table top game. I haven't been able to confirm this and haven't been able to find the datasheet to this monitor just yet.

Just hoping maybe someone can point out something i have missed? I've tried reading as many posts on the subject as i could but so far I'm still stuck here. Any help you can give me would be great.

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #1 on: October 25, 2013, 04:45:09 pm »
Hi 404,

I have tried numerous different configurations on vmaker. both limiting the number of resolutions to 100 and even 99 for my own sanity check. I enabled ModeTableMethod_XML = 2 with no success and changed the crt type from custom to generic. All with no success.

A silly question, just in case: did you run vmmaker and restart after changing ModeTableMethod_XML = 2? You should have no problem with HS after doing this, unless something odd is going on.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #2 on: October 25, 2013, 04:54:43 pm »
Hi 404,

I have tried numerous different configurations on vmaker. both limiting the number of resolutions to 100 and even 99 for my own sanity check. I enabled ModeTableMethod_XML = 2 with no success and changed the crt type from custom to generic. All with no success.

A silly question, just in case: did you run vmmaker and restart after changing ModeTableMethod_XML = 2? You should have no problem with HS after doing this, unless something odd is going on.

Calamity,

Thanks so much for getting back to me.

Yes, i changed ModeTableMethod_XML = 2, ran vmmaker and then restarted the pc. I would do the same for each setting that i ran.

Each time i messed with one of the settings, I changed one setting at a time and then ran vmmaker and then finally restarted my pc.

for the sake of experimentation, I just changed ModeTableMethod_XML = 0 and set the resolution list to save 99 resolutions then restarted . Hyperspin does run now but all of the most basic games that run if i simply swap the monitors, no longer look correct.  :-[

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #3 on: October 25, 2013, 04:58:33 pm »
Please test again with ModeTableMethod_XML = 2 when you have a chance, then post here the file Modeline.txt that's created when doing this.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #4 on: October 25, 2013, 05:11:57 pm »
Here is my modeline.txt after running vmmaker set with ModeTableMethod_XML = 2

Code: [Select]
Modeline "192x224_60 15.66KHz 59.98Hz" 4.000 192 200 224 256 224 234 237 261 -hsync -vsync
Modeline "224x240_60 15.67KHz 60.05Hz" 4.760 224 240 264 304 240 242 245 261 -hsync -vsync
Modeline "240x224_60 15.66KHz 60.00Hz" 5.010 240 256 280 320 224 234 237 261 -hsync -vsync
Modeline "240x240_60 15.66KHz 60.00Hz" 5.010 240 256 280 320 240 242 245 261 -hsync -vsync
Modeline "240x256_59 16.21KHz 58.50Hz" 5.310 240 256 280 328 256 258 261 277 -hsync -vsync
Modeline "248x256_59 16.21KHz 58.52Hz" 5.570 248 264 296 344 256 258 261 277 -hsync -vsync
Modeline "256x224_60 15.66KHz 60.00Hz" 5.510 256 272 304 352 224 234 237 261 -hsync -vsync
Modeline "256x240_60 15.66KHz 60.00Hz" 5.510 256 272 304 352 240 242 245 261 -hsync -vsync
Modeline "256x256_59 16.21KHz 58.51Hz" 5.700 256 272 304 352 256 258 261 277 -hsync -vsync
Modeline "256x288_52 16.21KHz 52.45Hz" 5.700 256 272 304 352 288 290 293 309 -hsync -vsync
Modeline "264x224_60 15.67KHz 60.02Hz" 5.630 264 280 312 360 224 234 237 261 -hsync -vsync
Modeline "264x240_60 15.67KHz 60.02Hz" 5.630 264 280 312 360 240 242 245 261 -hsync -vsync
Modeline "280x240_60 15.64KHz 59.92Hz" 5.880 280 296 328 376 240 242 245 261 -hsync -vsync
Modeline "288x224_60 15.66KHz 59.98Hz" 6.010 288 304 336 384 224 234 237 261 -hsync -vsync
Modeline "288x240_60 15.66KHz 59.98Hz" 6.010 288 304 336 384 240 242 245 261 -hsync -vsync
Modeline "296x240_60 15.65KHz 59.98Hz" 6.130 296 312 344 392 240 242 245 261 -hsync -vsync
Modeline "304x224_60 15.66KHz 59.99Hz" 6.380 304 320 352 408 224 234 237 261 -hsync -vsync
Modeline "304x240_60 15.66KHz 59.99Hz" 6.380 304 320 352 408 240 242 245 261 -hsync -vsync
Modeline "312x288_53 16.23KHz 52.51Hz" 6.730 312 328 360 416 288 290 293 309 -hsync -vsync
Modeline "320x224_60 15.65KHz 59.98Hz" 6.630 320 336 368 424 224 234 237 261 -hsync -vsync
Modeline "320x240_60 15.65KHz 59.98Hz" 6.630 320 336 368 424 240 242 245 261 -hsync -vsync
Modeline "320x256_58 16.18KHz 58.43Hz" 6.860 320 336 368 424 256 258 261 277 -hsync -vsync
Modeline "320x448_60 15.61KHz 59.94Hz" 6.620 320 336 368 424 448 466 471 521 interlace -hsync -vsync
Modeline "320x480_60 15.61KHz 59.94Hz" 6.620 320 336 368 424 480 482 487 521 interlace -hsync -vsync
Modeline "328x224_60 15.62KHz 59.86Hz" 6.760 328 344 376 432 224 234 237 261 -hsync -vsync
Modeline "328x256_58 16.18KHz 58.42Hz" 6.990 328 344 376 432 256 258 261 277 -hsync -vsync
Modeline "336x240_60 15.66KHz 60.00Hz" 6.890 336 352 384 440 240 242 245 261 -hsync -vsync
Modeline "336x256_58 16.19KHz 58.45Hz" 7.380 336 352 392 456 256 258 261 277 -hsync -vsync
Modeline "344x240_60 15.66KHz 60.01Hz" 7.010 344 360 392 448 240 242 245 261 -hsync -vsync
Modeline "344x256_58 16.20KHz 58.48Hz" 7.510 344 360 400 464 256 258 261 277 -hsync -vsync
Modeline "352x240_60 15.68KHz 60.06Hz" 7.390 352 368 408 472 240 242 245 261 -hsync -vsync
Modeline "352x256_58 16.19KHz 58.46Hz" 7.640 352 368 408 472 256 258 261 277 -hsync -vsync
Modeline "360x224_60 15.66KHz 60.00Hz" 7.510 360 376 416 480 224 234 237 261 -hsync -vsync
Modeline "360x240_60 15.66KHz 60.00Hz" 7.510 360 376 416 480 240 242 245 261 -hsync -vsync
Modeline "368x240_60 15.66KHz 60.01Hz" 7.640 368 384 424 488 240 242 245 261 -hsync -vsync
Modeline "368x256_58 16.20KHz 58.47Hz" 7.900 368 384 424 488 256 258 261 277 -hsync -vsync
Modeline "368x448_60 15.63KHz 60.00Hz" 7.620 368 384 424 488 448 466 471 521 interlace -hsync -vsync
Modeline "376x256_59 16.23KHz 58.58Hz" 8.030 376 392 432 496 256 258 261 277 -hsync -vsync
Modeline "376x272_55 16.23KHz 55.38Hz" 8.030 376 392 432 496 272 274 277 293 -hsync -vsync
Modeline "384x224_60 15.65KHz 59.97Hz" 7.880 384 400 440 504 224 234 237 261 -hsync -vsync
Modeline "384x240_60 15.65KHz 59.97Hz" 7.880 384 400 440 504 240 242 245 261 -hsync -vsync
Modeline "384x256_58 16.18KHz 58.42Hz" 8.160 384 400 440 504 256 258 261 277 -hsync -vsync
Modeline "384x288_52 16.18KHz 52.37Hz" 8.160 384 400 440 504 288 290 293 309 -hsync -vsync
Modeline "400x240_60 15.64KHz 59.91Hz" 8.130 400 416 456 520 240 242 245 261 -hsync -vsync
Modeline "400x248_60 16.15KHz 60.03Hz" 8.510 400 416 456 528 248 250 253 269 -hsync -vsync
Modeline "400x256_59 16.21KHz 58.51Hz" 8.540 400 416 456 528 256 258 261 277 -hsync -vsync
Modeline "400x264_57 16.21KHz 56.87Hz" 8.540 400 416 456 528 264 266 269 285 -hsync -vsync
Modeline "400x272_55 16.21KHz 55.32Hz" 8.540 400 416 456 528 272 274 277 293 -hsync -vsync
Modeline "400x280_54 16.21KHz 53.85Hz" 8.540 400 416 456 528 280 282 285 301 -hsync -vsync
Modeline "400x288_52 16.21KHz 52.45Hz" 8.540 400 416 456 528 288 290 293 309 -hsync -vsync
Modeline "416x224_60 15.66KHz 59.99Hz" 8.500 416 432 472 544 224 234 237 261 -hsync -vsync
Modeline "416x256_58 16.20KHz 58.48Hz" 8.820 416 432 472 544 256 258 261 277 -hsync -vsync
Modeline "432x224_60 15.67KHz 60.04Hz" 8.760 432 448 488 560 224 234 237 261 -hsync -vsync
Modeline "432x240_60 15.67KHz 60.04Hz" 8.760 432 448 488 560 240 242 245 261 -hsync -vsync
Modeline "432x256_58 16.18KHz 58.42Hz" 9.460 432 456 504 584 256 258 261 277 -hsync -vsync
Modeline "432x264_57 16.18KHz 56.78Hz" 9.460 432 456 504 584 264 266 269 285 -hsync -vsync
Modeline "432x272_55 16.18KHz 55.23Hz" 9.460 432 456 504 584 272 274 277 293 -hsync -vsync
Modeline "432x280_54 16.18KHz 53.76Hz" 9.460 432 456 504 584 280 282 285 301 -hsync -vsync
Modeline "448x224_60 15.67KHz 60.04Hz" 9.390 448 472 520 600 224 234 237 261 -hsync -vsync
Modeline "448x240_60 15.67KHz 60.04Hz" 9.390 448 472 520 600 240 242 245 261 -hsync -vsync
Modeline "456x240_60 15.66KHz 60.01Hz" 9.530 456 480 528 608 240 242 245 261 -hsync -vsync
Modeline "456x256_58 16.19KHz 58.45Hz" 9.850 456 480 528 608 256 258 261 277 -hsync -vsync
Modeline "464x224_60 15.65KHz 59.98Hz" 9.650 464 488 536 616 224 234 237 261 -hsync -vsync
Modeline "464x256_59 16.21KHz 58.51Hz" 9.990 464 488 536 616 256 258 261 277 -hsync -vsync
Modeline "480x240_60 15.64KHz 59.92Hz" 9.890 480 504 552 632 240 242 245 261 -hsync -vsync
Modeline "480x480_60 15.64KHz 60.03Hz" 9.870 480 504 552 632 480 482 487 521 interlace -hsync -vsync
Modeline "496x240_60 15.69KHz 60.13Hz" 10.150 496 520 568 648 240 242 245 261 -hsync -vsync
Modeline "496x480_60 15.62KHz 59.98Hz" 10.140 496 520 568 648 480 482 487 521 interlace -hsync -vsync
Modeline "512x224_60 15.65KHz 59.95Hz" 10.520 512 536 584 672 224 234 237 261 -hsync -vsync
Modeline "512x240_60 15.65KHz 59.95Hz" 10.520 512 536 584 672 240 242 245 261 -hsync -vsync
Modeline "512x256_58 16.20KHz 58.49Hz" 11.000 512 536 592 680 256 258 261 277 -hsync -vsync
Modeline "512x288_52 16.20KHz 52.44Hz" 11.000 512 536 592 680 288 290 293 309 -hsync -vsync
Modeline "512x448_60 15.62KHz 59.98Hz" 10.510 512 536 584 672 448 466 471 521 interlace -hsync -vsync
Modeline "512x480_60 15.62KHz 59.98Hz" 10.510 512 536 584 672 480 482 487 521 interlace -hsync -vsync
Modeline "544x256_58 16.19KHz 58.46Hz" 11.660 544 568 624 720 256 258 261 277 -hsync -vsync
Modeline "544x480_60 15.64KHz 60.05Hz" 11.120 544 568 624 712 480 482 487 521 interlace -hsync -vsync
Modeline "576x224_60 15.65KHz 59.97Hz" 11.780 576 600 656 752 224 234 237 261 -hsync -vsync
Modeline "640x240_60 15.67KHz 60.05Hz" 13.040 640 664 728 832 240 242 245 261 -hsync -vsync
Modeline "640x256_58 16.20KHz 58.50Hz" 13.720 640 672 736 848 256 258 261 277 -hsync -vsync
Modeline "640x480_60 15.62KHz 59.95Hz" 12.980 640 664 728 832 480 482 487 521 interlace -hsync -vsync
Modeline "640x480_62 16.17KHz 61.83Hz" 13.710 640 672 736 848 480 483 488 523 interlace -hsync -vsync
Modeline "648x240_60 15.67KHz 60.04Hz" 13.140 648 672 736 840 240 242 245 261 -hsync -vsync
Modeline "664x496_59 15.91KHz 59.04Hz" 13.860 664 696 760 872 496 499 504 539 interlace -hsync -vsync
Modeline "664x496_60 16.18KHz 60.06Hz" 14.090 664 696 760 872 496 499 504 539 interlace -hsync -vsync
Modeline "672x240_60 15.66KHz 60.00Hz" 13.760 672 704 768 880 240 242 245 261 -hsync -vsync
Modeline "672x272_55 16.20KHz 55.28Hz" 14.530 672 704 776 896 272 274 277 293 -hsync -vsync
Modeline "688x512_57 15.82KHz 57.01Hz" 14.150 688 720 784 896 512 515 520 555 interlace -hsync -vsync
Modeline "688x512_58 16.10KHz 58.01Hz" 14.660 688 720 792 912 512 515 520 555 interlace -hsync -vsync
Modeline "704x240_60 15.64KHz 59.92Hz" 14.530 704 736 808 928 240 242 245 261 -hsync -vsync
Modeline "704x272_55 16.20KHz 55.29Hz" 15.040 704 736 808 928 272 274 277 293 -hsync -vsync
Modeline "704x480_60 15.64KHz 60.03Hz" 14.490 704 736 808 928 480 482 487 521 interlace -hsync -vsync
Modeline "704x528_56 16.00KHz 56.05Hz" 14.830 704 736 808 928 528 531 536 571 interlace -hsync -vsync
Modeline "720x480_60 15.64KHz 60.04Hz" 14.740 720 752 824 944 480 482 487 521 interlace -hsync -vsync
Modeline "728x544_54 15.85KHz 54.02Hz" 15.110 728 760 832 952 544 547 552 587 interlace -hsync -vsync
Modeline "728x544_55 16.15KHz 55.02Hz" 15.350 728 760 832 952 544 547 552 587 interlace -hsync -vsync
Modeline "736x272_55 16.21KHz 55.33Hz" 15.690 736 768 840 968 272 274 277 293 -hsync -vsync
Modeline "768x224_60 15.67KHz 60.04Hz" 15.640 768 800 872 1000 224 234 237 261 -hsync -vsync
Modeline "768x576_52 16.11KHz 52.06Hz" 16.240 768 800 880 1008 576 579 584 619 interlace -hsync -vsync
Modeline "792x592_50 15.88KHz 50.03Hz" 16.360 792 824 904 1032 592 595 600 635 interlace -hsync -vsync

For good measure, here is my Vmmaker.ini as well
Code: [Select]
; VideoModeMaker - Options
; ------------------------
   
; 1. MAME
; -------

; Path for Mame executable, in case we want to extract xml information from it.

MameExe = "C:\hyperspin\EMULATORS\mame\mame.exe"

; Path for Mame ini folder, in case we want to create an ini file for each game.
; Important: existing ini files will be overwritten.

IniPath = "C:\hyperspin\EMULATORS\mame\ini\"

; Mame options.

ListFromXML = 1 ; Processes Mame XML and get video mode list from it
GenerateXML = 1 ; Extracts XML from Mame (only needed once)
GenerateInis = 0 ; Creates an ini file for each Mame game, in the IniPath folder
SDLMame = 0 ; Use SDLMame specific options

; Monitor orientation

MonitorHorizontal = 1 ; 0 = Rotating monitor: horizontal and vertical games at their native resolution
;     Suitable for users that physically rotate their CRTs
; 1 = Horizontal monitor: horizontal games run at their native resolution and
;     vertical games are rotated to fit in horizontal monitor

RotatingDesktop = 0 ; Specifies if both desktop and monitor are rotated

; Aspect ratio for vertical games on horizontal monitor
; 4:3 (keeps original aspect ratio)
; 3:3 (stretches to square format)
; 3:4 (stretches to full screen)
; h:v (custom aspect ratio)

VerticalAspect = "4:3"


; 2. MONITOR
; ----------

; Monitor Type. Valid types: D9800, D9400, D9200, EGA, VGA, MULTI, H9110, PAL, NTSC, GENERIC, CUSTOM

MonitorType = "CUSTOM"


; Monitor CUSTOM. These values will be used if MonitorType = "CUSTOM"
;
; monitor_specs_0-6 = "HfreqMin-HfreqMax, VfreqMin,VfreqMax, HFrontPorch, HSyncPulse, HBackPorch, VfrontPorch, VSyncPulse, VBackPorch, HSyncPol, VSyncPol, ActiveLinesLimit, VirtualLinesLimit"
;
; * HfreqMin-HfreqMax: Minimum and maximum horizontal frequency, in Hz. Defines the range of horizontal frequencies the monitor is capable to sync.
; The higher the horizontal frequency, the higher the vertical resolution available for the same vertical refresh.
; The higher the horizontal frequency, the higher the vertical refresh available for the same vertical resolution.
; The higher the horizontal frequency, the lower the horizontal amplitude of active video (narrower picture).
;
; * VFreqMin-VfreqMax: Minimum and maximum vertical frequency, in Hz, Defines the range of vertical frequencies the monitor is capable to sync.
;
; * HFrontPorch, HSyncPulse, HBackPorch: Horizontal timing and geometry, values in µs
;
; * VfrontPorch, VSyncPulse, VBackPorch: Vertical timing and geometry, values in ms
;
; * HSyncPol,VSyncPol: polarities, not in use! defaults to negative.
;
; * ActiveLinesLimit: Vertical resolutions until ActiveLinesLimit value included, are generated as progressive, regardless the possibility
;                           of obtaining the required vertical refresh value.
;
; * VirtualLinesLimit: Vertical resolutions above ActiveLinesLimit and below VirtualLinesLimit are virtualized, that is, an interlaced resolution
;                            bigger that the native one is generated, with the right refresh, and "hardware stretch" is applied.
;                            Vertical resolutions above VirtulaLinesLimit are generated as interlaced, without any stretching.

monitor_specs_0 = "15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.160, 1.056, 0, 0, 288, 448"


; Tolerance for horizontal frequency, in kHz, enables extending the range defined by [ HfreqMin, HfreqMax ]
; The resulting allowed frequency range will be [ HfreqMin - HfreqTolerance, HfreqMax + HfreqTolerance ]

HfreqTolerance = 0.010


; 3. MODELINE GENERATOR
; ---------------------

; Total number of modelines to generate. Here are the recommended values for each driver version:
; CRT_Emudriver, based on Catalyst 6.5 XP32: 160 modes (accepts up to 200, but above 160 HyperSpin will refuse to load)
; CRT_Emudriver, based on Catalyst 6.5 XP64: 120 modes
; CRT_Emudriver, based on Catalyst 9.3 XP32/64: 120 modes (accepts some more but above 120 you can get some blue screens)
; Regular Catalyst: 60 modes (won't accept any more)

TotalModes = 99

; Method for mode table generation. If Mame xml is processed, that will create a lot of different video modes, so the mode table
; will be optimized keeping the most relevant ones, and dropping the rest, to keep below the TotalModes value.

ModeTableMethod = 2 ; 0 = Static table: modelines are generated keeping their original vertical refresh. This
;     method is intended to be used in combination with ini files for each game.
; 1 = Dynamic table: a table of dummy modes is created using xres and yres values while ignoring
;     vfreq. This method is intended to be used in combination with Switchres or Groovymame. No ini
;     files are required using this method (you should disable the GenerateInis option).


; Minimum resolution values (these will be used instead of lower values)

XresMin = 184
YresMin = 192

; Minimum dotclock value allowed by the video card, in MHz (i.e. DotClockMin = 7.010)

DotClockMin = 0

; Number of iterations used by the mode generator [0,5]. The higher the number of iterations, the bigger the accuracy of the vertical
; refreshed obtained, normally at the cost of increasing the horizontal frequency strictly required.

Iterations = 0

; Specifies if the refresh label is multiplied by 10 before rounding (experimental).

VFreqLabelx10 = 0

; 4. DRIVER
; ---------

; Path for the driver folder

DriverPath = ".\Driver\"

; If UpdateRegistry is enabled, UpdateDriver will only work if the driver version found in DriverPath matches the one installed
; in the system.

UpdateRegistry = 1 ; Specifies if the video card registry section will be updated with the new video modes
; (will only work in combination with CRT_EMUDriver).

UpdateDriver = 0 ; Specifies if the driver files in DriverPath will be updated with the new video modes, for
; future installations.

AnyCatalyst = 0 ; Allows modelines to be installed for any Catalyst version. This option is experimental and
; known to produce some problems.

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #5 on: October 25, 2013, 05:16:34 pm »
Hi 404,

That's an ancient version, it didn't support magic resolutions. Download version 1.3c from here: http://mame.3feetunder.com/windows-ati-crt-emudriver/
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #6 on: October 25, 2013, 06:37:26 pm »
Ugh, I'm such an idiot.

I tried using the latest VMMaker and it generates video modes just fine using the magic number method. Hyperspin does load but most games seem to either have shaky screens, rolling screens or try to load and then just send me back to the hyperspin menu.

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #7 on: October 27, 2013, 12:41:38 pm »
I'm slowly tinkering with this, little by little getting the hang of these old crts.

I just realized that Hyperspin will not return to the hyperspin menu after testing a game out unless i run at least 640x480. I'm fine with that however, 640x480 and 800x600 have a small quirky shaking effect when i use them.

I know this sounds far-fetched without actually looking at the issue but does anyone know which settings in ArcadeOSD i should attempt to tweak first?
« Last Edit: October 27, 2013, 02:22:12 pm by 404 »

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #8 on: October 29, 2013, 06:16:28 pm »
I just realized that Hyperspin will not return to the hyperspin menu after testing a game out unless i run at least 640x480. I'm fine with that however, 640x480 and 800x600 have a small quirky shaking effect when i use them.

The shaking is due to interlaced, it's normal.

This is a note for HS users: make sure Hyperspin or HyperLaunch or whatever its name is doesn't kill GroovyMAME on exit. I've seen this on my friend's cab. It seems to capture the Escape and force GM to close. I might be wrong, any information about this is welcome.

Quote
I know this sounds far-fetched without actually looking at the issue but does anyone know which settings in ArcadeOSD i should attempt to tweak first?

You usually just need to touch H front porch and H back porch in order to get an horizontally centered picture, then you need to pass those values to a crt_range so they have effect on GM.

However, if that's a fixed frequency 15 kHz monitor, then you can just use the H Shift / H Center pots and leave the default options, it's faster and better.

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Sledge

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #9 on: October 30, 2013, 03:08:05 am »
This is a note for HS users: make sure Hyperspin or HyperLaunch or whatever its name is doesn't kill GroovyMAME on exit. I've seen this on my friend's cab. It seems to capture the Escape and force GM to close. I might be wrong, any information about this is welcome.
Doesn't happen to me..
Maybe it depends on how you're launching it through HS (Normal/Hyperlaunch)
Mine is set to hyperlaunch and i think i had to get a .ahk for it to work ?

Also in the controls tab i set Exit to Escape (not sure if this makes a difference to the issue you mention). Keyboard delay enabled (also don't know if that effects it).

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #10 on: October 30, 2013, 11:07:32 am »
Also in the controls tab i set Exit to Escape (not sure if this makes a difference to the issue you mention). Keyboard delay enabled (also don't know if that effects it).

I have the feeling it has to do with that: it's capturing the escape key and forcing GM to shut down, that is the worst idea ever.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #11 on: October 30, 2013, 03:09:35 pm »
Maybe it depends on how you're launching it through HS (Normal/Hyperlaunch)
Mine is set to hyperlaunch and i think i had to get a .ahk for it to work ?

This is correct.  If you have Hyperlaunch clicked in HyperHQ then mame will never be sent the Esc keystroke.  It will be forced closed. 

I am not sure if this is still the behavior in the newest Hyperlaunch modules but in the past it was the rule of thumb that you do not need/use HL with mame.

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #12 on: October 30, 2013, 10:30:04 pm »
I just realized that Hyperspin will not return to the hyperspin menu after testing a game out unless i run at least 640x480. I'm fine with that however, 640x480 and 800x600 have a small quirky shaking effect when i use them.

The shaking is due to interlaced, it's normal.

This is a note for HS users: make sure Hyperspin or HyperLaunch or whatever its name is doesn't kill GroovyMAME on exit. I've seen this on my friend's cab. It seems to capture the Escape and force GM to close. I might be wrong, any information about this is welcome.

Quote
I know this sounds far-fetched without actually looking at the issue but does anyone know which settings in ArcadeOSD i should attempt to tweak first?

You usually just need to touch H front porch and H back porch in order to get an horizontally centered picture, then you need to pass those values to a crt_range so they have effect on GM.

However, if that's a fixed frequency 15 kHz monitor, then you can just use the H Shift / H Center pots and leave the default options, it's faster and better.

Thanks so much for the tips. I am still very very new to arcade monitors. I'm trying to learn a bit more and doing more research as the days go by.

Unfortunately, it seems my monitor is a little bit shot. The horizontal width barely moves at all when i turn the knob as much as i can. Judging from some of the monitor diagnostic posts, it seems the horizontal width coil is shot.

The bigger problem is, this monitor does not have a freely available schematic and some of the ceramic caps surrounding the h.width coil are not labeled. :(

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Re: CPS2, Fusion and Hyperspin issues.
« Reply #13 on: November 02, 2013, 07:26:14 am »
Hi 404,

Fortunately the horizontal width/centering is something that can easily get fixed by software, in case your monitor controls are dead. You just need to edit these lines in mame.ini:

monitor custom
crt_range0  15625-15800, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.160, 1.056, 0, 0, 192, 288, 448, 576

... and play with the remarked values. They represent the right and left borders. Try increasing them by 0.5 steps or so.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi