hi galaxian, frogger, etc cant be compared to games like tapper (mame reports weird resolutions for those games, but just ignore that. galaxian, frogger etc are low res 256x224)
for tapper and other games (eg. rampage) which are 480 (interlace) lines high, i recommend using a low res mode instead, of 240 lines high. because we are exactly halving the height (plus rampage and tapper dont have vertical scrolling in them, maybe that helps?

), the results are excellent (see tapper and rampage pics i took below which are all low res flicker free 240 lines high using my crt tv) by the way i probably should mention at this point i am using direct3d, bilinear filter on, and bitmap prescaling set to 1
note: using my crt tv i do have scanlines but my digital camera never seems to pick them up (i expect because im not close to the screen), plus my shaky hands probably dont help matters (which makes the pictures look blurry)
paperboy and other 384 (interlaced) lines high games are tricky, because 384 halved would be 192 (low res), which (at least for me) results in large black borders at the top and bottom of the screen (see first and second paperboy pics below). personally, i just run paperboy using a low res mode 256 lines high (see last pic), again using direct3d, bilinear filter on, and bitmap prescaling set to 1. it's certainly
not perfect but i just settle for it, rather than using interlace mode. actually, i did notice just now that paperboy definately looks and scrolls better using the low res 192 lines high screen mode (because we are scaling by exactly half).... but dammit those top and bottom borders are pretty big, and at the moment it's way too wide also ...








