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fooling with m2emu network |
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vandale:
--- Quote from: XSFDriver on June 15, 2019, 09:26:17 am ---G'day Vandale, was wonderin'... (from your "G'Day mate" earlier), and was wondering, what this section of your lua script does exactly?- function Frame() I960_WriteDWord(0x005ec6b0,0x00000000) --- End quote --- Gday mate, haha, yes I’m in little ol New Zealand. So is Boomslang. I wouldn’t have a clue about lua scripts and how they work. Earlier in this thread sailorsat provided the script line to assist with network errors in indy500. I think I’m not putting it in the script correctly as it makes the network worse when I use it. Hopefully sailorsat or boomslang or Howard or one of the other true geniuses can answer your other questions. Chur Sent from my iPhone using Tapatalk |
2huwman:
--- Quote from: Boomslang on December 09, 2018, 04:46:57 am ---So ages ago I mucked around with a hack to make network work while including AI positions I've finally coded it up over the weekend which was a massive pain to get working right but have it working really well for 2p,3p and 4p setups so far Just start race as normal and everything happens automatically as soon as race starts, also made the results screen at end work correctly One side effect is the AI cars are coloured like normal multiplayer cars as opposed to the normal purple but otherwise it seems to work pretty good --- End quote --- Would love to try this - do you have a download for the hack available please? |
XSFDriver:
Quote: "Gday mate, haha, yes I’m in little ol New Zealand. So is Boomslang. I wouldn’t have a clue about lua scripts and how they work. Earlier in this thread sailorsat provided the script line to assist with network errors in indy500. " Cool, just a stones throw across the pond ;D ...Me and the Mrs. want to go there sometime (I'll have to ask ya's where the good arcades are, when we go 8)) And thanks for the reply Vandale... I went back and re-read page 4 of this thread (for about the 6th time) ...so you're using the "Indianapolis500 (Rev A, Deluxe)" rom yeah? I'm curious about the "Patched Indy500 Rom" that Sailorsat mentioned in that section. The 4 PC's I've got shouldn't have any issues running at 60FPS as I've already collected heaps of matched ram and 1GB graphics cards for them, they'll all be identical so they should all run at the same performance. Man, reading this stuff makes me want to get it all out of storage and start hookin' things up... just don't have the space at the mo'... I'm currently doing a full resto' of my car AND trying to get a few things sorted out on the house... but, one day. ::) Cheers :cheers: |
SailorSat:
So... I just tried it (again). m2emulator 1.1a - "Indianapolis 500 (Rev A, Twin, Newer rev)" m2network.ini (master) --- Code: ---[Network] RxPort=7001 NextIP=127.0.0.1 NextPort=7002 FrameSync=1 --- End code --- m2network.ini (slave) --- Code: ---[Network] RxPort=7002 NextIP=127.0.0.1 NextPort=7001 FrameSync=1 --- End code --- indy500.lua (master and slave) --- Code: ---require("model2"); -- Import model2 machine globals function Init() end function Frame() I960_WriteDWord(0x005ec6b0,0x00000000) Model2_SetWideScreen(1) end --- End code --- works like charm |
Hydreigon:
Wave Runner also has a network error type screen. Idk if you managed to patch that out or not? |
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