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fooling with m2emu network |
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SailorSat:
Long Story short... The network code in m2emulator 1.1a is a mess. Grab a copy of the patched m2emulator 1.1c from http://files.arianchen.de/m2em/emulator_multicpu_11c.zip or https://www.rev-girls.de/m2em/emulator_multicpu_11c.zip ( might want to rename it instead of replacing the existing one ) Turn on FrameSync in m2network.ini If using ONE machine set your RXPort and NextPort If using MULTIPLE machines only set NextIP the next machine -- Test your ---steaming pile of meadow muffin--- -- Games tested... GameRomset2 Players4 Players4 Players + Spectator8 PlayersNotesDaytona USA (Saturn Ads)daytonasfinefinen/afineManxTT Superbike (Rev D, Deluxe)manxttfinefinefinefinesometimes glitches out in race - works fine on next tryMotor Raidmotoraidfinefinefinen/aSega Rally Championshipsrallycfine*fine*fine*n/ause lua script to fix timerIndianapolis 500 (Rev A, Twin, Newer rev)indy500finefine*fine*fine*spectator = slaveIndianapolis 500 (Rev A, Deluxe)indy500dfinefine*fine*fine*use lua script for reliable connection - mostly works, sometimes gets stuck on transmission selection -- spectator = slaveOver Rev (Model 2B)overrevbfinefinen/an/ayou should link them in reverse order -- 1 > 4 > 3 > 2.Over Revoverrevfinefinen/an/ayou should link them in reverse order -- 1 > 4 > 3 > 2.Super GT 24hsgt24hfinefine*n/an/ayou need them linked in reverse order -- 1 > 4 > 3 > 2. -- black screen otherwise.Sega Touring Car Championshipstccfinefinefinefineuse lua script for reliable linkWave Runnerwaverunrfinefine*n/an/ause lua script for reliable link you can find the scripts at https://github.com/SailorSat/daytona-utils/tree/master/src/scripts ( click on the script you want, then click on the download icon in the top right corner ) Known issues: Random Freezes You might experience random "freezes" for about 2 seconds. This happens when packets are lost somewhere. Flickering cars (in any game) No reliable fix known - Works fine if the network is forcefully slowed down, which causes audio stuttering. Need to "fix" the timers in m2em at some point. Likewise turning on V-SYNC and running the game at 58Hz helps something, while breaking audio. Changelog - sort of * 1.1b - added a timeout for receiving packets, so the MASTER mode on the newer (2B / 2C) games won't finish initialisation before it has been setup. * 1.1c - changed receiving handle incoming packets before sending out any data. |
Nuexzz:
thanks for working on m2emu network. I trust that you can fix it and play with players around the world to daytona usa and not see the cars flashing more. thank you very much SailorSat :notworthy: :notworthy: |
SegaOutrun:
sweet. keep up the good work |
Nuexzz:
--- Quote from: SailorSat on July 07, 2013, 10:04:59 am --- --- End quote --- We can do some online testing tool in beta version? |
Brian74:
I'm in for some testing. Sent from my Nexus 7 using Tapatalk 2 |
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