Hey friends,
So push buttons and joysticks are the last bit of hardware I need to purchase in order to finish my first MAME build and I have some questions concerning button count, layout and operator functionality.
First off I am a total n00b when it comes to this stuff so bare that in mind. Ok, so I'm sure you've all heard it a million times from other first time builders, but I want to make this thing as versatile as possible in order to play the widest range of games. One of the things I've been a bit confused by is the standard button count chosen by most of you. Seems like most MAME control panels I've seen have 6 buttons per player, but don't most modern fighters like SSFIV require at least 8?
I have and plan on playing these games, so isn't 8 the way to go?
Then there are operator buttons, I don't know if this is the preferred term for these, but I'm curious as to what the standard layout, functionality of these buttons are? This control panel layout seems to be one of the nicer full-featured designs:
Though I'm pretty sure I don't want to install a spinner or center joystick(this contradicts my earlier wish to play the widest range of games I know), I like the layout and functionality of the operator buttons that this design incorporates. I especially like how there is a right and left click button for the trackball to be used as a mouse when in windows. At least I think that's what it's for... having 2 sets seems redundant though.
I did a REALLY quick photoshoping of a layout I think will suit my needs:
Got rid of the spinner, center joystick, removed one set of mouse buttons and added 1 more button per player. There are a few things that still seem redundant in this design, like couldn't the player 1 start game button be used the same as the start game button in the emulation controls area, etc... What do you think, any potential problems with this layout/configuration? I doubt I would build it EXACTLY as this, but at least it gives me a button and controller count.