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Author Topic: GroovyArcade live-CD 2020  (Read 394623 times)

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strontium

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Re: GroovyArcade live-CD New Release 2016
« Reply #520 on: June 15, 2016, 01:51:54 am »
Hey Ves,

Thanks for the reply, I tried with Virtualbox and managed to format and get a working HDD using that approach. I normally use libvirt / qemu / kvm for my virtualisation needs and like I said this was not working. It works using the 2015 iso but for some reason not the 2016 iso. If I get the time I will try and debug this more but I'm not sure how the gasetup script has changed and what may be different.

I'm happy to use virtualbox though going forward, thanks for the advice.

strontium

DeQMaster

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Re: GroovyArcade live-CD New Release 2016
« Reply #521 on: June 15, 2016, 10:10:44 pm »
Do anyone get that random funky letter colour alteration on mame?

ves

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Re: GroovyArcade live-CD New Release 2016
« Reply #522 on: June 16, 2016, 01:19:38 am »
Can you send a picture?

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Re: GroovyArcade live-CD New Release 2016
« Reply #523 on: June 16, 2016, 03:33:54 am »
Do anyone get that random funky letter colour alteration on mame?

Hi DeQMaster,

This is a side effect due to the scaling of the picture but impacting the OSD. You can attenuate this by removing the value of uifont inside the mame.ini file. With the upcoming BGFX move, this will not be a concern anymore. For the time being, with GM 0.171 we have to live with this corruption.
« Last Edit: June 21, 2016, 09:35:27 am by Doozer »

DeQMaster

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Re: GroovyArcade live-CD New Release 2016
« Reply #524 on: June 18, 2016, 10:11:30 am »
Do anyone get that random funky letter colour alteration on mame?

Hi DeQMaster,

This is a side effect due to the scaling of the picture but impacting the OSD. You can attenuate this by removing the value of uifont inside the mame.ini file. With the upcoming BGFX move, this will not be a concern anymore. For the time being, with GM 0.170 we have to live with this corruption.


Thnak you for pointing out that workaround

ves

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Re: GroovyArcade live-CD New Release 2016
« Reply #525 on: June 20, 2016, 12:55:43 pm »
Everything works perfect?

pelanas

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Re: GroovyArcade live-CD New Release 2016
« Reply #526 on: June 21, 2016, 07:57:47 am »
I'll try it next weekend. ¿Is it possible upgrade groovymame to 0.171 from the menu?

ves

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Re: GroovyArcade live-CD New Release 2016
« Reply #527 on: June 21, 2016, 11:56:23 am »
Last versión has groovymame 171

DeQMaster

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Re: GroovyArcade live-CD New Release 2016
« Reply #528 on: June 21, 2016, 03:15:08 pm »
Besides some funcionality troubles, which i think are a mame concern, its working ok for me.

Gracias!
« Last Edit: June 21, 2016, 04:13:52 pm by DeQMaster »

jtslade

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Re: GroovyArcade live-CD New Release 2016
« Reply #529 on: June 22, 2016, 04:13:34 pm »
Is there a complete list of the update and fixes in the 2016 version?

Thank you! Very exciting!
Ms. Pacman Original Cocktail with Non destructive mod to Groovy Arcade Linux with All 4way Vertical Cocktail capable 2 button or less games.


Neo Geo MVS Mame Cab Running Hyperspin, 25" Nanao Arcade Monitor, Mini-pac, ATI Radeon HD 4850 (ATOM-15), IL 8 Way Euro-Sticks from Paradise Arcade, Win XP 64bit, and tons of other junk.


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Re: GroovyArcade live-CD New Release 2016
« Reply #530 on: June 27, 2016, 02:46:29 pm »
So as someone who has been really digging into the Windows builds with D3D9EX and ASIO to reduce input and audio latency, are there any benefits of going back to GroovyArcade with the exception of how light it is? Are we able to see similar reduction in latency yet? Thanks and keep up the awesome work!

strontium

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Re: GroovyArcade live-CD New Release 2016
« Reply #531 on: June 29, 2016, 01:51:04 am »
Hey guys,

I seem to have a problem with the new build and it's a bit of an odd one. To clarify my cabinet is set up for vertical gaming and so the monitor is mounted so. If I configure the latest version of groovymame as vertical I can not manage to get it to show correctly on the monitor no matter how much I tweak the monitor h or v freq. The funny thing is the frontend (attractmode) set up in the verticools display shows vertically. when I select a game again the screen just turns to a mess of patterns. If I change the settings back to horizontal it works.

The funny thing is if I switch back to an old version of the distro all vertical games work perfectly.

Any ideas I've tried everything, I can only think there is a problem with something core like switchres or something.

Is anyone else running the latest iso on a vertical setup.

One last bit of information I'm running this on a Hantarex 9000

Thanks guys for any thoughts.

Strontium

strontium

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Re: GroovyArcade live-CD New Release 2016
« Reply #532 on: June 30, 2016, 02:07:25 pm »
Hey guys,

Just an update I definitley  think there is an issue with this build and displaying on a vertical cab, certainly on my setup. I've posted in a topic in the groovymame section on this. But I thought I would update here too, my observation is that the majority of games will not work in vertical mode using a 15khz arcade monitor. They all work find horizontal but in vertical the majority will not sync.

The j-pac in my system confirms this as the green sync led is off when there is no sync and turns back on when navigating the front end.

Hopefully Ves or one of the more experianced guys will have a rig to test this on. In theory even in a horizontal setup running a vertical game and rotating 90 will give the same issues. I hope to hear some feedback soon of other members if any one else can replicate these issues I've noticed.

Thanks again,

Strontium

ves

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Re: GroovyArcade live-CD New Release 2016
« Reply #533 on: July 01, 2016, 11:07:54 am »
I check vertical configuration and it works perfectly on my monitor h9910. Can you try without jpac or old versión gmame?

I think the latency is very good or perfecto.

Updates and Fix

O.S and emulator last version.
Fix driver ati low resolution.
Fix gasetup and scripts.
Groovymame 171
Sdlmame 175
Hide all messages O.S

I'm uploading new version.
« Last Edit: July 02, 2016, 02:41:05 pm by ves »

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Re: GroovyArcade live-CD New Release 2016
« Reply #534 on: July 01, 2016, 12:41:15 pm »
Thank you for everything.. I'm really hoping to get the Exit Confirmation or even prevent exit option so I can keep people at parties or my kids from Exiting the AdvMenu frontEnd.
Ms. Pacman Original Cocktail with Non destructive mod to Groovy Arcade Linux with All 4way Vertical Cocktail capable 2 button or less games.


Neo Geo MVS Mame Cab Running Hyperspin, 25" Nanao Arcade Monitor, Mini-pac, ATI Radeon HD 4850 (ATOM-15), IL 8 Way Euro-Sticks from Paradise Arcade, Win XP 64bit, and tons of other junk.


fcobenitez

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Re: GroovyArcade live-CD New Release 2016
« Reply #535 on: July 01, 2016, 02:26:50 pm »
I check vertical configuration and it works perfectly on my monitor h9910. Can you try without jpac or old versión gmame?

I think the latency is very good or perfecto.

Updates and Fix

S.O and emulator last version.
Fix driver ati low resolution.
Fix gasetup and scripts.
Groovymame 171
Sdlmame 175
Hide all messages S.O

I'm uploading new version
.

F_Yeah!! Thanks VES !

ves

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Re: GroovyArcade live-CD New Release 2016
« Reply #536 on: July 01, 2016, 05:19:50 pm »
Available new iso.

strontium

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Re: GroovyArcade live-CD New Release 2016
« Reply #537 on: July 02, 2016, 01:42:38 pm »
Hey Ves, thanks for checking.

Ok I just wanted to update and say that I got this resolved and fixed.

The issue turned out to to be the GPU x1550 I was using. I replaced this with a atom flashed HD4350 and I can get sync in every game in my vertical cab now no problem so the distro is fine. Apologies for false alarm.

After all that work and fixing it I have decided to stick with my original older version of GroovyArcade for now as I feel that more games seem to work ( I just can not get Galaga to play on the new 1.71 groovymame along with a fair other games) and that the sound / volume is much better / louder.

Hopefully some people will get something out of this if they do come accross sync issues with vertical cabinet setups and the problem I had with the ATI X1550 GPU specifically.

Thanks

Strontium

ves

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Re: GroovyArcade live-CD New Release 2016
« Reply #538 on: July 02, 2016, 02:43:44 pm »
Hello strontium,

Can you test new iso, with gmame old version?




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Re: GroovyArcade live-CD New Release 2016
« Reply #539 on: July 02, 2016, 06:04:08 pm »
Available new iso.

Hey ves,

Just a quick one, you are building your own kernel with your patches for these releases, right? If so, is it possible to either build with CONFIG_I8042=y (rather than m which is default for arch) or just to post the patches for me to build my own kernel? I use Hyper-V to deploy my installation of Groovy Arcade just how I want it and generation 2 (UEFI) Hyper-V VMs have no working keyboard support without CONFIG_I8042=y.

Thanks! :-)

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Re: GroovyArcade live-CD New Release 2016
« Reply #540 on: July 02, 2016, 06:28:14 pm »
Available Final Version 32/64bit

GroovyArcade live-CD Release 2016

galaxian77

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Re: GroovyArcade live-CD New Release 2016
« Reply #541 on: July 07, 2016, 07:00:11 am »
This is awesome news! The community REALLY appreciates your hard work on this project. I'm downloading the installer right now in preparation for a weekend install. Can't wait to install !

Thanks very much for this new update !

Check out my home Arcade YouTube channel: https://www.youtube.com/channel/UCLKl6BrSjDsvCHIL2Blql-A

Still loving the classics, 30+ years later! 5 dedicated MAME cabinets: GroovyArcade, some Arduinos, real CRTs, ATI VGA cards, and some crazy hacks... Love it.

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Re: GroovyArcade live-CD New Release 2016
« Reply #542 on: July 08, 2016, 01:44:55 pm »
Great! Thanks!! Also for the 32 bit version!  :applaud:

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Re: GroovyArcade live-CD New Release 2016
« Reply #543 on: July 09, 2016, 12:13:58 am »
Already burned my copy!  >:D
Will try it this weekend, thanks ves!

strontium

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Re: GroovyArcade live-CD New Release 2016
« Reply #544 on: July 10, 2016, 04:59:52 am »
Thanks Ves,

Just wanted to say I've put this on my Vertical Cabinet and it works perfect. I had some teething issues earlier in the thread which turned out to be the GPU not syncing and also my romset was not great with 171. All this has been worked on and I can't say one game does not work. I do have a question regarding spinners (spintrak). I have one in my cabinet for Arkanoid / Tempest etc... and I can not get this thing to work properly. I'm not sure if this is the hardware that is emulated / polling rates on the USB or incompatibility with Arch or SDL?

The symptoms are as follows the spintrak will move the paddle in Arkanoid left and right but it will also sometimes seem bound or just stop halfway across the screen. Now like I say I'm not sure if this is an emulation thing but to fix it I have to spin it all the way the other way, I know these cabinets had mechanical devices specific to the cabinet but I would have thought Mame would keep moving the bat to the left as long as I span to the left.

I've tried tweaking the mousepolling rate in the usbhid module using a custom modprobe.conf file which had no effect so I'm pretty sure it's not polling rate which by default on the distro is set to 0 which is the same as let the device decide. Ves or any one with spinners can you let me know your thoughts and how you have achieved a great experiance using one if it's possible.

oh I should add that all the config in mame.ini is as you would expect. mouse = 1 and paddle is set to mouse.

Thanks again to the community.

Strontium
« Last Edit: July 10, 2016, 05:02:29 am by strontium »

DoogyRev

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Re: GroovyArcade live-CD New Release 2016
« Reply #545 on: July 11, 2016, 05:29:13 pm »
I can confirm the analog sticking halfway in Arkanoid, Warlords, etc.

If I use a paddle it will only move within the half of the range that the bat starts in.  That is to say, if it starts on the right of the screen it will not transition to the left and vice versa. However, if I also assign button increment movements, the mid point can be traversed by using the button but the analog movement is then stuck in the other half of the screen. In Warlords it's exactly the same but the bat sticks on the corner of the castle.

I remember this being related to Xinput/wiimote options and a patch (groovymame64_0164.015h_fix_linux.tar.bz2).

See: http://forum.arcadecontrols.com/index.php/topic,140359.40.html

Also, I cant seem to get multi mouse working for 4 player warlords with 4 spinners.  Is this related?

strontium

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Re: GroovyArcade live-CD New Release 2016
« Reply #546 on: July 12, 2016, 03:06:58 am »
Thanks DoogyRev for confirming,

I think this issue is slightly different to the link you posted as I was involved in that thread too and it was trackball related and being bound to a small square of movement. Ves fixed that issue and it did turn out to be code related and SDL. It does make me think that this could be related to SDL though, although I can get the bat and ball to move all the way to left and right but only if I really slowly tweak the spinner. Any kind of normal use it just freezes mid game like it's overloaded with polling or input or like there is some other issue.

I know that's vague but getting this working would certainly make the groovyarcade / groovymame experience more complete. More input from other users of the distro with spinners would be great to hear their experience and ultimately when Ves reads this and has the time I'm hoping he will be able to give us a deeper understanding of the underlying issues.

Strontium

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Re: GroovyArcade live-CD New Release 2016
« Reply #547 on: July 12, 2016, 06:26:35 am »
I just added the new ISO on my vertical cab and noticed an issue with attract mode hanging the whole pc when exiting a game. Works fine with the other frontend. I updated attract mode to the latest version also but it's still the same.

Any ideas?

I am also noticing that any new Cave games seem to fluctuate speed a lot more than they did under Windows. Is that a setting I can change? Usually they are very playable.

Besides that looks awesome. Great work
« Last Edit: July 12, 2016, 07:42:41 pm by blontic »

DoogyRev

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Re: GroovyArcade live-CD New Release 2016
« Reply #548 on: July 14, 2016, 01:51:18 pm »
My mistake. I thought that thread had specific mention of sticking halfway for some reason.

What about multimouse? Can you get that to function. I thought I had it working with the last release but I can't be sure now.

strontium

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Re: GroovyArcade live-CD New Release 2016
« Reply #549 on: July 14, 2016, 05:44:03 pm »
Hey no your right that was similar but with a trackball, and who knows it could be related but I can tell you Ves is aware of this problem we've highlighted and will look into it when he gets time. As soon as I hear anything I'll let you know. I tested the spinner in windows with standard MAME and it worked perfectly. I guess we'll just have to wait to see what is found.

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Re: GroovyArcade live-CD New Release 2016
« Reply #550 on: July 21, 2016, 05:46:27 am »
Just a quick note to say thanks for all the hard work.
I have tried Mala, Hyperspin, GameEX, Retropie, etc etc.
This seems by far the least painful to configure.

I have a Sega Astro City with Nanao MS8-29SU monitor along with JPAC and ATI Radeon HD 4250.
Instalation to hard disk was painless, copying my backed up roms to the correct files was easy too.

Some small tweaking to sort out but very pleased so far.
It boots very quick and no more Windows, hoorah.

Again thanks for all the hard work, i know with the combination of  different monitors/PC's/graphics cards/emulators it is difficult to get everything working first time.

Keep up the great work.
Ed

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Re: GroovyArcade live-CD New Release 2013-02-24
« Reply #551 on: July 27, 2016, 09:26:49 am »
Communication for linux users: now you can find updated linux kernel patches here.
Earth could be the hell of another world

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Re: GroovyArcade live-CD New Release 2016
« Reply #552 on: July 28, 2016, 04:36:57 pm »
Thanks Ansa89.

Are these the only patches that are required to build the Groovy Kernel from Vanilla Linux sources?

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Re: GroovyArcade live-CD New Release 2016
« Reply #553 on: July 28, 2016, 06:52:44 pm »
I don't know about patches used in groovyarcade kernel (I'm not involved into its development).
With linked patches you can force 15KHz during boot (you can find a mini how-to in the README.md file).
These patches apply to vanilla kernel sources (just download the ones that match your kernel version).
Earth could be the hell of another world

DoogyRev

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Re: GroovyArcade live-CD New Release 2016
« Reply #554 on: July 29, 2016, 06:00:50 pm »
In my case with Warlords I just increased the paddle sensitivity to 105 from 50 in "Analogue Controls" in the "Tab" menu. It's now using the full movement range, haven't tested Arkanoid.

Still no luck with multi-mouse, though. I need 4 player Warlords!!!
I'll try playing with xorg.conf next.

Hey no your right that was similar but with a trackball, and who knows it could be related but I can tell you Ves is aware of this problem we've highlighted and will look into it when he gets time. As soon as I hear anything I'll let you know. I tested the spinner in windows with standard MAME and it worked perfectly. I guess we'll just have to wait to see what is found.

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Re: GroovyArcade live-CD New Release 2016
« Reply #555 on: July 30, 2016, 02:10:17 am »
Hey I con confirm that I managed to change the way the paddle worked using the sensitivity but I also found that the spinner still was not working correctly. If the spinner was moved to quickly it would freeze and just stop moving.

I tried changing the sensitivity in a few games arkanoid, arkanoid 2 and tempest. All of them displayed the same behaviour which when compared to the vanilla mame under windows are clearly not working the way they should. Doogy can you play around with a few other games and test moving the spinner slow and fast.

I'm still hoping Ves will update on this when he has had time to test himself.

DoogyRev

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Re: GroovyArcade live-CD New Release 2016
« Reply #556 on: July 30, 2016, 11:43:36 am »
Try replacing the (wiimote) version of groovymame supplied with the iso in /usr/local/bin/ with this one:

https://54c0ab1f0b10beedc11517491db5e9770a1c66c6.googledrive.com/host/0B5iMjDor3P__aEFpcVNkVW5jbEE/v0.171_015m/groovymame64_0171.015m_linux.tar.bz2

I can confirm Arkanoid is working normally and Warlords is working normally with the sensitivity back at 50 (although I need it at 100 for gameplay purposes).

From what I can tell, setting the sensitivity to 50 (in Warlords, at least) makes the sprite move only half the range of the pointer. That is to say if the sprite and the (invisible) mouse pointer both start at full left, then when you move the pointer full right it gets stuck at the boundary of the screen, as expected, but the sprite has only moved half way and any extra attempted movement isn't added to the sprite's position. If you then use a digital method to move the sprite a bit furter right, say to three quarters, then you can move the pointer all the way back but when it sticks on the left hand side the sprite will only move half of its travel and stop one quarter right, allowing movement from one quarter to three quarters across the screen. It seems like the sprite position is derived from the pointer position and not the input speed of the device.

I can set up several pointers with xinput but the no wiinote version bunches them all together and they act as one. So using one pointer to move the sprite to the right a bit then using another pointer to move it further transitions smoothly. The sprite moves, stops when you swap to the next mouse then moves on further. There doesn't seem to be a block when the pointer hits the edges of the screen, although the pointer will stop, the extra movement beyond the edge is still added to the sprite's position, allowing full movement of the sprite no matter where the pointer starts off. I think the movement of the sprite is taken directly from the movements of the mouse rather than the position of the pointer (which seems like a better way to me) but it isn't differentiating between the mouses. Windows has only one pointer but can differentiate between inputs and the sprites can be moved independently and simultaneously.

The wiimote version's behavior is totally different. It seems to detect all the pointers but can only handle one at a time and still bunches them all together. Say pointer 1 starts on the left and pointer 2 is in the middle of the screen. Assume the sensitivity is set for full screen movement. If I use pointer 1 to move the sprite it is fine but it I switch to pointer 2 the sprite will teleport to the middle (pointer 2's initial position) and continue moving normally. If I switch back to pointer 1 the sprite will teleport back to where it was when pointer 1 left it. Again, it gives me the impression that the sprite's position is derived from the pointer position.

The actual pointer when activated in mame can be seen to teleport about in this manner as well, wheras in X separate pointers are shown and can be moved independently and simultaneously without interfering with another.
« Last Edit: July 30, 2016, 02:41:26 pm by DoogyRev »

DoogyRev

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Re: GroovyArcade live-CD New Release 2016
« Reply #557 on: August 22, 2016, 02:22:08 pm »
I can confirm that GroovyMAME 176 doesn't have this problem with paddles, dials, etc.

Unfortunately, I have still had no luck getting multimouse or multikeyboard working. I've tried all sorts now from using evdev and disabling the wiimote stuff. I can get three pointers to work in LXDE easily enough but not in MAME.

Does anyone have multimouse working?

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Re: GroovyArcade live-CD New Release 2016
« Reply #558 on: September 01, 2016, 02:13:07 pm »
Hey DoogyRev, nice one for confirming about 176. I've just got around to testing what you mentioned in an earlier post, replacing the wimote version with standard and can confirm that the spinner works flawlessly now excellent call!!.. In terms of multimouse I'm afraid I only have the one set up on my system so can't help you with that. I'm sure someone else from the community will chip in at some point. Maybe try PM Ves and asking.

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Re: GroovyArcade live-CD New Release 2016
« Reply #559 on: September 02, 2016, 02:02:06 am »
Regarding GroovyArcade Live-CD New Release 2016:

I've been playing around with this build quite a bit - on two different cabinets (with differing PC specs, and using both ISOs... ie: both the x86 and x64 Linux builds), and love everything about it (ease of use, boot time, the Attract Mode FE - especially) - HOWEVER, I would like to know if it's possible to downgrade the version of GroovyMAME used in the build ? I'm having issues with some games (which worked 100% in the older version of GroovyArcade - presumably using an older version of GroovyMAME?). I've tried to just "drop in / replace" an older version of GroovyMAME (into \usr\bin\.... ) but after recreating the XML (I think I'm doing it right...) games do no load at all - just jumps back to the FE. I also thought it may be the ROM version, but this has been disproven. 

Just to clarify, the modifications I have tried / want to try are to a HDD INSTALLED version of GroovyArcade.

I'm wondering if GroovyArcade (generally) would need to be completely recompiled *with* an older version of GroovyMAME included ? Am I making this more complicated than it is ? Am I going mad ?

Check out my home Arcade YouTube channel: https://www.youtube.com/channel/UCLKl6BrSjDsvCHIL2Blql-A

Still loving the classics, 30+ years later! 5 dedicated MAME cabinets: GroovyArcade, some Arduinos, real CRTs, ATI VGA cards, and some crazy hacks... Love it.