georgevaccaro, have you played the online games of Fix-It Felix, Jr. that Disney made in Flash? It's funny that I've found your first four complaints are also true of the Flash ports. In the real arcade game, the medal is redrawn at just a few different sizes in order to shrink onto Felix, as a real 1980's game would have to. But
the second Flash version uses a smooth scaling effect, since I suppose that's easier to do in Flash than to go rip the additional graphics. (The game now featured on
the main homepage is based on an earlier version.) I don't know if the fade-outs from that scene would work, either; I guess it depends on how palettes are done in whatever system we're imagining this to run on.
It is true that the real arcade game ends every screen with C major chord, E major chord while Ralph pumps his fists again, even just before the "You fixed it!" screen. I rather like the abruptness of the Flash version, though; it makes the game more fast and fluid and fun overall for me. In the movie there doesn't appear to be much of a pause after the last window is fixed, either, but you could argue that it was skipped over in a camera cut. I don't know if the movie's game would eventually have a second screen where you'd repair the huge chunk missing from the bricks before getting to all the windows, or if what we saw was just how it worked in the demo, or what.
It's interesting that when the games were updated last fall, the Flash version received new music ripped from the real arcade version (albeit horribly compressed), while the smartphone version received sound effects ripped from the movie for its cutscenes, along with finally adding the golden rings around Super Felix. If you have the phone version from before they added the "I'm gonna wreck it!" soundbite, a Game Over actually plays the entire death and resurrection noises from the party, including the jump noise and the eerie whine of the hammer at the end, so you might be able to rip some fairly clean sound effects from that. But yeah, whichever death music you choose, there should at least be a "whoosh" noise first when Felix gets hit. Also,
this "Wreck-It Rumble" game may be a good source for the "bonk" sound of Felix's hammer.
At least in the Flash version, having all arrow key input get eaten while Felix swings his hammer makes sense, since Felix's movement is instantaneous, so the only limiting factor to speedy level completion is how long Felix spends swinging the hammer. It means you have to get into a rhythm where you push the next arrow key just after the duration of the hammer swing so that you don't accidentally waste time swinging at an unbroken window. And the way the power-up pie works keeps getting changed with every new port of the game they make, but the second Flash version honestly seems the truest to the movie: You fix 2 windowpanes at a time when before you only fixed 1, each fix takes less time, and hey, your motion was already instantaneous, so you can fix a majority of the windows at a speed close to that shown in the movie. I think if you were imitating the movie's Super Felix, just rip the spinning animation and make each spin take a single frame so that Felix completes a spin-jump to the next window in less time than it takes the average person to push the joystick over again, unless you believe the idea is more that Felix moves forward unstoppably like Pac-Man and you just have to hold the joystick in the right directions to win.
Ah, I just now saw Slydsho's latest post! Those sprites are from the Flash version, which didn't bother to import the face Felix makes for his final death but instead simply rotated the sprites from his falling death. I think the smartphone version got the correct ones, though; I'll see if I can locate them later tonight.