This laptop with Windows XP ran the leaked game at normal speed, with only the rarest of hiccups in the action, though I believe some events in the cutscenes cued up sooner on the Disney machines. Unfortunately it does heat up the processor very fast, which only makes it more annoying if there's no pause feature to give it a break.
The game can get pretty challenging if you try to maximize your score the way I proposed. By Level 11, I was having to cut my point-pressing short on some screens because the layout made it too hard to conserve lives for long. Unfortunately there are times when there's just not enough time to get to a half-broken window before Ralph breaks it again and robs you of your points for that breakage (I think that's how it works), but hey, I think the number of broken windows to begin with is random, so the maximum score you can reach in any one game could vary anyway. Already I've found a bug with that: If you finish a 2-player game where both players attain a high score, the high score display up top will take the second player's score, even if the first player scored higher.
Also interesting is that this version isn't set to forced 2-credits free-play, which means we get to hear the unused chime for inserting coins as well as the unused messages "INSERT COIN" for 00 credits and "PRESS 1P TO START" for 01 credits. Just for fun, I ran up the credits into the triple digits, and the extra digit spilled over onto the attract mode graphics without a black square behind it--seems they had to put a black rectangle of the correct size behind the credit counter manually.
I HATED the arcade version's sprite colors at first, then I realized why they were that way (and why the clouds are purple in the attract sequence). Everything in that scene is supposed to be colored as it would be after dusk. The clouds have a purplish hue, and everything is as you would see it if it were late at night. The only problem is, the stump and Ralph are lit as if it's full blown daylight, so it doesn't really work. (I do like the "dusky" clouds and trees in the attract however"). *shrug*
Hmm, I figured it was a specialized palette designed to look correct on a certain kind of monitor. The black-haired Nicelanders now have purple
hair, for goodness' sake! But wow, they really did make the inside of the medal darker on Felix, I wasn't just seeing things.
For me it's interesting to see how the graphics were stored in the resource files. They included the sprites for Felix skidding and eating pies, which went unused in the game proper. And I just noticed the dark-skinned man has a nose when seen in full, but not as a pop-up face!
I really wanna continue working on this project to make it better than the currently leaked beta game. Add a options/ test screen menu ala BBB's version, add the missing High Score jingle that the leaked game doesn't have, etc.
Sure, it'd be a nice idea to add some options for a "deluxe" version, like missing elements from the movie, or features from the home versions that made them more interesting. Now I'm sure that to make Felix move the way he does in the movie would take a complete re-imagining of the code, so I can understand if nobody wants to do that, but it's fun to imagine.
(Edit: Well now I'm seeing that some people are making clones of the game for old consoles like Atari 2600, Nintendo Entertainment System, and Sega Genesis, where Felix might be more free-roaming in some of those anyway, so they might be fun to check out too.)
I agree with the sound on the leaked beta, kinda sucky.
Yeah, the compression sounds nearly as bad as the online version--maybe it uses the same files even! It is funny how the "bonk" for Felix hitting his head on overhangs is a subtly different "bonk" from when bricks bounce off him, and that there's a file for the entire sequence of timer beeps for Super Felix instead of just one beep repeated by the program. You may be interested to know I also found a leak of a more complete version of the movie soundtrack, where the game music sounds much cleaner. With that you have not only a better rip of the attract mode music, but also the "You fixed it!" music, though the game-play music is that strange extended-but-truncated version that will need to be recreated.
You can also get very clean rips of the "I'm gonna wreck it!" and "I can fix it!" quotes off the official website, more so if you can decompile the Flash assets to eliminate the ambiance. For "Hey, you moved my stump!", "Fix it Felix!", and "Yoohoo", along with the movie's sound effects if you care for them, I think someone will have to extract whatever channel of the surround sound has the least overlap in the movie, though if all else fails you could rip "Hey, you moved my stump!" and "Fix it Felix!" with
the music and try to make them fit in exactly as shown. You could check to see if the second "Fix it Felix!" in the movie sounds any cleaner, since it's got the quiet orchestra music instead of the in-game music behind it. Likewise, "Yoohoo" is heard again when the game comes back in the ending... Oh, and a funny thing about the American Spanish dub is that it reuses the "Yuju" soundbite leading into the cake scene, so for a Spanish version you might get that one with little or no overlap at all.
Edit: Okay, I think I might be seeing more of those "beta" elements people are talking about. In addition to the two missing sounds and the game never recording the first player's high score up top, some of the graphics look like older revisions. Well, at least the ducks' graphics were transferred wrong, as the bottoms of their wings are cut off, and their eyes are missing; I think they had forgotten to replace inner black pixels with bright red at this point, as actual black in the graphics pack is the see-through color. And in contrast to Felix's fallen-dead sprite looking more polished in the arcade version, the winning scene graphics look more polished in the Flash version. I'm not sure the Nicelanders were actually changed from this beta to the final arcade version, but when they go after Ralph, almost all of their faces are shaped differently than how I've seen them anywhere else, a couple of them looking a little deformed even. So in this one respect here the Flash version looks more accurate to the movie, only except for ignoring the missing animations, the missing noses and raised collars, and Ralph's strap being on the other side; but then when Ralph falls down beside the building, his arcade graphics are much closer to the movie's, with only slight differences like no pink around his eyes and some worse-looking outlining of the fingers. The Flash version redid these quite a bit: When he's falling, his fists are more straight-edged and less shadowed, his hairdo is more symmetrical, and the knee scrapes look pulled in a bit; like the reversed strap, they may have been dumbing it down by reusing pieces of other graphics. When Ralph lands, his body's spread out rather differently, with his hair overlapping his shirt and not his overalls for one thing. Oh, and "LEVEL 10" isn't centered correctly over "COMPLETE" in this leaked version at least, but then all the level numbers after that are centered better, so I'm guessing there was an erroneous greater-than check.
Basically it feels as if the artists kept on revising and revising, and not everyone kept up with everything, so no one dev team got the
complete set of finalized graphics. By the way, it's funny how the real game gave Deanna a "neutral" expression that's exactly the same as her smiling face.
The other day it occurred to me how you could explain away the building getting wider in a close-up: Say they spliced in footage from a later level that's played on the side, where the building is eight windows across. Hey, that would also explain how two clouds far apart became two clouds overlapping, or at least why one of them looks bigger! (Speaking of those, I came up with the likely reason there's a piece of cloud on the right when Ralph's thrown in the arcade version: The clouds hiding the medal moved to just barely off the edge of the screen, and the scrolling revealed one.) I don't know how the entire doorway got turned sideways, though.