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PinHead - Virtual Pinball Machine - Planning Stages

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Nephasth:

--- Quote from: MTPPC on October 09, 2012, 11:13:27 pm ---[I tried mercury switches and didn't like them. You can' control the duration of the switch press and that's what controls how hard the nudge is. I ended up using switches for the left and right nudge buttons and a mercury switch for up nudge. I am unable to enact a bang back save because of the mercury switch.

Nudging is a MAJOR MAJOR weakness in virtual pinball because when you get good at it (with buttons of course), it almost feels like cheating. If you use mercury switches or a nudge-bob, it's too hard to stay alive. I think the joystick hack might be the best solution. I also saw where people put switches under the lockbar and used it to physically nudge.

--- End quote ---

I haven't messed with any of the virtual pin stuff, but can you set up different switches for different strength nudges instead of having it as a duration a switch is made? If you could, what are your thoughts on setting up multiple mercury switches set at progressively steeper angles giving you a soft, medium, and hard nudge switch for each side?

MTPPC:

--- Quote from: menace on October 02, 2012, 06:52:14 am ---From someone who has done one--don't underestimate how much hardware you are going to have to come up with if you build one from scratch--legs, siderails, coin door, leg braces, lockdown bar etc.  Using a gutted one gives you all that and you can re-do the exterior or leave it slightly "weathered" for more authenticity.

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I call it a patina and can vouch for the savings. My machine was a legless shell for $20. I got legs for about $28 on a lucky ebay auction and ended up spending around a grand on a pretty nice simulator with no force feedback. Here's my build thread: http://forum.arcadecontrols.com/index.php?topic=121653.0

wol-nz:
great another pinball machine for me to dream about ~if only i had one...

Look forward to seeing every detail.

PL1:

--- Quote from: Nephasth on October 09, 2012, 11:19:27 pm ---I haven't messed with any of the virtual pin stuff, but can you set up different switches for different strength nudges instead of having it as a duration a switch is made? If you could, what are your thoughts on setting up multiple mercury switches set at progressively steeper angles giving you a soft, medium, and hard nudge switch for each side?

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There might be a way to do this without having to rewrite scripts, etc.

"Z" is left nudge in VP/FP.

If you can get an encoder to output "Z" for the first switch, "ZZ" for the second and "ZZZ" for the third, you can get 1, 3 (1+2), or 6 (1+2+3) Z's.

I'm working on an experimental nudge circuit.  I may try to incorporate a variant of the 3 switch idea.   :cheers:


--- Quote from: MTPPC on October 09, 2012, 11:13:27 pm ---You can' control the duration of the switch press and that's what controls how hard the nudge is.

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Not sure how MTPPC is getting longer press = harder nudge.  The only nudge setting I can find in VP/FP is the button assigned.  Default is 1 button press = 1 "unit" of nudge, no matter how long you press for.  I think you can adjust the strength of that nudge "unit" and the number of "units" in a given time to tilt by editing the script, but I haven't played around with scripts very much.

Realistic analog nudging is VP's Holy Grail -- and appears to be just as elusive.  :banghead:


Scott

Nephasth:

--- Quote from: PL1 on October 10, 2012, 07:53:54 am ---If you can get an encoder to output "Z" for the first switch, "ZZ" for the second and "ZZZ" for the third, you can get 1, 3 (1+2), or 6 (1+2+3) Z's.

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Xpadder can do that.

--- Quote ---Xpadder can:
- assign a key, combination or sequence to any accessible controller button, trigger, stick direction or dpad direction
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