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PinHead - Virtual Pinball Machine - Planning Stages
Nephasth:
--- Quote from: MTPPC on October 09, 2012, 11:13:27 pm ---[I tried mercury switches and didn't like them. You can' control the duration of the switch press and that's what controls how hard the nudge is. I ended up using switches for the left and right nudge buttons and a mercury switch for up nudge. I am unable to enact a bang back save because of the mercury switch.
Nudging is a MAJOR MAJOR weakness in virtual pinball because when you get good at it (with buttons of course), it almost feels like cheating. If you use mercury switches or a nudge-bob, it's too hard to stay alive. I think the joystick hack might be the best solution. I also saw where people put switches under the lockbar and used it to physically nudge.
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I haven't messed with any of the virtual pin stuff, but can you set up different switches for different strength nudges instead of having it as a duration a switch is made? If you could, what are your thoughts on setting up multiple mercury switches set at progressively steeper angles giving you a soft, medium, and hard nudge switch for each side?
MTPPC:
--- Quote from: menace on October 02, 2012, 06:52:14 am ---From someone who has done one--don't underestimate how much hardware you are going to have to come up with if you build one from scratch--legs, siderails, coin door, leg braces, lockdown bar etc. Using a gutted one gives you all that and you can re-do the exterior or leave it slightly "weathered" for more authenticity.
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I call it a patina and can vouch for the savings. My machine was a legless shell for $20. I got legs for about $28 on a lucky ebay auction and ended up spending around a grand on a pretty nice simulator with no force feedback. Here's my build thread: http://forum.arcadecontrols.com/index.php?topic=121653.0
wol-nz:
great another pinball machine for me to dream about ~if only i had one...
Look forward to seeing every detail.
PL1:
--- Quote from: Nephasth on October 09, 2012, 11:19:27 pm ---I haven't messed with any of the virtual pin stuff, but can you set up different switches for different strength nudges instead of having it as a duration a switch is made? If you could, what are your thoughts on setting up multiple mercury switches set at progressively steeper angles giving you a soft, medium, and hard nudge switch for each side?
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There might be a way to do this without having to rewrite scripts, etc.
"Z" is left nudge in VP/FP.
If you can get an encoder to output "Z" for the first switch, "ZZ" for the second and "ZZZ" for the third, you can get 1, 3 (1+2), or 6 (1+2+3) Z's.
I'm working on an experimental nudge circuit. I may try to incorporate a variant of the 3 switch idea. :cheers:
--- Quote from: MTPPC on October 09, 2012, 11:13:27 pm ---You can' control the duration of the switch press and that's what controls how hard the nudge is.
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Not sure how MTPPC is getting longer press = harder nudge. The only nudge setting I can find in VP/FP is the button assigned. Default is 1 button press = 1 "unit" of nudge, no matter how long you press for. I think you can adjust the strength of that nudge "unit" and the number of "units" in a given time to tilt by editing the script, but I haven't played around with scripts very much.
Realistic analog nudging is VP's Holy Grail -- and appears to be just as elusive. :banghead:
Scott
Nephasth:
--- Quote from: PL1 on October 10, 2012, 07:53:54 am ---If you can get an encoder to output "Z" for the first switch, "ZZ" for the second and "ZZZ" for the third, you can get 1, 3 (1+2), or 6 (1+2+3) Z's.
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Xpadder can do that.
--- Quote ---Xpadder can:
- assign a key, combination or sequence to any accessible controller button, trigger, stick direction or dpad direction
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