Main > Project Announcements

Banana Royale (Pac Man Battle Royale Redesign Contest)

Pages: << < (34/62) > >>

Le Chuck:

Got the werewolf and frankenstein monster up.  Werewolf was a combo of a few others I've seen with a lot of work done to make him match Lucien.  I think he turned out okay.  Frank, well I spent entirely too much time on Frank today.  Frank was pretty much a scratch build.  The lightening is a separate layer so i can drop it off and he's got a faint elec blue glow also, I think he'll look awesome. 

I'm stuck on the mummy and vampire, I know how I want them to look but I know it will take me a day a piece to scratch build them.  I was hoping to find something I could piece out from but nothing really looks right and won't match the rest of the art that well.  If anybody wants to take a shot at them feel free.

I don't like the current ghosts so i'll get them switched out in the next revision.  Almost forget, I found a gypsy girl on RPG by Grandma (a great putter-outer of free art) that I thought was a better fit than the first Isis so I switched her out.  I like this one better, only minor tweaks were necessary. 

Sjaak:


--- Quote from: Felsir on January 19, 2014, 12:56:55 pm ---Great work Le Chuck! Now Sjaak for the support in code :-)

--- End quote ---

Working on the code for non rotating players, maze without color cycle and non colorized death sequence. I'm going to make this all optional, because i still want to support the 8 bit pacman look.

@Le Chuck: PLEASE put the clowns back in....

Le Chuck:


--- Quote from: Sjaak on January 20, 2014, 04:24:45 am ---@Le Chuck: PLEASE put the clowns back in....

--- End quote ---

Send in the clowns...
Updated the dead clowns to kinda float (we all float down here), made the fire in the death sequence die down at the end, minor tweaks - added some candy.  What are we looking for in candy? 

Do you need two frames on the clowns or three like the other characters are?  I can do either.

Hey, while we're piling junk on your plate how about being able to tile the background?  I can do some environments at 3/4 perspective like the players, to kinda gussy it up a bit.  I'd just need the level templates as .png or something to design around them.  Then the barriers could be transparent as I'd make them line up with the level background. 

I'm thinking:

Dungeon (of course)
Hedge Maze
Cave
Swamp
Laboratory

lots of different options there to give the game a much different feel.  Here's another one, how about some dynamic bonus items. 

Flower protects you from one impact with a clown
Amulet protects you from one impact with the Mummy, Isis cannot collect the amulet, so on and so forth for cross, silver bullet, and torch (franky hates fire).  Bonus items shown in corner of screen by score/name/what have you. 

Thoughts?

Le Chuck:

I've been playing around with tiling, haven't done it before.  It's tedious but really fun oddly enough.  I don't have anything good to show yet but lets just say that if you're in the market for a dungeon very reminiscent of Link to the Past I can probably help you out lol. 



Le Chuck:

Got the Vampiress 3/4 done.  Need to finish off her back side then I'll get started on the Mummy Queen.  I tried to make the vampiress have a likeness to Violet rather than just go on a total goth tangent.  The girl monsters are harder to get right. 

Pages: << < (34/62) > >>

Go to full version