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Banana Royale (Pac Man Battle Royale Redesign Contest)
Le Chuck:
--- Quote from: Felsir on January 18, 2014, 03:54:44 pm ---Le Chuck, where were you when we tried to get Candy Nightmare going?
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WTF is candy nightmare? I'm here now. If you have a project I'm happy to help. Send me a PM or just post it here as this thread is at least half my posts anyway lol.
Felsir:
Candy Nightmare is a project Sjaak started after I posted this:
--- Quote from: Felsir on April 02, 2013, 06:51:22 pm ---The theme is halloween (my prototype C# project was named 'Candy Nightmare').
Replace the pacmen with human characters. Replace the pellets with candy (sugarcanes, chocolates) the powerpills are replaced by bigger candy (lollypops) .
Now here is the biggest change: when a player eats a powerpill they turn into a big monster (vampire, mummy, werewolf, frankenstein). So the large pacmen are actually unique monsters. The bumping and eating mechanism will still be in tact.
The ghosts are ghosts in the same graphic style as the rest of the game. I used the same maze layout but with graphics like a park or a graveyard (tried to get a style similar to ghouls'n ghosts).
Other notes I made was to have a character select screen, and instant join mini selection (much like in the game Rampage). The player can pick the monster they want to be (unless allready taken by another player). The characters would be linked to their monster (for example the female human will turn into a vampire, the blackhaired guy named Victor turns into frankenstein).
I did some tests for special effects, such as a comicbook lightning crash when a player eats a powerpill and an animation for the transition between human and monster while keeping control over the character as not to interrupt the gameplay.
Another thing I hoped to incorporate was configurable player (score) positions, as not everyone will have a 4 player cocktail table such as the origional. Ofcourse it has to act like a real arcade game ("insert coin to join in" and Cab friendly controls).
I have made more notes and did some experimental code but this is the basic outline.
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We bounced some ideas around and shared some code.
--- Quote from: Sjaak ---Normal players don't have a glow (like in battle royale), but when a player turns and night falls, the other players carry a torch or lantern and they have a yellowish glow around them. The turned player has a redish glow(?)
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I like the glow ideas for the lantern. Glow for glow's sake for a turned player, dunno. It depends.
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--- Quote from: Felsir ---Player characters
1. Victor - turns into Frankenstein
Concept: Victor wears a labcoat and geek glasses.
Transformation: When he eats the power candy, lightning strikes and he is turned in to his alter ego.
Backstory: Victor experiments with physics and biology. He hopes that by collecting the most candy he can earn his place. Or eliminate the competition...
2. Violet turns into Vampire
Concept: She wears a long red dress and has blonde hair. Her vampire self resembles Morticia Addams.
Transformation: When she eats the power candy, a cloud of bats fly from the spot revealing her vampire appearance.
Backstory: Violet once got lost on a school field trip to a cavern where she got bitten. As a revenge on her classmates who didn't go look for her she wants to prevent them from having candy. Either by collecting the candy first or other means.
3. Marty turns into Werewolf
Concept: Marty wears a school basketball shirt.
Transformation: a beam of moonlight hits Marty, starting his transformation.
Backstory: Marty could have been a popular guy at school; if he didn't have to hide himself from the moonlight so often. Why are parties always organised when it's also full moon? Marty hopes to collect the candy left in the park because he doesn't want to collect at the door so he won't be recognised.
4. Isis turns into Mummy
Concept: Isis has a white dress with blue details. She also has dark hair.
Transformation: When she eats a power candy, a sandstorm animation turns her into a mummy.
Backstory: Isis is a decendant from an ancient Egyptian pharao. To lift a curse in her family she is looking for an artefact presumed to be stored in the university-attic. She tries to blend in by going to college there. The pharao also had a huge craving for candy...
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So after a couple of weeks we had little progress (mainly in the graphics department) and progress stalled. It's still an idea worth exploring I think.
Le Chuck:
That's right up my alley. I'll start tackling the art. Since the jumbos are separate sprites it'll allow me to pack a lot more detail into the monsters as I can work on a 64x64 canvas.
Candies will be easy, monster morphs shouldn't be too bad either.
Le Chuck:
Here's the first run at the main characters and ghosts, personally I think the clowns would work for this theme too, hell I might even make ghost clowns for uber terror.
I think Victor is spot on, Lucian is hum drum boring but works, and both the girls are coming along nicely. Thanks to CarmenMVS for some character pieces sampled here.
Felsir:
Great work Le Chuck! Now Sjaak for the support in code :-)
For the transitions, some effects could be programmatically- for example I had a bunch of bats swoop in on the location of Violet and a lightning bolt hit the spot of Victor. I do hope Sjaak is willing to restart the project!