Main > Project Announcements
Banana Royale (Pac Man Battle Royale Redesign Contest)
yotsuya:
--- Quote from: Sjaak on January 16, 2014, 10:12:55 am ---
--- Quote from: Le Chuck on January 16, 2014, 09:54:58 am ---Panda-Monium!
--- End quote ---
--- End quote ---
Yeah, I thought of that too when he mentioned the name.
Le Chuck:
Damndest thing, there's nothing new under the sun I guess. But my title has a hyphen and an ! so it's totally diffunt!
Soooo cows chasing aliens for 100 alex?
Le Chuck:
hey Sjaak, I decided to go back to Monster Mayhem after Pando-Monium! was a bust. I like the monsters theme so decided to use some classics as the main characters and then decided that the only thing a monster would really be scared of was a clown, so I added clowns as the baddies. Haven't done the scared sprites or death sprites yet but have a good start on the other stuff.
I used some sprites that are free for use on the RPGmaker forums and edited them all heavily to match the look I was going for. I'll probably edit them down even some more but for good practice the following artists work has been either sampled in part or used as inspiration and thanks to them for the help:
Lord Bagardo
Therapie
Deebs
Let me know what you think of these...
Le Chuck:
Monster Mayhem basic sprite sheet complete. I'll fiddle with the walking animations so they are smoother, right now it's a two frame repeat and its a bit clunky. The death scene plays really well, I like it.
The flash animation isn't unique for each character so they all default to the flashing mummy for now. I'd like to see that feature added, just one flash frame per character should be enough and just have that alternate into the regular walking animation. That way you wouldn't have to increase the sprite count just for a flash.
The main characters really need to move like the baddies, the clowns look great walking around correctly, look forward to having that feature added.
For the scared animations I was going to do a bat for Drac, a naked guy for the wolf, and a skeleton for the mummy, but I couldn't think of what to do for Frankenstein so for now the characters just spin in a circle. If anybody has a suggestion I'll add those back in. The death scene is nice because the way I have it set up we won't have to do multiple versions of it based on direction, they spin into flames. Once Sjaak figures out how he wants the updated sprite sheet laid out I'll populate it.
Feedback always welcome!
Edit: Few other features I'd like to see
Ability to toggle the color overlay on the death animation, my death is blue right now, I'd like to see it unfiltered
Ability to toggle the color cycle on the walls, I'm playing around with textures and they just don't look good with the color overlay.
Felsir:
Le Chuck, where were you when we tried to get Candy Nightmare going?