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Banana Royale (Pac Man Battle Royale Redesign Contest)

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Le Chuck:


--- Quote from: Sjaak on January 13, 2014, 05:29:45 am ---
--- Quote from: Felsir on January 13, 2014, 05:12:38 am ---Instead of rotating, I'd like to have the sprites oriented in the same direction regardless of the direction they're moving. Thus have animations for moving north, east, west and south.  Is that doable?

--- End quote ---

The enemy sprites already do that (sort of). For the player sprites it's doable, but it would increase the number of sprites by 33 (for the death animation)+96 (for the player animation)+12 (for blinking without animation). So that is at least 141 extra sprites.

Software side shouldn't be a problem, but the creative side is a different story...

--- End quote ---

I'm a little confused as to why the sprite count would go up so much.  If the head of the character is always oriented at the top of the screen and just faces left or right depending on the last lateral direction traveled shouldn't the current sprites be sufficient?  The baddies move like that already on Medieval Mayhem because I didn't rotate the bad guys (lazy on my part). 

I'm sure I'm missing something as to why the extra art would be necesseary but I would like this feature as well.  In fact being able to select cocktail or upright in the menu would be awesome and then the game auto adjusts.   

Sjaak:

But Felsir wanted separate sprites for left, right, up and down movement...

4 (animation steps) sprites for moving left, 4 for moving right, 4 for moving up, 4 for moving down
4 (animation steps) sprites for moving left, 4 for moving right, 4 for moving up, 4 for moving down (but now for scared player)
4 (animation steps) sprites for moving left, 4 for moving right, 4 for moving up, 4 for moving down (for blinking player)

Multiply by 4 for 4 players. Anyway if someone creates awesome sprites (no copyright) I'll happily change the game.


--- Quote from: Le Chuck on January 13, 2014, 08:06:05 am ---In fact being able to select cocktail or upright in the menu would be awesome and then the game auto adjusts.   

--- End quote ---

You can vertical=true in the ini file to run in cocktail mode.

Felsir:

The number of sprites would go up because there will be an animation for walking in each direction.
For example the bomberman sprite would have an animation for each direction of 4 frames- 16 frames just for that one character.

Now for less creative solutions the same sprite could be manually rotated for the n-s-e-w directions in the spritesheet (the sprites are pre-rotated and no per-sprite-rotation is required in the game).

Le Chuck:

I get it now, didn't think about him turning around backwards, I was thinking about older school like Bezerk where the guy just waddled up.  That would be pretty pimp.  I'll start thinking about a fun theme for that and try to get some original work going. 

dgame:

Anyone run this on Windows XP? It does not start for me, something about a missing library. Fix-it-Felix works and I think they use the same libraries?
Works fine on Win 7.

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