Main > Project Announcements
Banana Royale (Pac Man Battle Royale Redesign Contest)
yotsuya:
Make those walls stone, and that'd be awesome, LeChuck! :cheers:
Le Chuck:
--- Quote from: yotsuya on January 12, 2014, 11:02:05 pm ---Make those walls stone, and that'd be awesome, LeChuck! :cheers:
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The walls cycles colors so it'd look odd. For Banana Royale I want the walls to be vines.
I'm looking forward to updates on this!
Sjaak:
I'm liking these spritesheets! The Wizard of Wor is really cool and the monkeys from Banana Royale look real scared.
I can't wait for some original (not based on an existing game) spritesheets. If we get some great sprites, I can also make alterations to the game. Like rotating the enemy sprites (because the always stay upright at the moment), not changing the maze color, etc...
For those of you feeling really adventurous, there is a level1.xml file included. The <Layout> part contains the definition for the maze, you can change most of it, just not the center part and there has to be a path around the 'Ghost cage'. Also the players always start at the same position.
The <StartPillPositions> part specifies the dots at the start of the level and the <PillVariations> contains info for the dots that appear during the game. You can have more than one PillVariation section.
Remember that the maze has to be mirrored otherwise some players have an advantage.
Felsir:
--- Quote from: Sjaak on January 13, 2014, 04:05:27 am ---Like rotating the enemy sprites (because the always stay upright at the moment), not changing the maze color, etc...
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Instead of rotating, I'd like to have the sprites oriented in the same direction regardless of the direction they're moving. Thus have animations for moving north, east, west and south. Is that doable?
Sjaak:
--- Quote from: Felsir on January 13, 2014, 05:12:38 am ---Instead of rotating, I'd like to have the sprites oriented in the same direction regardless of the direction they're moving. Thus have animations for moving north, east, west and south. Is that doable?
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The enemy sprites already do that (sort of). For the player sprites it's doable, but it would increase the number of sprites by 33 (for the death animation)+96 (for the player animation)+12 (for blinking without animation). So that is at least 141 extra sprites.
Software side shouldn't be a problem, but the creative side is a different story...