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Dream features for a new PCI-e card for arcade games?

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John Blund:

--- Quote from: Vidiot on July 19, 2012, 12:31:16 pm ---Some of the most common gun games I can think of would be Lethal Enforcers, Area 51, Police Trainer and Point Blank.

--- End quote ---

Point blank is the most likely to get support for first. It looks like most of these games use odd things. But I have at least decided to build in support for guns on the card. But I think it will take some time before these old games gets supported. But when it's possible, then you connect the board to USB and upgrades, it's as simple as that.

John Blund:

--- Quote from: Le Chuck on July 19, 2012, 09:01:06 am ---John, If you need controllers or parts to start testing some of this stuff out I'd be willing to provide one of the standard Happ 45 Cal. Optical Guns if you decide to try your hand at light gun integration.  I may also have an analog controller I can send your way as well.  Getting the roms and cards running would be awesome but without really versatile controller support the utility will be limited. 

--- End quote ---

What games use analog controllers? And how are they usually connected?

Le Chuck:

--- Quote from: John Blund on July 19, 2012, 02:13:33 pm ---
--- Quote from: Le Chuck on July 19, 2012, 09:01:06 am ---John, If you need controllers or parts to start testing some of this stuff out I'd be willing to provide one of the standard Happ 45 Cal. Optical Guns if you decide to try your hand at light gun integration.  I may also have an analog controller I can send your way as well.  Getting the roms and cards running would be awesome but without really versatile controller support the utility will be limited. 

--- End quote ---

What games use analog controllers? And how are they usually connected?

--- End quote ---

A lot of games use analog controls, either in a flight yoke or accelerator/brake.  Most steering wheels used rotary encoders but some used pots I think.  Some of the classic gun games are analog controllers also. 

Afterburner
STUN Runner
Star Wars Arcade
Star Wars Racer Arcade
T2: Judgement Day
Spacegun
Jurassic Park
Star Wars
Return of the Jedi
Empire Strikes Back
Food Fight
Road Runner
Red Barron
I Robot
Space Harrier
Monkey Ball
Hang On
Super Hang On
Lunar Lander

All of these are titles with analog controllers (feel free to correct this list if I have put anything in that isn't) and I'm pretty sure there are a log more out there that fit into this list.

John Blund:

--- Quote from: Le Chuck on July 19, 2012, 04:32:59 pm ---
--- Quote from: John Blund on July 19, 2012, 02:13:33 pm ---
--- Quote from: Le Chuck on July 19, 2012, 09:01:06 am ---John, If you need controllers or parts to start testing some of this stuff out I'd be willing to provide one of the standard Happ 45 Cal. Optical Guns if you decide to try your hand at light gun integration.  I may also have an analog controller I can send your way as well.  Getting the roms and cards running would be awesome but without really versatile controller support the utility will be limited. 

--- End quote ---

What games use analog controllers? And how are they usually connected?

--- End quote ---

A lot of games use analog controls, either in a flight yoke or accelerator/brake.  Most steering wheels used rotary encoders but some used pots I think.  Some of the classic gun games are analog controllers also. 

Afterburner
STUN Runner
Star Wars Arcade
Star Wars Racer Arcade
T2: Judgement Day
Spacegun
Jurassic Park
Star Wars
Return of the Jedi
Empire Strikes Back
Food Fight
Road Runner
Red Barron
I Robot
Space Harrier
Monkey Ball
Hang On
Super Hang On
Lunar Lander

All of these are titles with analog controllers (feel free to correct this list if I have put anything in that isn't) and I'm pretty sure there are a log more out there that fit into this list.


--- End quote ---

Well I'm keeping a list of games that I'm going after before the others. I just put up afterburner on that list.

PL1:

--- Quote from: John Blund on July 19, 2012, 07:59:33 am ---any good insights about how to make a good pinball card would be welcome.

--- End quote ---

To cover the greatest number of Visual Pinball and Future Pinball tables, you will need inputs for:

Coin
Start
Plunger/Ball Launcher
R/Flipper
L/Flipper
L/Up/Flipper
R/Up/Flipper
L/Magnasave
R/Magnasave
Fwd/Nudge
L/Nudge
R/Nudge
Pause
Exit
Quit (Visual Pinball)

Future Pinball also supports using a mouse input for plunger/launcher.  I'll be posting soon about my controller build that uses realistic pinball shooter hardware and a laser gaming mouse.

You may also want to have x- and y-axis analog nudge inputs, even though the analog encoder details may not be refined yet.

If you need to reduce the number of inputs, Upper flipper and Magnasave can be combined by outputting 2 keystrokes for 1 button press since any table that uses upper flippers doesn't use Magnasaves, and any table that uses Magnasaves doesn't use upper flippers.


Scott

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