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Dream features for a new PCI-e card for arcade games?

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John Blund:

--- Quote from: Le Chuck on July 19, 2012, 04:32:59 pm ---
--- Quote from: John Blund on July 19, 2012, 02:13:33 pm ---
--- Quote from: Le Chuck on July 19, 2012, 09:01:06 am ---
John, If you need controllers or parts to start testing some of this stuff out I'd be willing to provide one of the standard Happ 45 Cal. Optical Guns if you decide to try your hand at light gun integration.  I may also have an analog controller I can send your way as well.  Getting the roms and cards running would be awesome but without really versatile controller support the utility will be limited. 

--- End quote ---

What games use analog controllers? And how are they usually connected?

--- End quote ---

A lot of games use analog controls, either in a flight yoke or accelerator/brake.  Most steering wheels used rotary encoders but some used pots I think.  Some of the classic gun games are analog controllers also. 


--- End quote ---

How many analog inputs are needed? 4 or more?

Le Chuck:
I'm pretty sure four pots covers any game I can think of, most don't use more than three and a lot use only two so I'd say that four would be great.  Four analog inputs, two light gun inputs, and compliment of standard joy and button inputs would be a impressive feat I'd think.  Maybe throw in a rotary support and call it a day?

PL1:

--- Quote from: Le Chuck on July 19, 2012, 07:01:29 pm ---I'm pretty sure four pots covers any game I can think of, most don't use more than three and a lot use only two so I'd say that four would be great.  Four analog inputs, two light gun inputs, and compliment of standard joy and button inputs would be a impressive feat I'd think.  Maybe throw in a rotary support and call it a day?

--- End quote ---

What if someone wants to set up a 2 Player racing cab? 

Wouldn't that would be 6 - 2 ea. of wheel, gas, and brake.

7 if you use a SW yoke for one position.


Scott

Le Chuck:

--- Quote from: PL1 on July 19, 2012, 08:49:18 pm ---
--- Quote from: Le Chuck on July 19, 2012, 07:01:29 pm ---I'm pretty sure four pots covers any game I can think of, most don't use more than three and a lot use only two so I'd say that four would be great.  Four analog inputs, two light gun inputs, and compliment of standard joy and button inputs would be a impressive feat I'd think.  Maybe throw in a rotary support and call it a day?

--- End quote ---

What if someone wants to set up a 2 Player racing cab? 

Wouldn't that would be 6 - 2 ea. of wheel, gas, and brake.

7 if you use a SW yoke for one position.


Scott

--- End quote ---

In that case the ability to daisy chain boards would be a nice functionality.  That way the "what-ifs" can be taken care of by telling the guy to get a second board.  If the guy was cheap he could go with digital brakes and make it okay with 4... who brakes anyway? Braking is for squares. 

John Blund:

--- Quote from: Le Chuck on July 19, 2012, 07:01:29 pm ---I'm pretty sure four pots covers any game I can think of, most don't use more than three and a lot use only two so I'd say that four would be great.  Four analog inputs, two light gun inputs, and compliment of standard joy and button inputs would be a impressive feat I'd think.  Maybe throw in a rotary support and call it a day?

--- End quote ---

What would be a "compliment of standard joy and button inputs"? JAMMA+ or what?
Games that use 2 trackballs: Atari Football, Track & Field, Cabal, Marble Madness.
Looks like SegaSonic the Hedgehog, and Rampart uses 3 trackballs.

As pins is almost for free, I could add some just some on the board for completeness...
3x trackballs (6 encoders),
2x extra joysticks for Gauntlet and others,
2x light gun inputs,
8x analog input channels.
+ some extra spare I/O..
...I think that this will fit in a 20x2 standard header on the board.

1x JAMMA+ connector with stereo sound, and extra buttons.
1x VGA connector with separate graphics output, not the same signals as those on the JAMMA connector.
1x 3.5mm stereo audiojack or 2x RCA for sound (not decided yet).
1x SD card slot for your ROM copies,
1x USB for upgrading.
1x More on board RAM memory, than needed to play all NEO GEO games.

Thats about it.

No harddisk,
No fans,
No moving parts,
No PC,
No software emulation,
No operating system,
No lag,

Just Real Hardware...

All we need is love  :blah:

Anyone interested?
Just sign below :-)

I think thats about it. I think I could get it ready october-november, if some one want to beta test.

In October we will see how many games i have managed to support. But It will be total mayhem in the beginning and it could be good with some beta testers with balls of steel, there will be hundreds of games to test. I will be doing much of the initial testing on another platform starting in about 4 weeks, but will try to get this dedicated JAMMA platform as fast as possible. And I will have one month of research until then... No rocket science, but it will be a small steep for man but a big steep for gaming  :cheers: I have to get some girls giviŽn me some sweet lovin to manage this  :afro:

Well this is the new dawn of hardware, I think we are somewhere around 1998 in MAME time at the moment. And we have some catching up to do...
And I think 1998, 1999 might be some fine years before the new Melania.

And I have reserved 100% of my time one year from now to hardware. I'm going to study asic design and custom computers fore one year. I think they made a c64 in a joystick, and now I want to make an entire arcade hall in a game pad   :censored:







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