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Author Topic: Strange issue with GroovyMame v.146  (Read 25845 times)

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mamenewb100

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Strange issue with GroovyMame v.146
« on: July 08, 2012, 09:35:43 am »
I've heard a few other people mention similar problems. I have an issue where certain games (especially older ones) will not maintain 100% emulation sync speed without triple buffering enabled. Allot of games will run at 99%, 101% and many (like Mortal Kombat) at 110% speed. Some games run consistantly at these faster/slower rates while some jump all over the place and reach as high as 200% emulation speed. This is with NO frameskip enabled.

I'm thinking it might be Win 7 64-bit issue with GroovyMame since others having this type of issue mentioned the sane version of windows. I've gone through all the recommended settings and none of them seem to have effect. The only option that fixes it is having triple-buffering enabled. Of course that means goodbye to smooth scrolling.

GroovyMame works flawlessly other than this problem i'm having. Any ideas?  :dunno

P.S. I'm using a Makvision 29" Arcade monitor 31 khz model with ArcadeVGA.
« Last Edit: July 08, 2012, 09:38:30 am by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #1 on: July 08, 2012, 09:38:03 am »
Hi mamenewb100,

What video card and monitor type are you using?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #2 on: July 08, 2012, 09:42:01 am »
I'm using a Makvision 29" Arcade monitor 31 khz model with ArcadeVGA 3000
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Re: Strange issue with GroovyMame v.146
« Reply #3 on: July 08, 2012, 10:29:11 am »
Well, it's completely normal that your emulation speed is not 100% for many games, as we can't tweak the AVGA3000 video modes under Windows. If we want smooth scrolling, everything must be forced to run at 60 Hz, because that's the refresh that most AVGA3000 modes are defined. This will cause acceleration or slowdown depending on the original game's speed.

The triplebuffering in GroovyMAME just ignores the video card refresh and just relies on CPU clock, that's why it runs at perfect 100%, but scrolling is ruined.

As an alternate solution you can try the GroovyArcade Linux live-CD, this one can reprogram ArcadeVGA3000's modes so the result is perfect.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #4 on: July 08, 2012, 10:43:06 am »
Yeah, I'm just fine with the games that run at tad fast or slow. It's the ones that run at a consistant 110% speed that is odd. I understand that AVGAs modes are not very tweakable.

I'd love to use the Linux Live CD... except my Frontend is Hyperspin. I tried enabling force 60 Hz in AVRES utility for AVGA but it didn't seem to do anything. I'm just wondering what would cause games to run at 110%. Must be somekind of syncing issue with refresh rate and resolution I guess.
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Re: Strange issue with GroovyMame v.146
« Reply #5 on: July 08, 2012, 10:51:49 am »
Give me a sample of a game running at 110%, or better get me a log of one of them:

groovymame.exe romname.txt -v -md 4 >romname.txt
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #6 on: July 08, 2012, 11:14:22 am »
Here you go.  :)
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Re: Strange issue with GroovyMame v.146
« Reply #7 on: July 08, 2012, 11:18:41 am »
Try enabling -video d3d for this game.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #8 on: July 08, 2012, 11:28:03 am »
That was a good idea but nope. I still runs at 110%. Interesting in the log though is that it said it enabled -waitvsync when I have that option disabled in MAME.ini. Maybe groovy is overriding that option to pick what it thinks is better?
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Re: Strange issue with GroovyMame v.146
« Reply #9 on: July 08, 2012, 11:35:46 am »
Yes, -waitvsync is managed internally in GM, you only have to edit -syncrefresh.

Well, this is interesting because the 400x256 AVGA's resolution is usually 54 Hz, but here the system is reporting 60 Hz, which could be a fake value but when you vsync to that it actually seems to be 60 Hz, that's strange.

So yes, 60/54.8 = 1.09 (109-110%)

Did you ever use ArcadePerfect to modify this resolution?

You can use Arcade_OSD to set that resolution to full screen and measure it's actual refresh rate.

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #10 on: July 08, 2012, 11:50:40 am »
Well ArcadePerfect is not working at this moment.. that's another issue. The program claims it cannot find my card when it is listed in windows. It didn't do that when I first installed it and I didn't change anything that would cause it to not work.

I can try Arcade_OSD as I haven't used it before.
My monitor is set at 60 Hz so it would make sense that games not running near 60 Hz are having sync issues. If I disable -syncrefresh in Mame.ini then there is tearing. So I'm assuming that is supposed to be on.
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Re: Strange issue with GroovyMame v.146
« Reply #11 on: July 08, 2012, 11:56:54 am »
Wait a minute, are you sure the resolution is actually switching?

Try launching it like this:

groovymame mk3 -nomodeline -resolution 400x256
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #12 on: July 08, 2012, 12:08:48 pm »
Wow. I used that command and now the command line reports after exit:

Target refresh = 54.8
Average speed = 397.89%

The speed varied from 300 to 400 percent. I don't actually hear the monitor changing resolutions like I do for some other games but it seems to look decent. Also isn't that 31 Khz monitors can't get much below 640x480 and need to scale the images up from 320x240 for example?
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Re: Strange issue with GroovyMame v.146
« Reply #13 on: July 08, 2012, 12:21:18 pm »
Also I'd like to add that it always says "SwitchRes: Failed opening DefaultVideo registry" in command line. I'm assuming that means it can't find a perfect match and doesn't fit the profile of standard AVGA resolutions. I can hear the monitor changing on some games, others are silent.

You've been a great help so far and don't mean to keep you here all day. I'm just stumped.
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Re: Strange issue with GroovyMame v.146
« Reply #14 on: July 08, 2012, 12:24:13 pm »
Oh damned! I didn't notice it was a 31 kHz monitor, that explains everything.

Well, I don't know exactly what the AVGA3000 does with 31 kHz monitors. Your monitor_specs in mame.ini should reflect that too, now you've got it set as cga. Anyway, that bad refresh with this particular game won't get corrected by just doing this. You're best chances are getting ArcadePerfect to work.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #15 on: July 08, 2012, 12:26:01 pm »
Also I'd like to add that it always says "SwitchRes: Failed opening DefaultVideo registry" in command line. I'm assuming that means it can't find a perfect match and doesn't fit the profile of standard AVGA resolutions. I can hear the monitor changing on some games, others are silent.

Well that's normal, GroovyMAME attempts to read Windows XP style registry and it fails, this should be fixed at some point.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #16 on: July 08, 2012, 12:34:12 pm »
Hmm I wonder if changing the setting from CGA to VGA in mame.ini would make a difference. I doubt it.

I read from some people that Groovymame could convert a res like 320x240 and double scan it to 640x480 keeping it pixel perfect minus the scanlines. Maybe I misunderstood  :-\

Or the video card does that automatically.
« Last Edit: July 08, 2012, 12:41:48 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #17 on: July 08, 2012, 12:56:59 pm »
Hmm I wonder if changing the setting from CGA to VGA in mame.ini would make a difference. I doubt it.

I read from some people that Groovymame could convert a res like 320x240 and double scan it to 640x480 keeping it pixel perfect minus the scanlines. Maybe I misunderstood  :-\

Or the video card does that automatically.

Yes, GroovyMAME can scale the resolutions automatically but you need to define your monitor accurately so GM knows what to do.

However this can only be done properly by defining a custom mode table with VMMaker, that already contains the scaled resolutions.

Obviously you can't do this with the AVGA, so the results will be unpredictable.

For your specific case, I can't see the advantage in using a AVGA, as you're not using a 15 kHz monitor. I'd rather go with a normal ATI card.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #18 on: July 08, 2012, 01:11:59 pm »
I was really confused when I originally got my monitor and AVGA. Didn't understand the difference between 15 and 31 Khz. All I heard was people talking about how you would really benefit from AVGA and an arcade monitor.

I was cool with having 31 Khz with higher res games without the thick scanlines but then didn't know the AVGA was basically made for 15 Khz lol. What I don't get is the games look pretty good as if they are pixel perfect although some seem a tad blurry. Maybe If is saw a 15 Khz display or a pixel doubled 31 Khz, I would notice an even sharper image.

Anyway I very much appreciate you pointing me in the right direction and investing your time helping with this.
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Re: Strange issue with GroovyMame v.146
« Reply #19 on: July 11, 2012, 12:25:22 pm »
OK so I'm considering getting another video card at some point. This is all I have to add:

Why would it be impossible to create a windows modeline that you could point AVGA to? Is the firmware completely locked, so there is no way to add different resolutions or modelines? No possible way to use WinModelines, VMMaker, or Powerstrip?

If I can't do it with this card. Which one do you know will work well with Win 7 and Groovy?
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Re: Strange issue with GroovyMame v.146
« Reply #20 on: July 11, 2012, 12:55:09 pm »
Hi mamenewb100,

Quote
If I can't do it with this card. Which one do you know will work well with Win 7 and Groovy?

The custom drivers (CRT_Emudriver) are for Windows XP only, both 32/64-bit versions are supported. Windows 7 OS has several issues that are an obstacle when it comes to accurate CRT support.

Quote
Why would it be impossible to create a windows modeline that you could point AVGA to? Is the firmware completely locked, so there is no way to add different resolutions or modelines? No possible way to use WinModelines, VMMaker, or Powerstrip?

First, we can't use our hacked drivers with AVGA 3000 because it has a custom BIOS the drivers would reject. AVGA 3000 needs its own drivers.

Second, the AVGA 3000 drivers might support the registry modelines method (what Soft-15Khz/Winmodelines/GroovyMAME use), or might not. I don't have one to test here. It's a matter of testing. In the best case you'd be limited to 60 resolutions (that's the limit of regular Catalyst). I highly doubt that it will work, because the drivers are probably modded. Of course there's nothing that physically prevents this from working. It's just that it would require reverse engineering and this is something that is NOT going to happen.

Andy suggested the possibility of providing a DLL to interface for this card, but this was some time ago and we've had no news about it yet.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #21 on: July 11, 2012, 02:41:18 pm »
Well that hurts. I do have a 32 bit version of xp, but it would suck to lose that extra 64 bit processing power. The more I hear the less realistic this sounds. Having to have certain OS, certain software, certain monitor, etc. just to get close to what 15k is like on 31. Microsoft tightens the screws on their software every release so you can't customize anything.

If I were to attempt the only scenario would be to ditch Windowsand go with Lunux, change frontends, and video card. Even then it sounds like no guarantees lol.

Well I'll just live with what I got for now. Let me know if you find a time machine, so I can go back before I bought this monitor.  :lol
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Re: Strange issue with GroovyMame v.146
« Reply #22 on: July 11, 2012, 05:35:17 pm »
You don't really need to ditch Windows. You can install GroovyArcade Linux in a pendrive and boot from there, in practice you'll have a dual boot system without messing with your hard drive installation. So you can get a feeling of how good or bad it works for you. Actually the AVGA 3000 works great in GroovyArcade Linux.

Just stay tuned until the new GroovyArcade release is out as it should make it easier to install to a pendrive, hopefully I can write a tutorial for it.

Fortunately, the user cotmm68030 already figured out the settings for your monitor, so it will be a matter of plug and play:

http://forum.arcadecontrols.com/index.php?topic=116023.0
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #23 on: July 12, 2012, 11:22:14 am »
You can run two OSes at the same time? So I'll still be able to use Windows Hyperspin to launch Linux version of GroovyArcade off the pendrive? If so that would be awesome.

I've never run Linux before and had some problems attempting to install it from Windows in the past for some reason but I never really bothered enough to find out what to do. I'll have to give it a try, as it would rule to be able to test that without having to change OS or video cards. Great idea. May be awhile before I get around to installing and getting a drive.
« Last Edit: July 12, 2012, 11:24:14 am by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #24 on: July 12, 2012, 11:47:24 am »
You can run two OSes at the same time? So I'll still be able to use Windows Hyperspin to launch Linux version of GroovyArcade off the pendrive? If so that would be awesome.

No, sorry for the confusion, what I mean is that you can keep your Windows installation unmodified, and install GroovyArcade on a pendrive. Then when you decide to boot the Linux system you just need to turn the machine on with the pendrive plugged. Both systems are independent, they'll just share the roms in your current install. So no Hyperspin in Linux.

I think 4 GB pendrive is the bare minimum, better get a 8 GB one just in case. There are some issues yet with the installation process, hopefully they'll get fixed soon.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Strange issue with GroovyMame v.146
« Reply #25 on: July 12, 2012, 12:25:40 pm »
Ah ok. It will let me see if doublescan and running GroovyArcade in Linux is worth making the overhaul to a different OS and Frontend. But I would at least be able to keep the ArcadeVGA. Worth a shot, Thanks.
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Re: Strange issue with GroovyMame v.146
« Reply #26 on: July 13, 2012, 10:48:48 pm »
Well Calamity I burned your GroovyArcade LiveCD ISO to a CD because I have an extra hard drive. I was able to see the pretty boot screen when I restarted my PC with the CD. I selected VGA mode, which is the only one that would work with my monitor. The rest are 15 Khz modes. Problem is when it came up with a selection of video resolutions to choose from, anyone that I picked resulted in a "Over Specification" error. I imagine it is treating my monitor like PC CRT or LCD which uses odd frequencies that are higher than the monitor supports.

  I didn't get a chance to try it this morning but I'm sure if I hook up my other LCD monitor that I'll be able to install it that way.

In case your wondering I downloaded the newest version I could find  GroovyArcade-Arch2012.06.09-x86_64
« Last Edit: July 14, 2012, 11:31:38 am by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #27 on: July 14, 2012, 06:37:38 pm »
Ok I was able to see what was going on during installation after I hooked up my LCD monitor but now gives a bunch of errors right before installation. Yet continues to show the GroovyArcade installation screen and load GA.. then out of nowhere just stops loading and doesn't proceed any further. I also got an error saying that processor #1 was not responding. This kind of stuff happens everytime I try to install an operating system other than windows. Bad luck?

The only option it gives on the CD is changing the boot command. What are the things I could try and are any of these errors normal?  (included pic)
 ???

UPDATE: The cd works on my other computer, so apparently there is something wrong with the Bios or something. I'm going to try to tackle this myself. What a mess.  :dizzy:
« Last Edit: July 14, 2012, 08:01:08 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #28 on: July 15, 2012, 04:36:38 pm »
Hi mamenewb100, there seems to be an error with the cd-rom reader or the cd itself. No idea about the other errors however.

Provided everything worked without errors, I would install it with a LCD monitor and then edit mame.ini, etc. with your specific monitor specs, those are not defined in the default options. Then you should be able to boot with your arcade monitor. This is the theory, I've just tested it with normal 15 KHz monitors, so I don't know if there would be any remaining issue like a frontend resolution of 15 Khz or something like that. All that should be fixable but you'd need some manual tweaking and knowledge.

When new version is ready I'll be installing it and testing the process so I could be of more help to you.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
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 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #29 on: July 15, 2012, 07:20:41 pm »
I've established now that there is something strange with the Motherboard keeping GA from running on my cab PC. I put in the AVGA into my other AMD PC and it works fine.

Only problem now is I'm a total Linux newb and can't figure out how to use the internet or install drivers for the video card. I've read about mounting drives but there is no clear cut explanations on exactly how to do this since there are 100 different Linux distros out there. But I'm determined to figure it out.  ;)
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Re: Strange issue with GroovyMame v.146
« Reply #30 on: July 17, 2012, 08:32:24 am »
Hi mamenewb100,

Why would you want to install drivers for the video card? Everything you need is already in the CD.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #31 on: July 17, 2012, 09:00:18 pm »
Hi mamenewb100,

Why would you want to install drivers for the video card? Everything you need is already in the CD.

Didn't know that it included AVGA drivers. That is cool.

Still haven't found out how to get my arcade monitor to display without going out-of-range. I think it's still trying to run at max res of the vid card even though I picked 640x480 in GA setup. The vid card is feeding a 48 Khz signal and I'll google later to find how to change resolution in Linux. Hopefully that fixes it.

I was able to boot directly to the frontend so I could at least test to see how it looks. I noticed that the graphics looked a little more pixelated probably due to doubling the pixels. However the colors are more vibrant and characters look slightly bigger/better. It seems that the inconsistent game speed is fixed. However some games like Pacman and Donkey Kong are running very slow like they are in PAL mode or something. Overall I like it if I can only get my other PC working with it and fix the display issue.
« Last Edit: July 18, 2012, 09:48:42 am by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #32 on: July 18, 2012, 01:46:59 pm »
Still haven't found out how to get my arcade monitor to display without going out-of-range. I think it's still trying to run at max res of the vid card even though I picked 640x480 in GA setup. The vid card is feeding a 48 Khz signal and I'll google later to find how to change resolution in Linux. Hopefully that fixes it.

So where exactly are you getting an out of range resolution? Is it during boot, during GA setup, both? You'll probably need to define a proper modeline in xorg.conf that fits your monitor. This will need to be done manually, I'm afraid. Hopefully the Linux guys can give you a more helpful answer.

Quote
I was able to boot directly to the frontend so I could at least test to see how it looks. I noticed that the graphics looked a little more pixelated probably due to doubling the pixels. However the colors are more vibrant and characters look slightly bigger/better. It seems that the inconsistent game speed is fixed. However some games like Pacman and Donkey Kong are running very slow like they are in PAL mode or something. Overall I like it if I can only get my other PC working with it and fix the display issue.

So the frontend runs at a proper resolution?

Pixelated graphics may indicate the scaling is working. I'm concerned about the vertical games, those should run fine at their right speed. Please get me a log of one of them, I'll figure out what's the issue:

groovymame romname -v -md 4 >romname.txt
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #33 on: July 18, 2012, 04:59:55 pm »
However some games like Pacman and Donkey Kong are running very slow like they are in PAL mode or something.

Pacman runs slightly slow on my setup and you can hear it in the audio, but that's a side effect of the SoundSync code.



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Re: Strange issue with GroovyMame v.146
« Reply #34 on: July 19, 2012, 01:24:12 pm »
Funny that I spent all that time on xorg.conf only to find out xorg is the program that runs the emulators. Xorg is not the problem, it is the Arch Linux shell at boot that won't allow change to it's resolution. It always defaults to 1440x900 resolution. Once frontend starts then res changes. I don't understand why xorg can't run the whole time. That way there wouldn't be a problem.
« Last Edit: July 19, 2012, 10:54:09 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #35 on: July 20, 2012, 09:29:18 am »
Well, at least now we know where to look at. you probably need to edit the grub command, that's the menu you see on boot. there's a param in that line that controls the resolution, hopefully it works:

 http://forums.opensuse.org/english/get-technical-help-here/install-boot-login/406464-set-post-grub-pre-gui-resolution.html
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #36 on: July 20, 2012, 11:08:56 am »
Hello  mamenewb100 , can you post logs "/var/log/*" and grub.cfg "/boot/grub/" ?

How do you know that the resolution is always 1440x900 on xorg?





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Re: Strange issue with GroovyMame v.146
« Reply #37 on: July 22, 2012, 10:41:59 am »
Hello  mamenewb100 , can you post logs "/var/log/*" and grub.cfg "/boot/grub/" ?

How do you know that the resolution is always 1440x900 on xorg?


Hi VES. I've tried just about every basic suggestion I could find on the internet and nothing has worked. Some kind of auto-res change is always applied during boot. I've tried adding the lines "nomodeset" and "vga=***" but it has no effect.

I notice that it starts booting in low-res because the text is big on the LCD screen. Then right around the time it gets to processing UDEV events and setting up user settings it changes to a much higher res. Udev the culprit maybe? If I use my arcade monitor it simply displays "over specification" when it gets halfway through the boot process.

Let me be clear that Xorg is NOT the issue. That works fine and changes res without a problem. It is the GA Setup environment that is in hi-res and can't seem to be changed. Once I get past GASetup screen and Xorg loads the emulator, then all is well but I can't make any changes with my arcade monitor without GAsetup. Is there anyway to use command line while in Xorg environment? Xorg closes whenever I press ESC to get back to GA Setup screen.

I included some logs but they don't seem to mention anything about res changes or any major problems. Tried to include some pics but couldn't because of file size limitation.
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Re: Strange issue with GroovyMame v.146
« Reply #38 on: July 22, 2012, 11:14:47 am »
Ok I just discovered something. If I boot hooked up to my arcade monitor and then switch VGA cable over to my LCD it shows GASetup in 1024x768. Windows 7 also detects my monitor as being capable of 1024x768 when it is not.

Once again I think this an issue with the program trying to auto-detect my monitor and over-riding any manual settings I try to make.
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Re: Strange issue with GroovyMame v.146
« Reply #39 on: July 22, 2012, 12:32:16 pm »
Well, it seems that the card is somehow reading an EDID block from the DVI-0 port so probably your monitor is providing one:

[    14.185] (II) RADEON(0): EDID vendor "PTS", prod id 1904

The odd thing is that this EDID contains many high resolution modelines that your monitor doesn't support. So the OS is getting fooled by this information. This is strange, but unfortunately many monitors and TVs contain wrong EDID blocks.

Just out of curiosity, have you tried booting with the arcade monitor attached to the VGA output? Why are you using the DVI one?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #40 on: July 22, 2012, 03:11:42 pm »

Just out of curiosity, have you tried booting with the arcade monitor attached to the VGA output? Why are you using the DVI one?

You have to use the DVI port on ArcadeVGA. VGA port is only for 15 Khz.

Yes there something strange with AVGAs detection of resolutions. I had another one that went bad and it did the same thing on a different PC.

It seems to be only standard OS resolutions that give false information though. The AVGA modes work fine.
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Re: Strange issue with GroovyMame v.146
« Reply #41 on: July 22, 2012, 04:37:47 pm »

You have to use the DVI port on ArcadeVGA. VGA port is only for 15 Khz.


The DVI port is for a PC monitor only.  The VGA port is for standard res arcade monitors or multi-frequency arcade monitors.

I thought you had a multi-frequency arcade monitor.  If so, then you should be using the VGA port.
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Re: Strange issue with GroovyMame v.146
« Reply #42 on: July 22, 2012, 05:56:09 pm »
Edit
« Last Edit: July 22, 2012, 06:03:44 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #43 on: July 22, 2012, 06:00:43 pm »

Just out of curiosity, have you tried booting with the arcade monitor attached to the VGA output? Why are you using the DVI one?


AVGA only outputs 15 Khz on VGA. ;)

I still don't get why Xorg can find the lower res modes. I suppose because Arch is using standard VESA modes instead of looking for ATI modes. :(
« Last Edit: July 22, 2012, 06:08:10 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #44 on: July 22, 2012, 06:12:20 pm »
No it is not multi-frequency sadly. Don't make me get pissed at my monitor again lol. I'm trying to make good with what I have. The games look great, it's just the desktop that isn't right.
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Re: Strange issue with GroovyMame v.146
« Reply #45 on: July 22, 2012, 06:25:21 pm »
But have you actually ever *tried* the VGA output?

GroovyArcade treats the AVGA as any other ATI card, thus it should output whatever frequency we set it up to output through either one of the ports.

It's only during the boot that the AVGA specific features should make any difference.

Now the EDID block is what is breaking things I believe, this one comes from your monitor (you might check it with the MonInfo app in Windows).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #46 on: July 22, 2012, 06:43:23 pm »
Well I just tried the VGA port and there was no display.. until it made it to the emulator. Then it worked. However it still overspecs when I try to exit to Linux.

However I took out the VGA settings.. maybe it will work now. Not going to get my hopes up.
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Re: Strange issue with GroovyMame v.146
« Reply #47 on: July 22, 2012, 07:08:05 pm »
I'm using a Makvision 29" Arcade monitor 31 khz model with ArcadeVGA 3000

There's a windows tri-sync utility from Ultimarc (download on this page:  http://www.ultimarc.com/download.html ) that will allow the ArcadeVGA to send 31KHz signals out the VGA port.

With that said, your monitor is essentially just an oversized 29" VGA computer monitor.  There's really zero reason for you to use an ArcadeVGA card.  I would just use a normal video card with normal drivers.  It will be a lot less hassle.

You'll probably need to use Groovymame more like the way people who have LCD monitors or TVs would use it since you really have a limited selection of resolutions.
« Last Edit: July 22, 2012, 07:12:14 pm by krick »
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Re: Strange issue with GroovyMame v.146
« Reply #48 on: July 23, 2012, 08:35:21 am »
Hello mamenewb100
Could you report files?

/var/log/dmesg*
/var/log/kernel*
/etc/X11/xorg.conf

Why is not configured grub?
Quote
"kernel /boot/vmlinuz-linux root=/dev/disk/by-label/GA"

Have you tried grub with this configuration?

Quote
"kernel /boot/vmlinuz-linux root=/dev/disk/by-label/GA splash vga=785 video=VGA-1:640x480ec"


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Re: Strange issue with GroovyMame v.146
« Reply #49 on: July 23, 2012, 09:40:57 pm »

Have you tried grub with this configuration?

Quote
"kernel /boot/vmlinuz-linux root=/dev/disk/by-label/GA splash vga=785 video=VGA-1:640x480ec"

Well ves, I had never tried the video= option before, so I tried it out. I also added the argument "nomodeset" to the line because I've read that it disables KMS so there won't be conflicts with kernel mode. When I tried to exit to the menu, the screen displayed "Mode not supported" because for some reason it was running 15 Khz and AVGA still had control of the menu. Then I was thinking I bet it thinks it's still at a boot screen because it might be at 640x480.

I changed the VGA setting to 800x600, rebooted, exited to the menu, crossed my fingers and... IT WORKS!  :cheers: :notworthy:

I guess last ditch efforts can pay off. Thanks so much for supplying that code.   :applaud:


The only question now is how do I create modelines? The reason I ask this is because allot of games are not displayed correctly because of a resolution that does not display properly on alot of games. People say you must use the "sudo xrandr" command but when I try to use the command in shell it says "can't open display!". I've heard it's because Xorg needs to be running for it to work. But Xorg closes automatically when I exit the emulator.  
« Last Edit: July 23, 2012, 10:33:09 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #50 on: July 24, 2012, 03:57:59 am »
That sounds great mamenewb100.

Quote
The only question now is how do I create modelines?

You don't create modelines, GroovyMAME will create them for you as they're needed. You just need to specify the right monitor settings. Getting wrong video modes in GM often means wrong monitor settings.

So did you add the line for MAKVISION 2929D to mame.ini? This line:
monitor_specs0    30000-40000, 47.00-90.00, 0.600, 2.500, 2.800, 0.032, 0.096, 0.448, 0, 0, 640, 768

note: you need to replace the existing monitor_specs0 line.

If that doesn't fix things, paste a log here of some game which doesn't display right:

groovymame romname -v -md 4 >romname.txt
Important note: posts reporting GM issues without a log will be IGNORED.
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 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #51 on: July 24, 2012, 04:41:12 pm »

If that doesn't fix things, paste a log here of some game which doesn't display right:

groovymame romname -v -md 4 >romname.txt
That modeline you gave me didn't seem to make any difference. Problem is mostly Midway games it seems have a compressed and warped screen.

If I try to run the groovymame command it gives me "can't open display". That's because Xorg is not running from what I've been told. Haven't been able to use any commands that require use of video modes. Maybe I need to run the command in a certain directory?

The other problem is that most of the non-letter keyboard keys are mapped to the wrong keys... don't ask why. It was like that by default so > is actually not even selectable on the keyboard. Is there a way to remap keys? So sorry can't give a log until I figure out these problems.

Honestly, I don't know how I seem to run into all these odd problems.
« Last Edit: July 24, 2012, 04:58:08 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #52 on: July 24, 2012, 06:14:39 pm »
Hi mamenewb100,

Go to gasetup and enter the System menu (not sure), change the Frontend option to LXDE, this is a windows like environment. Then go to Live CD Menu, Start Emulator/Frontend and it will launch LXDE instead of AdvMenu. From there open a terminal and you'll be able to type commands and have normal video with MAME.

As for the keyboard, probably now it's mapped to the Spanish keyboard by default, there should be a way to modify this in gasetup, not sure. You should find > pressing shift and the key just on the left of letter Z.

EDIT: The above is meant to get a log, I need to check it, your last pic seems to indicate the monitor_specs line is not being used.
« Last Edit: July 24, 2012, 06:40:42 pm by Calamity »
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #53 on: July 24, 2012, 08:02:09 pm »
Ok I got into LDE but your command with the "4" in it did not run. Also where would the text file go?

I tried the command without a space like this  4>mk.txt and it worked but couldn't find the text file.

I changed the keyboard mapping to "us" in gasetup and the correct keys work now.

Sorry for the late response. Had things to settle.
« Last Edit: July 24, 2012, 08:58:45 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #54 on: July 24, 2012, 09:33:49 pm »
Well good news. I figured out that the monitor settings you gave me are making a difference, they just need adjusting.

I tried Galaga without the monitorspec line by misspelling on purpose and it had that warped look with slow sound. Then I tried it with the Makvision settings and it showed fullscreen with accurate sound, however the top of the screen was cut off. Also other games that were not warped before, now are.

That tells me with the right adjustments I can probably get everything going. Now I just need to look up what all the settings mean.  ;)
« Last Edit: July 24, 2012, 09:53:18 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #55 on: July 25, 2012, 09:21:45 am »
Hi, that sounds promising, but I really need the logs, the file should be in your home directory where mame.ini is. Maybe you need 2 spaces in linux, not sure: groovymame romname -v -md 4 > romname
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
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 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #56 on: July 25, 2012, 08:29:02 pm »
Hi, that sounds promising, but I really need the logs, the file should be in your home directory where mame.ini is. Maybe you need 2 spaces in linux, not sure: groovymame romname -v -md 4 > romname

I tried and would not start the emulator unless there was no space between 4 and >. If I combined it, it ran but there was no text file to be found.

I was able to get all the vertical games working by adjusting some monitor numbers. I also fixed some horizontal games by changing the minimum Khz to 31. However for some reason all the Midway games just don't want to work without a bend in the screen. They never did display perfectly in Windows either. Something to do with the resolution not working well with my monitor or something.

Wish I could get that log to you. Maybe by getting another program or digging for more answers online I can figure it out.
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Re: Strange issue with GroovyMame v.146
« Reply #57 on: July 26, 2012, 10:15:42 am »
Ok it just popped into my head maybe why the Midway games don't display properly. The Midway games from the 90's used a 400x256 res for games like Mortal Kombat and other midway games from that era. Well doing simple math 400x256 -> 800x512. VERY close or maybe a little over the max res of my monitor(800x600). Is there a a way to have Groovymame use a slightly lower resolution for this game?

My trackball is also not working properly. When I roll the ball forward it goes to the left or right and barely moves at all. Changing the analog control settings doesn't help. It may be conflicting with the spinner. All I did was turn on mouse support in MAME.  Your probably sick and tired of my issues. Sorry I don't where else people are knowledge about this stuff and I'm not having allot of fun either.

Other than the Midway games not displaying properly and the trackball problems it's almost there. Again I know you need a log but what can I do when it won't make one?

 ???
« Last Edit: July 26, 2012, 12:16:36 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #58 on: July 26, 2012, 12:58:51 pm »
Hi mamenewb100,

About the Midway games. Your math is right, it should be using 800x512. BUT: look at the pic you posted,

399x256@54.82 -> 400x256@54.82 -> 400x256@???  ;)

So it doesn't seem to be scaling the resolution for some reason. That's why I need a log to see what's happening, it's probably something silly.

Don't get frustrated. I know the feeling when moving to Linux and getting stuck by simple stuff that is trivial in Windows.

The logs must work, it must be a typo or something. If you can't get a log to a file, just run GM with -v -md 4 params and take a pic of the screen on exit, make sure to capture the relevant bits (where the switchres patch does its stuff), that should be enough for me.

If your monitor supports 800x600, it should have no problem with 800x512. After all, it's frequencies what matters, not resolutions.

On the other hand, I know nothing about trackballs, sorry.

I'm still far from getting tired of your issues. Keep posting, my answers can delay because I'm away for some days I'll be answering.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #59 on: July 26, 2012, 03:06:25 pm »
Before I was using RUN to type commands in LXDE. Which didn't work for outputting a text file. I finally figured out that there's an option to open an X Terminal in LXDE. That brings up the bash command line and it did allow the groovy command with the 4 > mk.txt.

It appears that MK does not change res. I also included DKONG which does change res but to 400x256? Weird. Is it not creating new modelines¿

« Last Edit: July 26, 2012, 04:14:38 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #60 on: July 26, 2012, 04:22:39 pm »
Well that's something...

dkong log is corrupt for some reason.

As for mk, try setting this option in mame.ini:

monitor_doublescan        0
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #61 on: July 26, 2012, 04:44:48 pm »
It didn't do anything turning off doublescan. Here is one for Galaga(hopefully not corrupt)

As you can see some games change res but not to correct res. :dunno
« Last Edit: July 26, 2012, 04:48:39 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #62 on: July 26, 2012, 05:16:07 pm »
Are you sure there monitor_doublescan option is not duplicated in mame.ini? If disabling it doesn't work, then we've found a bug in the Linux side.

Anyway, try running it like this: groovymame mk -resolution 800x512@54.81
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #63 on: July 26, 2012, 05:32:27 pm »
I'll try it. Here's my mame.ini. (I reenabled some options just to show the ones I was originally using) The second monitor line is a dummy just so I can reference the original settings.

I tried your command and it still had the warped screen. However when the game exited the warped screen remained on the LXDE desktop. Apparently not getting the message to change back. SwitchRes did report it as changing 399x253@54.82 -> 800x512@54.81 -> 800x512@54.81

Anyway I guess I'll see if maybe these things are fixed in the next.version of groovyarcade as it appears my setup is acting funny. Thank you for your several hours of help.


« Last Edit: July 26, 2012, 05:55:04 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #64 on: July 26, 2012, 05:53:18 pm »
For some reason the doublescan option is not working (it's always on). The problem with this is that doublescan is being used instead of the first scale (x2). This is ok provided the hardware support for doublescan is good. But I'd like to disable it and this seems to be imposible in Linux.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #65 on: July 26, 2012, 05:59:08 pm »
Yeah if I set 800x600 res for MK in mame config file, it displays properly(albiet without DS). Of course it's probably not using doublescan when I use an. ini file.
« Last Edit: July 26, 2012, 06:03:13 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #66 on: July 26, 2012, 06:02:05 pm »
Try this please:

groovymame mk -resolution 800x512@60
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #67 on: July 26, 2012, 06:06:13 pm »
Try this please:

groovymame mk -resolution 800x512@60

Genius it worked, however it runs fast of course. I thought it might be Hz problem. My monitor for whatever reason is not handling low refresh games.
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Re: Strange issue with GroovyMame v.146
« Reply #68 on: July 26, 2012, 06:08:45 pm »
Maybe I'll keep trying lower refreshes to see when it has a problem displaying games.
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Re: Strange issue with GroovyMame v.146
« Reply #69 on: July 26, 2012, 06:09:56 pm »
Good. If it's the low refresh, you may try playing with this value, go raising until it looks fine (the more you increase it the faster those games will work):

monitor_specs0    30000-40000, 55.00-90.00, 0.600, 2.500, 2.800, 0.032, 0.096, 0.448, 0, 0, 640, 768
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #70 on: July 26, 2012, 06:40:31 pm »
Hmm.. lowest it will work is 58.5 Hz in the settings but the monitor reports it at 59.8 Hz. I'm hoping it's some bug or setting that is not allowing the refresh to change. I'll be pissed if my monitor is defective that much that it can't be below 60 Hz. I'm wondering if the games that are supposed to be low Hz are actually running at 60.

It couod also be the AVGA drivers that are limiting this. I know when I installed windows the only options were basically 60Hz. However there was a 50 Hz mode that I think worked. I'm not sure.

 I'll have to test.
« Last Edit: July 26, 2012, 06:47:11 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #71 on: July 26, 2012, 07:23:30 pm »
Ok last update but this was important. I found out it is actually the horizontal frequency. I bumped it up to a minimum of 32Khz and MK looked great full screen and runs at original 54.8 Hz with noticable flicker.

Either my monitor can't handle a combo of low Hz and low Khz or the monitor settings are to blame. But I'm happy for now as it seems all my games are running despite higher than normal Khz.   ;D

Now everything is perfect except the trackball not working. I'll search for help elseware on that. You were right about it being something silly.
« Last Edit: July 26, 2012, 07:44:47 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #72 on: July 28, 2012, 04:51:49 am »
It's good to hear that! Make sure to paste here your monitor_specs once you're happy with it.

As for the trackball, I'm thinking that the wiimote support in this particular build might be influencing that, don't know. Try to disable it from mame.ini if possible, just in case.


Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Strange issue with GroovyMame v.146
« Reply #73 on: July 29, 2012, 01:56:49 pm »
It's good to hear that! Make sure to paste here your monitor_specs once you're happy with it.

As for the trackball, I'm thinking that the wiimote support in this particular build might be influencing that, don't know. Try to disable it from mame.ini if possible, just in case.

32200-40000, 47.00-90.00, 0.800, 2.900, 2.900, 0.032, 0.096, 0.648, 0, 0, 640, 768

I discovered that the last part 0,0,640,768 does nothing at all when you change it. Also the higher I set the minimum Khz, the smaller and more compressed the screen becomes. 32.200 Khz is the lowest I could run low Hz games without having issues. These settings are about as good as it gets with my apparent monitor limitations, or monitor/vid card conflict. Others may be able to run at 30 Khz just fine.

The point you brought up about disabling wiimote support sounds like a good thing to try but I don't see any mention of it in MAME.ini, except under Lightgun Mapping. I changed it to auto but nothing happened.
« Last Edit: July 29, 2012, 02:02:40 pm by mamenewb100 »
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Re: Strange issue with GroovyMame v.146
« Reply #74 on: July 30, 2012, 02:41:11 pm »
Thanks for sharing your setup.

The point you brought up about disabling wiimote support sounds like a good thing to try but I don't see any mention of it in MAME.ini, except under Lightgun Mapping. I changed it to auto but nothing happened.

I'd recommend you to wait till next release, in 146u4 they have ported the XINPUT patch into the official Linux source, that might help (or not).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi