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Author Topic: Review: BattleTag by Ubisoft  (Read 9654 times)

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Dazz

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Review: BattleTag by Ubisoft
« on: March 23, 2011, 03:53:30 am »

Anyone remember the really strange showing that Ubisoft did for BattleTag at E3 2010?

[youtube][/youtube]

I think their demo had most people scratching their heads wondering what the hell was going on...  I have to admit that at the time I was a little more than intrigued.  Having kids that are always running around our house shooting Nerf guns at each other something like this could be a blessing for me.  Could this BattleTag thing be the end of having to pickup pieces of torn foam after the lawn mower ran over a Nerf dart?

I followed the development of BattleTag for a while after E3 and finally before Christmas 2010, Ubisoft announced a limited "soft" release.  The system was only available at Toys R Us stores in Austin, Texas, some stores in Canada, and online at the Ubishop.  I jumped online and immediately dropped the $130 for the 2-Player Starter Pack, no second thoughts.

If you aren't familiar with BattleTag; BT is basically an updated version of Laser Tag.  However, it doesn't end there... BattleTag takes it a step further and can be considered a real life First Person Shooter, complete with bases, ammo packs and health kits.

The Starter Pack consists of 2 guns, 2 vests each with 4 sensors (front, back, right and left shoulder), Team 1 base unit, Team 2 base unit, 2 ammo packs, Ubi Connect USB base and CD based software.


The guns, known as T-Blasters, communicate with the base station known as the Ubi Connect.  I was expecting the guns to be like toy guns, but I was pleasantly surprised upon picking one up.  The guns are heavier than they appear and probably weigh about a pound each.  The guns feel like they are quality built and have a rubber grip.  Each gun has a digital display that shows pertinent game information to the player during game play.  The gun display shows players health, ammo, and connection status.  The player can toggle between different displays using a button located below the display.  The guns also have force feedback to indicate that you have been hit.  There is a button that is located on the bottom of the gun under the barrel that comes into play during various game types. I will touch more on this button and game types later...


The guns are connected to the players vest via a spiral cable that allows for ample movement during game play. The vest is light weight and has adjustable straps that can be adjusted to fit various body types.  At 230lbs I don't have any issues getting into or out of the vest, but I don't think the vest would fit a 300lb person.  The vests have 4 sensors on them that sense when the player has been shot.  There is a front, back and right/left shoulder sensors.  I also think that the tip of the gun has a sensor as well that others can aim for, but I have not been able to confirm that.  When you shoot a person their sensors flash indicating a hit.

One interesting feature of BattleTag is that players can have limited ammo & health.  The 2-Player Starter pack comes with 2 Team T-Bases and 2 Ammo Packs.  Team T-Bases are plastic boxes about 2.5" tall and 4" in length.  Team 1 is blue and Team 2 is red.  These bases act as spawn points after a player has been killed in certain game types.  In some game types if a player runs out of health they must run back to their Teams T-Base, tag the base with the button located under the barrel of the gun before they can re-spawn.  Ammo bases are like Team T-Bases in size, but they are orange color on one side and they have ammo shells molded into the plastic.  To reload the player grabs the ammo pack, touches the button to the pack and the gun is reloaded. 

The Ubi Connect is a circular antenna that is connected to a PC via a USB cable. This is used to transmit and receive data to and from the T-Blasters.  The computer acts as a game master and it keeps track of time, score, and it sends data to program the guns for the selected game type.  The Ubi Connect can also be used as a target in a few select game types.  The specifications of BattleTag state that the Ubi Connect has a range of 300 yards, 3 football fields.  This range is NOT the range that the guns can fire, but is the range of communication from the Ubi Connect to the players T-blasters.  While I haven't tested the range, it does cover our whole battlefield area. 

The BattleTag software is where I think the game could really use some improvement.  While the software does what it is supposed to do it is a little buggy at times.  Since the initial release the software has been patched and is becoming more and more stable, after-all this is still a limited "soft" launch period.  I do believe that as the game matures this is really where the BattleTag can shine.  Right now there are about 10 different game types that can be selected.  Game types range from a Wild West 2 person duel to a semi-capture the flag type game.  Depending on the game type selected you can program the game settings for how you want to play.  You can select the amount of health and ammo each player starts out with as well as how much ammo is in ammo packs and how many times a person can reload.  Ubisoft has made comments about user created games eventually and I think this can really add depth to game types.  Right now the software only has game types for up to 8 players, but Ubisoft has stated that 40 player games will be possible.


Our first game - For our first game we played a quick game of Starter Frag.  This is just an all out shoot fest.  Shoot and be shot; the winner is the one with the most hits when time is up.  We picked this game type because there are not any advanced settings and is a very quick game to get into.  This gave us a chance to see the range on the guns and the Ubi Connect. 

For most people a laptop would be ideal for BattleTag, but my setup at home is a bit different than the normal user.  We have several larger LCD screens hooked up to multiple PC's (mame cabinet and digital pinball machine) in my garage.  The kids can easily setup the game and hear the game master while playing. The system states that the range is 300 yards and with full battery power in the guns we have come close to achieving this range.  However, to get the maximum range I had to place the Ubi Connect just outside the garage on a 6ft pole and it is connected through a couple USB extension cables.  This enables our playfield, or battleground, to be our whole cul-du-sac using front and back yards as well.  Of course the range on the guns is NOT 300 yards; the 300 yard range is the distance that the guns/Ubi Connect can communicate game information.  The guns seem to register hits fine at 200ft.

After getting use to the software and different game types; my 9 year old son and I tend to like more strategic game play.  We will set health down to 3 and have limited ammo/reloads.  This type of game play stops the run-n-gun and really makes you think about your strategy.  I think with 4 or more players this gametype could be very fun.  We are still experimenting with various game types and settings to see what is best for our current setup.

Overall, I must say that I am quite impressed with the BattleTag system.  Ever since I purchased it, I have not had to pick up a single Nerf dart! 

[size=8]Score: 8/10[/size]

New Expansions for BattleTag

Since I purchased our 2-Player Starter Pack back in December; Ubisoft has added the Med-Kit Expansion kit that comes with 2 Health Kits and Team T-Bases for Team 3 & Team 4 to their online store.  For $20, I just received our Med-Kit Expansions and plan to put them to use sometime this weekend.  They have also released the T-Blaster Expansion Pack that contains a T-Blaster and vest, at $60 each.  For just $10 more than the cost of 2 T-Blaster Expansions; I think it would be a better purchase to just get another starter kit for the additional ammo packs and have a backup Ubi Connect if needed.  I do plan on doing this in the very near future as 2 players just isn’t enough.



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Re: Review: BattleTag by Ubisoft
« Reply #1 on: March 23, 2011, 12:54:01 pm »
One would readily assume the comment about limited health and health kits would answer that.

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Re: Review: BattleTag by Ubisoft
« Reply #2 on: March 23, 2011, 12:58:57 pm »
One would readily assume the comment about limited health and health kits would answer that.

I think he means physically hurt...  lol

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Re: Review: BattleTag by Ubisoft
« Reply #3 on: March 23, 2011, 01:13:39 pm »
pbj, if it really matters, you could always punch yourself in the face after you get shot...

SithMaster

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Re: Review: BattleTag by Ubisoft
« Reply #4 on: March 24, 2011, 11:37:58 pm »
I have to say I didn't really enjoy paintball the one time I actually played it.  I don't like the idea of paying to rent a field, buy ammo, CO2, and have a ref tell me I'm out.  Being able to shoot physical projectiles at people is fun though so there is that.

I still have my LTTO set (five taggers total) and they got a lot of use.  This system does sound better than the one I have since the one I have has a overheat function built in.  If you continuously fire the gun overheats, makes a sound, and you have to wait 10 seconds to cool down to resume firing.  It was really annoying and only got worse as later models didn't allow you to manually reload instead you had to fire until the magazine was empty to force a reload.  That system greatest strength was the hosting system built into the taggers and the largest could fire a underbarrel rocket (think nerf titan) that would emit tags.

Based on the pics I don't think there is a sensor on the gun.  From my experience systems either go for either vest only or gun only not both.

I honestly wouldn't mind buying a set at some point but only if they sell a rifle version or at least fix the sights on the pistol.  Your opinion how difficult do you find aiming with that thing?
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Re: Review: BattleTag by Ubisoft
« Reply #5 on: April 08, 2012, 04:20:17 pm »
Just picked these up for myself and the kids.  I have to say, these are really pretty cool - not sure why they never made it out of the limited release.  I'd like to buy a med-kit, anyone have one of these for sale or know where to get one?  It seems that the lack of development really killed the potential, there could be a number of different fun games.  BTW, you can get these new now for $60 on ebay, although the deal only pops up every once in a while.  The starter incudes the USB antenna and 2 guns.  The 300 yards range seems to be a bit aggressive, but still has enough range to be fun.  Anyone know why they scrapped them before a large scale release - hoping that they don't break in 2 weeks!

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Re: Review: BattleTag by Ubisoft
« Reply #6 on: April 08, 2012, 07:16:37 pm »
Buy.com for 65 with free shipping

Dell.com might still carry medkit expansions though it might require a email to verify.

pacificgeek if you don't mind the price and sketchyness of the site.  Actually that price is horrible considering they originally cost 20 usd going by wikipedia info.

It sounds like they did zero marketing before releasing the product after their E3 presentation in addition to the perceived expensiveness of the product.  Try checking laser tag enthusiast sites for someone selling them maybe even those not originally for this set.  People on the LTTO yahoo group might have them too and so might the webstore of a group member over there.  Though next time I'm at toysrus I'll take a look if they have it anywhere on clearance.

The only way I can see laser tag continuing as a product is under the Nerf logo as it does now or as those cheap lame sets (or expensive Halo themed lame sets).  It has a usually expensive entry fee depending on whether you are buying for yourself or to start a group set, you need somewhere fun to play, and competent people to use the taggers through menus and such.  Those same competent people can't be lazy people so that probably kills the market ubisoft was aiming for who would rather sit on the couch and move just the thumbs.  Laser Strike or Strike Something came out somewhat recently and decided to go the accessory separately route as well.  I think every company that does this is making a mistake but oh well.
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Re: Review: BattleTag by Ubisoft
« Reply #7 on: April 08, 2012, 08:29:32 pm »
Wow, thanks for the fast reply from a very dated thread.  Appreciate the links.  I agree on the price for the Med-kit, but $50 would have been a no brainer if the link at Pacific Geek wasn't dead.  You were right about the sketchyness factor, when I tried to add the medkit to my cart, it added a carriage assembly for $130.  haha. 

Just went and played at the local school with my two boys (who think this is the greatest thing ever) and brought the laptop in the back of the 4 runner.  Put the antenna on the roof and worked great even in full sunlight.  I have to agree with them, I had a blast.  The range is awesome and the game play is great.  It could have been so much more if they had developed it, but I think you are right, if it was to be sold at $299, I probably wouldn't have bought it and I don't think I'd own 8 guns ;-).

Thanks for trying to send the links, if anyone does happen to find a med-kit expansion pack, i'd love to buy it.

I wonder if the chips in the med kit can be programmed.  Since I bought a couple of the started sets, I have 6 of the T boxes that are duplicates and unused.  Wonder if there is a way to reprogram the chips inside in order to make my own.

Thanks again for the response, SithLord!

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Re: Review: BattleTag by Ubisoft
« Reply #8 on: April 08, 2012, 09:02:56 pm »
I wonder if the chips in the med kit can be programmed.  Since I bought a couple of the started sets, I have 6 of the T boxes that are duplicates and unused.  Wonder if there is a way to reprogram the chips inside in order to make my own.

Given the ubiquitous and ease of programming of modern microcontrollers like the AVR or PIC coupled with the myriad of wireless communication modules out there, I can't imagine someone not hacking one of these kits or rolling their own. BYOBT anyone?

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Re: Review: BattleTag by Ubisoft
« Reply #9 on: April 09, 2012, 05:56:44 pm »
Possible Ubisoft Opensource software if they ever reply to thread

Probably best place to find info on fan upgrades

Stuff about pin count for add ons

If you know lua then gametypes can be written in it and possibly even info for med kits though that would require figuring out what signal it sends to give health in addition to which pins it uses.  If you have access to learning remotes try having them learn the taggers signal when you shoot.  The wider angel emitter lens on the remote could be used as a diy shotgun attachment or something.
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Re: Review: BattleTag by Ubisoft
« Reply #10 on: May 14, 2012, 06:09:37 pm »
Possible Ubisoft Opensource software if they ever reply to thread

Wow, I completely forgot about my post...  I figured Ubi would never do my open source suggestion and left it at that.  I'm glad to see that the community all come on board and started to run with it.  Looks like some game mods have been fixed by the community and a new forum has started for BT mods.



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Re: Review: BattleTag by Ubisoft
« Reply #11 on: May 23, 2012, 02:26:14 am »
Today at http://1saleaday.com/ you can get a 3 player kit for $85 shipped.
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Re: Review: BattleTag by Ubisoft
« Reply #12 on: May 23, 2012, 10:47:57 am »
Are these appropriate for a 5-year-old girl--a fairly small one, at that? I don't mean the concept of shooting people. I mean are the guns too heavy or the vests too unwieldy for such small children?
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Re: Review: BattleTag by Ubisoft
« Reply #13 on: May 23, 2012, 10:56:26 am »
My 5 year old son handles them fine.  They are solid and fairly heavy for a 5 year old, but he loves it. The vests fit a 5 year old much easier than a 38 year old with a slight beer gut.  Hope that helps.

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Re: Review: BattleTag by Ubisoft
« Reply #14 on: May 23, 2012, 11:18:08 am »
I'm really considering this 1saleaday deal. She turns 6 in August and I think she'd love these as a b-day gift. She's obsessed with spies right now--she wants a spy themed birthday. Hell . . . if I had more money, I'd seriously consider getting two sets just for the extra guns. That's a great price.
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Re: Review: BattleTag by Ubisoft
« Reply #15 on: July 19, 2012, 12:07:47 am »
Today at http://1saleaday.com/ you can get a 3 player kit for $85 shipped.

This is on http://1saleaday.com/ again, this time for $75 shipped.
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Re: Review: BattleTag by Ubisoft
« Reply #16 on: August 20, 2012, 03:02:43 am »
These recently went back on sale at buy.com and you can currently get the gun expansion pack for $39.99 there as well.

If you want the best information for this system visit our forums at www.battletagforums.org. We have new game modes, cheap alternatives to the medkit expansion packs, and lots of other great mods and ideas.

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Re: Review: BattleTag by Ubisoft
« Reply #17 on: August 20, 2012, 11:11:55 pm »
:spam:

Relevant to the conversation though...
If there's bees in the trap I'm catching em
By the thorax and abdomen
And sanding the stingers down to a rough quill
Then I dip em in ink, and I scribble a bit
But if it they wriggle then I tickle em until they hold still
Lemme say it again
In my land of pretend
I use bees as a mf'n pen

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Re: Review: BattleTag by Ubisoft
« Reply #18 on: August 23, 2012, 04:09:36 am »
Some pretty interesting information on that forum especially the custom tags that function like Med Packs.  If I didn't have my set of taggers and my friends didn't have any either I'd get a set or two since it has the best customization of any consumer level set.

That linked article about the kid cheating at national scrabble was a good read too.
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