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Sega Blast City Revival - Done
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dgame:
I think the easiest way to use that gun would be to implant and AimTrack into it.

Though I am not keen on the LED bars and I don't know how the 3 feet distance will work with my setup.

So making the gun work isn't high on my to-do list. Cool idea though.   8)


Update:

I got the 'attempted delivery' slip yesterday, and my parts from Japan (control panel, buttons, locks, etc.) are waiting at the Post Office for me to pick them up.

Pictures later.

GIZMOGAMES:
led bars could be placed at bottom of screen and top of marquee leave small holes for the actual sensors :) its possible and 3 feet is pretty good tbh :) worth a shot or at worst trade it for a darned good trackball its wth that at least :)
and ooops at least its at post office and not at customs "whistles dixxy"lol
dgame:
From what I’ve read it seems you want the LED bar to be as close to the screen as possible.

I saw a video of how someone cut the bezel to install the LED bar.

I would have to source another bezel before I attempted that.

The Postman informed me that they will not leave packages anymore, so I have to go pick up anything that will not fit in the tiny mailbox.

Update:

I received the new Blast City control panel, buttons, locks, and keys.



The Sega 5575 key opens all the locks on the cabinet.  8)

I also received a complete (working pull) D9200 chassis.

The two new U360s were shipped recently so I am waiting for those.

It looks like the angled slots on the U360 mounting plate will line up with the joystick mounting holes on the Blast City Control Panel.

So it may turn out to be a drop in installation.

Blast city Panel:


JLW plate:


The ruler is on the edge of the holes and the diagram measures from the center of the holes.

Shift the ruler about 1mm up and 1mm left and the (84mm x 40mm) measurements are compatible.
dgame:
PC Specs:

Intel E4500 CPU @ 2750 MHz (250 x 11)
MSI 945GCM5-F V2 (FSB 1333) Mother Board
2GB DDR2 667 (trying to get 4GB to work with MB)
160 GB HD (Have a 64 GB SSD to swap in for final production if everything can fit on it)
Arcade VGA 3000 (Thanks for XP x64 drivers)
Windows XP x64 (first time using 64 bit windows, so far so good!)
MaLa 1.7.2.0 front end
CabMAME64 v141

Update:

Since a hole has already been cut into the control panel for the ‘Start / Turkey Call’ button I decided to use a 3 in 1 button with a similar footprint for the Front End interface.





Press the Yellow 3 in 1 button to boot the PC and turn on the cab (smartstrip)

The machine will boot into the Mala front end.

Player 1 side controls the Front end.

Press either Player 1 start or the Green 3 in 1 to launch game from front end.

Press Red 3 in 1 three times to exit game. I modified the MAME source to on-screen prompt for two more presses when the red button is pressed. It counts the presses and Exits to the front end on the third press. Press Red twice to Quit Game, Press Red once to Quit game, Exit game. You have three seconds to press three times or the counter resets.

Press Red 3 in 1 once in Mala and the ‘Quit?’ appears.  Press Red again (no) to return to Mala, or press Green 3 in 1 (yes) or Player 1 start button (yes)  to exit. Mala is set to shutdown PC. The cab turns off (smartstrip.)

The coin mech works and accepts US quarters and .984 tokens.
Hold Player 2 start and drop a coin for Player 2 (coin 2) specific credits. Most games don’t need this.

Technical Stuff:

U360 #1:
Button 1 - 6 = Player 1 Buttons 1 - 6
Button 7 = Player   1 Start and Green 3 in 1 Button (wired in parallel)
Button 8 = Red 3 in 1 Button

Green 3 in 1 Button = Launch game from front end / Player 1 Start / Confirm front end Exit
Red 3 in 1 Button = 1. Exit Game (press 3x) / 2. Exit Front End (Auto Shutdown PC which also turns off Cab, need to press Green 3 in 1 to confirm Exit)

U360 #2:
Button 1 - 6 = Player 2 Buttons 1 - 6
Button 7 = Player 2 Start
Button 8 = Coin Mechanism Switch

Player 1 coin (coin 1) = Button 8 NOT Button 7
Player 2 coin (coin 2) = Button 7 AND Button 8 (Hold Player 2 start and drop in a coin. Mainly for Gauntlet 2p)

Yellow 3 in 1 Button = PC power Button to turn Cab on.

EDIT: Cleaning up the thread. GroovyMAME confirm_quit works for exit.
dgame:
Update:

I received the two u360s and they fit the 'Licensed by Sega' Blast City control panel without modification.

All they need are eight ~1/4" long (~#6-32) machine screws and nuts to secure them to the panel.

The Seimitsu Balltop fits the U360 perfectly.

The top of the panel to the bottom of the balltop distance is ~25 mm  (~1") which I read is a good height for Japanese sticks.


Next up is the monitor. I got another hopefully good chassis on the way.
I have to test both chassis, then remove the existing monitor, and swap the frame.
First I have to prepare a safe work area for this part of the project.



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