Wow, really missed this one.
It works great for fighting games, it takes a few rounds to acclimate to the shortened throw, but once you do quarter circles, half circles, dragon punch movement, etc., are as effortless as ever. The shorter throw doesn't hinder you in fighters the way that the longer throw does in shmups; in fact, I think it may help in execution speed. It's also a big improvement for quick inputs in difficult platformers like Ghosts and Goblins, Mega Man, etc. Puzzle games work well.