seems you need to have the stars aligned just right.
the combo of the close (touching) proximity of the screw for the flat rail... the coil rubbing through the paper insulation...the ball hitting the target while touching the rail AND the metal rivet in the centre of the target.... gotta be worth a few million points and a free game for that combo shot.
the toasted opto switch was the start of the give away. the opto switch and the switch matrix both operate on 5 volts... why is it fried??
there is only a small handful of switches on the first row so eliminating them was pretty easy. (2 of the switches aren't part of the playfield and 3 aren't used and the one opto I removed leaving 10)..... I started out looking for rubbed wires or touching parts...looking for anything that looks wrong. switches all seemed good. diodes tested good. decided the microswitches aren't the issue (eliminated all but 4) and focused on the standup switches (as they had the most exposed metal.)
started looking around and decided the only thing powerful enough to kill something under the playfield is the flippers.
3 of these switches have nothing around them. only one left... of course it's Meg... Shut up Meg!
damn it! looked under the playfeild didn't see anything touching the wires or the lugs. pulled off the coil and see it's rubbed through. well that will do it.
for shits and giggles I continuity buzzered the switch and the rail with my VOM... it's actually fairly hard, but it does connect. which is why it was fine for a couple of weeks then crapped out.
so ya, coil windings to mounting plate to screw holding the flat rail to pinball to rivet to switch drive transitor... BLAMO!
kinda like a sick electronic version of how people had a dozen things happen before they die in the Final Desination movies