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Author Topic: Flasher question on William DM...  (Read 2032 times)

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arzoo

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    • LEDBlinky
Flasher question on William DM...
« on: October 16, 2011, 08:22:03 pm »
Hey,
I'm new to SS pins so go easy if my questions are lame. Anyway, the Demolition Man I'm trying to get up and running has a few flasher bulbs that don't work. I've checked the bulbs themselves and they are fine. Any suggestions on how to diagnose the problem with the ones that won't light up/flash?

Also, I noticed when running the flasher test that most of the playfield flashers have a corresponding bulb on the backglass (they both flash at the same time) - is this normal or is something shorted?

Thanks!
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arzoo

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Re: Flasher question on William DM...
« Reply #1 on: October 16, 2011, 09:45:30 pm »
Two of the three large red domes near the top of the ramps are failing during the test - and I'm pretty sure they should light up. A few others also. I guess it could be the sockets.
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smartbomb2084

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Re: Flasher question on William DM...
« Reply #2 on: October 17, 2011, 08:41:40 am »
If you look at the solenoid/flasher map on page 2-47 of the manual you will see most of the playfield flashers in this game have a corresponding insert board flasher.

If you don't have a manual for this game then you need to get one.

As for the non working ones.... Check for voltage at the suspect sockets and be sure the coin door is closed or you won't have any flashlamp power.

What are the exact numbers of the flashers in question as they may be related to the 8-Driver Board which is the smallest board in the backbox on the right.

smartbomb2084

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Re: Flasher question on William DM...
« Reply #3 on: October 19, 2011, 08:47:00 am »
Are we FLASHING yet?