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Author Topic: Groovy + custom ATI drivers + Hyperspin  (Read 5572 times)

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ahofle

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Groovy + custom ATI drivers + Hyperspin
« on: August 16, 2011, 12:25:45 pm »
Has anyone successfully been able to use groovymame and the custom ATI drivers with Hyperspin?  When I launch HS, it just quietly dies with no error message or log file. Apparently there is a bug in Flash in which it crashes if too many resolutions are defined in Windows.  Just curious if this is happening for everyone?

newmanfamilyvlogs

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Re: Groovy + custom ATI drivers + Hyperspin
« Reply #1 on: August 16, 2011, 03:36:23 pm »
this is a known bug. reduce your number of mode lines to around 90-100.

caskad

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Re: Groovy + custom ATI drivers + Hyperspin
« Reply #2 on: August 16, 2011, 04:03:37 pm »
hello,


Edit Vmmaker.ini ; the number of modelines is store here.

Decrease to 90 reboot... and try.. it works?? ok well vmmaker.ini increase to 100 :) and reboot.. :) etc etc

tchuss

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Re: Groovy + custom ATI drivers + Hyperspin
« Reply #3 on: August 16, 2011, 06:40:04 pm »
I'm testing a workaround for that bug, it's a new method that drastically reduces the number of video modes needed to run groovymame. I'll have it ready within some days hopefully.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

newmanfamilyvlogs

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Re: Groovy + custom ATI drivers + Hyperspin
« Reply #4 on: August 16, 2011, 09:10:57 pm »
is this difference from what I've already beta'd?

ahofle

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Re: Groovy + custom ATI drivers + Hyperspin
« Reply #5 on: August 17, 2011, 10:44:35 am »
I'm testing a workaround for that bug, it's a new method that drastically reduces the number of video modes needed to run groovymame. I'll have it ready within some days hopefully.

Thank you!!!!  :notworthy:

bent98

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Re: Groovy + custom ATI drivers + Hyperspin
« Reply #6 on: August 18, 2011, 11:24:03 am »
I'm testing a workaround for that bug, it's a new method that drastically reduces the number of video modes needed to run groovymame. I'll have it ready within some days hopefully.

Cant wait.

Let me know if you need me to test anything.