I like Galaga and Space invaders with the controls they use.
For me, Gyruss and Time Pilot are games that I use a spinner on because they make the game more enjoyable to play. I'm not particularly good at either game and the spinner control makes it more friendly to play... for me.
If you like Galaga with a stick, then theres no reason you shouldnt like Gyruss with a stick, as they are pretty much the same game.
If you unrolled Gyruss'es circle so that it was a single screen, it would be Galaga with different graphics. Same ship speed. Same limitations. Same skill level required. (Actually, I think Galaga is the more difficult game cause you can get trapped in a corner with bullets you cant avoid)
And if you like Gyruss with a spinner... then why wouldnt a spinner be better for Galaga? As then you could easily dodge enemies & fire like Speedy-Gonzales.
Sorta like "Kick", but even faster.
You see the parallel? Both games use the same exact gameplay... and you can deal with the patience and skill level of one... but not the other, even though technically they are the same.
The Only major difference is getting stuck on a quadrant because you are thinking in 2d. That quickly fades with very little time spent on the game. The only other reason to be upset... would be using an 8way that has square restriction. As the corners would prevent smooth round flow.
Ultimately, what it's about is what I like. What you like might be different. My goal when I built my machine is to have fun reliving the classics and finding new games.
Its fine to like what you like, but to make comments about how the game SHOULD have been designed is off-base, Imop.
but a real plane Xiaou? We are talking about a sprite on the screen which resembles an air plane with infinite bullets, never needs refueling, can fly in space, and is controlled by a single joystick and you are talking about realistic controls?
Just because its a video game with limited ability, and glorified for fun, does not negate the general principle of replicating some semblance of realism/physics. Its one thing to consider unlimited ammo. Especially if its only a 3 min round. Its quite another to see a bi-plane spinning at warp speed like a top, in the center of the screen, completely stationary, doing a death-blossom move.
Honestly, Gyruss is pretty damn easy as it stands.. its only cause you take so many risks that get you killed. The bullets are very slow, and you can evade everything pretty easily.
Even if you cluttered the entire screen with loads of aliens.. you couldnt match the Tempest style difficulty that is needed for game balance.
Tempest doesnt really have a lot of enemies on screen. What makes up for this, are the green lines that get built fast. You spend most of your time shooting them down, rather than the actual enemies. You wouldnt want to do this with Gyruss. That would be more like 'Tempest 5000'.
The only other way that comes close, is to increase enemy bullet speeds. However, since theres so little screen space due to the circle format.. it would be impossible. Youd have to increase resolution 10 fold, and make all the ships much smaller... with tons of custom AI that uses teamwork to keep you from escaping in the endless circle.