level 5 : right away head towards the most congested area of brainiacs. kill. shoot all projectiles coming at you. save 1 enforcer.
For the Brain waves, there is a strategy that came up out of a bug that was written into this wave. Basically the brains all go after one particular human first (in the case of wave 5 - a Mikey)... before trying to assimilate the rest. If you can protect the Mikey without picking him up, you can avoid a lot of headache from this wave. Protect Mikey, try to destroy all the brains quickly, and leave a single Enforcer (the guys that shoot stars) behind so you can pick up all the remaining family members. If you can finish this level with over 100K score, you're in pretty good shape.
Brain waves happen every 5 levels, but vary in "type". For instance, in wave 10 all the members are Daddies, I like to call this wave "Wall Street" as it looks like a bunch of guys in suits. You have to try to recognize which Daddy all the brains are moving towards, and protect that area to maximize your score. There are other waves like this where it's all Mikey's, they seem to alternate every 5 waves.
IMO this is the most important wave to get as much points as possible. If you do it right, you get a high score easily.
level 7 : this is really a hit or miss level. you can die instantly....or not...i tend to go out then back in the center.
Forget the family members in this wave. Just try to kill as many tank-spawners as possible first. If tanks spawn, deal with them first!
Don't hang around the corners or edges of the screen, as the Tanks shoot bouncy shots and tend to want to ricochet bullets to kill you. Stay close to the middle and go after the first set of spawned tanks as quickly as possible. Tanks take a moment to shoot their bullets after being spawned, so if you're on top of things, you can keep their shots under control.
There is a lot of points on this wave since the spawners give you 1000 points per, and if you pick up humans as you're concentrating on thinning out the enemies, you'll get a good boost of points.
level 9 : immediately once you start..get out of the middle!!! blast a path to the outside and circle around.
This is one of the most rewarding levels for me. I affectionately dub this wave "the Zombie level", cause it feels like you're being attacked by a horde of zombies. Quickly punch-out of the middle, then start circling the group, as if "peeling an onion skin", thinning out the crowd while trying to shoot the Spheroids.
any other tips for tourny settings?
Just some general tips:
- Learn to waggle. You can get a "spread" shot effect if you waggle the firing stick back and forth between a diagonal and cardinal directions quickly. I do this a lot for the defending against stars, bullets and brain-missiles shot at me, or for thinning out the hordes. Once you get used to it, you'll find yourself surviving a lot longer.
- Learn the Brain wave trick. Keep Mikey alive!
- Leaving one Enforcer behind can help you save the rest of the remaining humans. Enforcers are also easier manageable than the rest.
- This game is about Threat Assessment. Kill the most threatening thing first, most of the time it's the spawning enemies. But, Grunts speed up over time! Don't let them stay alive for too long as well!
- Push the Blockers around. If you shoot them in the back, they move faster away from you. And remember, they will always try to turn towards you, so if you're in the vicinity of one, be sure to keep cognizant of their movement direction.
- Every-time you die, things get faster. Grunts react quicker off the start, Spheroids and Tank-cubes will spawn faster. Keep this in mind when you re-spawn another life.
- Projectiles (except for Brain missiles) travel faster when you're further away from the shooter. If you can keep a mid-ranged distance, shots will be slower and easier to avoid.
Here's a good page that outlines a few of these tips and more:
http://everything2.com/title/Robotron+2084Good luck saving the last human family!