Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Paddle Wars: Hit The Wall  (Read 2881 times)

0 Members and 1 Guest are viewing this topic.

speeder

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 22
  • Last login:January 15, 2011, 06:46:56 pm
Paddle Wars: Hit The Wall
« on: December 03, 2010, 05:59:32 pm »
So, I am making a game that will feature a custom cabinet and hardware :D (although it will be PC, GNU/Linux based).

The game is almost done, and has a trailer:

The cabinet is still in design stage, but I intend to finish it VERY fast (it will be displayed in a event mid-january).

Today the stuff from Happ and Ultimarc arrived ( 3'' high trackball, not-chrome superlux and mini-pac).

I am designing the control panel now :D

More info, and old prototype is available on IndieDB http://www.indiedb.com/games/paddle-wars-hit-the-wall


opt2not

  • Trade Count: (+15)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6173
  • Last login:April 02, 2024, 07:42:30 pm
Re: Paddle Wars: Hit The Wall
« Reply #1 on: December 03, 2010, 07:10:19 pm »
Nice job, it looks interesting. Like Geometry Wars meets Arkanoid.

Does your paddle only go from side to side?  I was just thinking wouldn't it be better if you got a spinner instead of a trackball?


speeder

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 22
  • Last login:January 15, 2011, 06:46:56 pm
Re: Paddle Wars: Hit The Wall
« Reply #2 on: December 03, 2010, 07:22:58 pm »
The trackball is to aim the ball, and some special powers that I will create later (like a black hole, that sucks everything toward the cursor, for example...)

jipp

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 282
  • Last login:April 01, 2016, 07:29:49 pm
Re: Paddle Wars: Hit The Wall
« Reply #3 on: December 03, 2010, 08:22:55 pm »
looks fun. if i understand. you will use a trackball to aim and a spinner for the paddle.  if so i like the idea. adds more depth to the game play.. sorta bowling/break out/??  heh. look forward to seeing the cab.

chris.

drventure

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4152
  • Last login:April 23, 2024, 06:53:06 pm
  • Laser Death Ray Bargain Bin! Make me an offer!
Re: Paddle Wars: Hit The Wall
« Reply #4 on: December 03, 2010, 11:08:08 pm »
Nice, looks like fun!

jipp

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 282
  • Last login:April 01, 2016, 07:29:49 pm
Re: Paddle Wars: Hit The Wall
« Reply #5 on: December 06, 2010, 11:37:48 am »
i was thinking.  for a power up you could have the ball give its control over to the track ball for X amount of seconds.  and just have this on levels were the only way you can complete it would be to have to get the power up.. and then aim using the track ball at some weird angle than could not be achieved with regular paddle so the only way to the complete the level would be using this power up.  or something. heh.

chris.

speeder

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 22
  • Last login:January 15, 2011, 06:46:56 pm
Re: Paddle Wars: Hit The Wall
« Reply #6 on: December 06, 2010, 04:39:32 pm »
Hello again :D

No, there are no spinner, only trackball...

Moving the trackball moves the paddle (actually the paddle follows mouse_x), if you hold the ball creation button, a cursor shows up, and the paddle stops, then you can aim the ball, with force of the ball being proportional to how far the mouse if from the paddle, and the angle being the same... After you release the button the ball shoots, the paddle resumes moving (following mouse_x), and the cursor disappears.

All that was actually coded today XD

Anyway, soon I will post some pics of the controller prototype.

EDIT:
I've put those in the blog: blog.agfgames.com
« Last Edit: December 06, 2010, 05:31:17 pm by speeder »

martoon x

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 52
  • Last login:December 05, 2011, 09:01:49 pm
    • Defender Project
Re: Paddle Wars: Hit The Wall
« Reply #7 on: December 06, 2010, 09:41:35 pm »
that is awesome

speeder

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 22
  • Last login:January 15, 2011, 06:46:56 pm
Re: Paddle Wars: Hit The Wall
« Reply #8 on: December 06, 2010, 09:58:42 pm »
Of course it is Awesome \o/

AGF stands for Awesome Games Factory! \o/