I recently had the oportunity to sit down and talk with former Encom employee and game designer Steve Smith.
Where we discussed Encoms first video game which ironicly was never released and now we know the real reasons why.
TOG: Theres been alot of rumors and debates over the years, so I have to ask what really was Encoms first video game?
SS: Yeah long before Space Paranoids and Matrix Blaster it was supose to be Video Pinball 2.0
which people will finally get to see and play for the first time in over 30 years at this years California Extreme.
TOG: So why was it never released?
SS: Ok, well set the way back machine for 1979.
I along with Kevin Flynn set out to design some video games for Encom. Problem was we loved video games and could play them better than anybody but knew very little about gaming programing so we decided to visit Ataris main frame and take a look around.
TOG: Wait a minite! are you saying you hacked into Atari!?
SS: Well thats one way to put it, yes. Once Encom had developed the MCP it was actually quite easy.
So we started poking around and found a program called Solar War which was going to be a follow up to Ataris Video Pinball but it was dropped and never released. So I thought we could take a look at that program change it around enough by rom hacking it alittle with some addtional graphics and sounds so we could call it our own and get Encoms foot in the door into the new growing gaming industry.
TOG: So what happen?
SS: Tron. We had the VP2.0 protoype completly built
and had been approved for production of 2,000 units
when it was uncovered by that damm Tron program!
Which had reported back to Atari a breach which
lead them back to us and Encom.
Atari threaten lawsuits and it was later settle out of court with the case dropped.
But VP2.0 along with all video game related projects were dropped and I was let go.
TOG: But Flynn was allowed to stay?
SS: Yeah, I took the fall and Flynn had continued to work on games on his own time.
Once he had those codes there was just no stopping him and the rest is gaming history.
A special thanks to Steve for a little insite on this project, and for letting me bring this out to CAX this year
Ive requested some pics of the cabinet building and art design which I will continue to post