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Author Topic: Ultimate Mortal Kombat Bezel In Illustrator  (Read 2699 times)

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Smittydc

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  • because its fun!
Ultimate Mortal Kombat Bezel In Illustrator
« on: January 22, 2007, 01:05:18 pm »
If anyone's interested, I created a bezel in Illustrator with all of the UMK3 characters and moves:



I didn't list the animalities/babalities (because I think they're kinda stupid), but I did include some of the fatalities from MKII.

The file (11mb) can be downloaded from: http://www.becauseitsfun.com/art/umk3.ai

Thanks to Scott at mamemarquees for a quick and beautiful print job.
Build a man a fire, he's warm for a night.  Set a man on fire, he's warm the rest of his life.

Veinman

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Re: Ultimate Mortal Kombat Bezel In Illustrator
« Reply #1 on: January 22, 2007, 07:48:02 pm »
From the screenshot it looks pretty nice! I'll check it out later tonight. 8)

zorg

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Re: Ultimate Mortal Kombat Bezel In Illustrator
« Reply #2 on: January 23, 2007, 04:11:04 am »
look's nice.

but what was the advantage to create it in illsutrator, it's a collage of bitmaps pics. thus no interest and no benefit in vector format.
I'm on the planning stage

Smittydc

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Re: Ultimate Mortal Kombat Bezel In Illustrator
« Reply #3 on: January 23, 2007, 12:30:10 pm »
Zorg - I find it easier to move things around in Illustrator to get the layout I wanted. 

I find in Photoshop it's slightly more annoying to move around, resize, and format multiple text blocks, for example -- Illustrator is much more object oriented. 

Obviously you could do it in either one...
Build a man a fire, he's warm for a night.  Set a man on fire, he's warm the rest of his life.

zorg

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Re: Ultimate Mortal Kombat Bezel In Illustrator
« Reply #4 on: January 23, 2007, 12:33:57 pm »
OK I see.

point taken.
I'm on the planning stage